Rehab with Games

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Presentation by Sam Yohannan, NewYork-Presbyterian Hospital /

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Rehab with Games

  1. 1. Rehab with Games: A Therapist’s Perspective & Research Sam K. Yohannan, PT, MS Senior Physical Therapy Specialist Burn Rehabilitation Research NewYork-Presbyterian Hospital / Weill Cornell Medical College Department of Rehabilitation Medicine William Randolph Hearst Burn Center New York, USA
  2. 2. ICF Model [World Health Organization, Geneva, 2002]
  3. 3. Participation Impairments Restrictions Activity Limitations
  4. 4. SKIN An organ essential to life
  5. 5. “Life is lived forward, but understood backward.” Soren Kierkegaard
  6. 6. POTENTIAL BENEFITS OF VIDEO GAMES (Wii) IN REHAB n = 91 survivors, > 2 years post-burn 100 93 80 81 % Agreement 75 60 69 65 40 42 20 4 0 t ul ty n t n n en en i tio io pf e Pa xi em ct m el nc An tra oy H Fu ov j is ot En M D N
  7. 7. Virtual Cooking Group on the Burn Unit
  8. 8. DEMOGRAPHICS n = 40 Average Length of 16.7 Days Stay Average 10.1% Burn Size Played 43% Wii Before Played 8% Game Before
  9. 9. % Agreement GROUP COOK-OFF
  10. 10. The Efficacy of Nintendo Wii for Post-Burn Rehabilitation: A Pilot Study SK Yohannan, PT, MS, PA Tufaro, OTR/L, H Hunter, PT, L. Orleman, SPT, S. Palmatier, SPT, C. Sang, SPT, DI Gorga, PhD, RW Yurt, MD, FACS
  11. 11. OUTCOME MEAN Wii = 0.39 Enjoyment * Trends Ctl = 0.30 show most Wii = 0.12 Anxiety improvements in Ctl = 0.23 pain & function Wii = -0.32 * Pain Ctl = 0.65 when Wii is utilized as an adjunct to Range of Wii = 2.26 Motion Ctl = 1.71 traditional therapy. Wii = -1.12 * Function Ctl = -0.74 n = 23
  12. 12. Thank you say9005@nyp.org

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