Evolution Premisen Entertainment is all about gaining survival (and reproduction) advantagesn Stories are the first Virtual Realityn We learn from others’ experiencesn Games are about choice and actionsn We learn by getting better at skillsn Games are Doing, Stories are Tellingn For more info google “Natural Funativity”
Gameplay trumps Storyn So “Show, don’t tell” becomes “Do, don’t show”n Many great games with lots of interactivity, no story – Tetris, Bejewelledn No great games with lots of story, no interactivity. Count ‘em. None!n But there are fabulously successful things with no interactivity and great storiesn We call them Movies
Diablo II –Great Game, Lousy Story
But the intrinsic “storytelling”was enough
So is it hopeless?n We can mix stories in gamesn Stories can make games more funn They can intensify emotional response or enable new feelingsn They can add a new dimension to an already good gamen It’s just hard – so you should have a good reason – and a good writer!