Your SlideShare is downloading. ×
0
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Design in Practice (V1)
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Design in Practice (V1)

471

Published on

Linda Luu Agile East 2011

Linda Luu Agile East 2011

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
471
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Linda Luu • Agile East 2011 !"#$#%&#(%)*+,-%.%,#/$012%#&%3#"0(0%%
  • 2. Financial Services + Product Development + DesignSydney → Atlanta → Calgary → Seattle
  • 3. WHAT IS AGILE DESIGN?
  • 4. ‘Traditionally” user feedback is late in the delivery process... Delivery Concept % Envisioning Iteration 0 Iteration 1 % Release Process CustomerEngagement %
  • 5. Agile design engages users early and often Delivery Concept % Envisioning Iteration 0 Iteration 1 % Release Process CustomerEngagement %
  • 6. And prototyping for fast,rapid feedback with users & stakeholders
  • 7. How?
  • 8. A framework Concept Delivery InceptionIdeas > Test Ideas › Test Ideas › Test Design › Test › Build Design › Test › Build Design › Test › Build Design › Part 1 Part 2 Create the concepts Deliver the concepts
  • 9. Part 1: Creating the conceptsResearch Ideas Test & evaluate
  • 10. “If I had asked people what they wanted, they would have said faster horses.” — Henry Ford, Founder of Ford Motor Company
  • 11. Case Study
  • 12. Checkpoint: Project Inception Concept Delivery InceptionIdeas > Test Ideas › Test Ideas › Test Design › Test › Build Design › Test › Build Design › Test › Build Design › Business + Design + BA + Tech Lead + Developers Delivery Focus Business Focus Strategy + Design + BA + Tech Lead / Architect
  • 13. Are you ready to ramp up your delivery team? So we’re all agreed then!
  • 14. Part 2: Short cycles of design, test, build Concept Delivery InceptionIdeas > Test Ideas › Test Ideas › Test Design › Test › Build Design › Test › Build Design › Test › Build Design › Business + Design + BA + Tech Lead + Developers Delivery Focus Business Focus Strategy + Design + BA + Tech Lead / Architect
  • 15. 10– tried & tested techniques – TO GET YOU UNSTUCK
  • 16. 1Ramp up your dev teamwhen you have a concept agreed and tested.
  • 17. 2Design foreveryone and youdesign for no one
  • 18. 3People design better together.
  • 19. 4Successfulsolutionslive here Will customers buy it? Is it feasible? Is it viable?
  • 20. 5Keep it visual.
  • 21. 6Greenhouse.Never sh*!house.
  • 22. 7Stay ahead, but not too far ahead. “The developers are chomping on our h!ls again!”
  • 23. 8Focus on the minimum viable prototype.
  • 24. 9The software isthe deliverable.
  • 25. 10 The designis never finished.
  • 26. How is this different?!  Just enough of a concept, tested with users, to begin development!  Designers imbedded in project teams!  Short, iterative cycles of design, test, build!  Cross-functional teams (full-time)!  Team collaboration space & wall!  Just enough design (low fidelity)!  Just enough research!  Focus on working software as the deliverable
  • 27. The benefits!  Ability respond to change!  Customer focused culture!  Avoiding rework of obvious usability issues!  Implementing a design that is true to concept!  Continuous feedback loop!  Clarity of investment at governance level!  Seed funding to further explore concepts outside annual funding process
  • 28. “Fail early and often,in order to succeed sooner.” — Tom Kelley, IDEO
  • 29. I’d love to hear from you! linda.luu@thoughtworks.com

×