The Future of Gaming

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This is what we think information technology in gaming will look like 40 years from now. :)

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  • Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
  • Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
  • As games continue to augment our reality, they will allow us to interact with the game world in more ways than we can imagine. This is through the development of smarter Artificial Intelligence. Future developments in AI includes the followingAdaptive behavior - respond to changes in the human player strategy, the environment, the current problem instance, etc.Pathfinder features – Ai’s in games only move in a bilateral direction. Up down left or right. Smart AI with path finding capabilities can find a path between two given locations on a map, even it has a lot of obstacles obstaclesOnline gaming interactions – interactions in online gaming between 2 or more persons is through chat. In the near future, perhaps you want to make sure your interacting with a real personNew game genres- Games highlighting the Ai’s intelligence will be the trend
  • At least in the gaming world, there will come a time that we won’t be able to tell the difference between human users and AI players as better AI technology will allow Ais to have human-like features and behavior a allowing them to engage users in human-like interactions
  • The Future of Gaming

    1. 1. the future of<br />GAMING<br />CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa<br />
    2. 2. GAMING THEN & NOW<br />Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.chamois.k12.mo.us/JW%208th%20Grade/Corey%20Bracken/console_timeline.jpg<br />
    3. 3. NEW AND ESTABLISHED GAMERS<br />Chart based off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/video-game-statistics<br />
    4. 4. GAMING<br />now & until 2050<br />
    5. 5. IT & Upgrading<br />Connectivity<br />games get more real<br />
    6. 6. AUGMENTED REALITY<br />“The world can be viewed and manipulated through a camera and screen” <br />[Kolan 2011]<br />Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg<br />
    7. 7. AUGMENTED REALITY<br />According to <br />Patrick Kolan of IGN:<br /><ul><li> AR is viewed through handheld </li></ul> devices<br /><ul><li> AR needs high speed </li></ul> connectivity. Solution: 4G<br /><ul><li>In 2050: “retinal displays” or </li></ul>“transparent gaming tablets” <br /> will synch with GPRS & satellites<br />Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg<br />
    8. 8. AUGMENTED REALITY<br />2008 2014<br />Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2009."<br />
    9. 9. IT & Developing <br />Connectedness<br />gamers get more interaction<br />
    10. 10. ARTIFICIAL INTELLIGENCE<br />Creating smarter AI is the key feature in future games [Graepel, et al. 2009]:<br /><ul><li> Adaptive behavior
    11. 11. Pathfinder
    12. 12. Online gaming interactions
    13. 13. New game genres
    14. 14. Realistic physical movements</li></ul>Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg<br />
    15. 15. ARTIFICIAL INTELLIGENCE<br />AI technology can provide realistic, intelligent behavior to the virtual creatures of a game world. They can learn things by them-<br />selves and engage users in <br />human-like social interaction <br />[Kolan 2011].<br />Would you find it scary if you couldn’t <br />tell the difference between a human <br />user and AI?<br />Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg<br />
    16. 16. IT & Cutting <br />Connections<br />gaming gets more unconventional<br />
    17. 17. MOBILE GAMING<br />In the future, people would rather play online games in mobile devices rather than in conventional computers [Toktomambetova 2010]. <br />This will lead to more mobile <br />advertising and app revenue <br />[Khan 2011]<br />App revenues: $58B by 2014<br />Mobile advertising: $24B by 2015<br />Image taken from: http://bigberries.com/000/bbwps/images/2011/02/bb_playstation_phone_sony_ericsson_xperia_play-2.jpg<br />
    18. 18. DIGITAL DOWNLOADS<br />Chart based on an article by Oliver Chiang, “Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey.”<br />
    19. 19. the future of<br />GAMING<br />synthesis<br />
    20. 20. BIBLIOGRAPHY<br />Chiang, Oliver (2010): Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey. Forbes. http://blogs.forbes.com/oliverchiang/2010/09/20/digital-vs-physical-pc-game-downloads-surpass-retail-unit-sales-by-3m-says-survey/<br />Graepel, Thore, Herbrich, Ralf, and, Botea, Adi (2009):Video Games and Artificial Intelligence. Microsoft research. http://research.microsoft.com/en-us/projects/ijcaiigames/<br />Khan, SardarMokhim (2011): Smartphones Are the Future of Gaming. Artic Start Up. http://www.arcticstartup.com/2011/05/18/smartphones-are-the-future-of-gaming<br />Kolan, Patrick (2011): Future Fun: Gaming in 50 Years. PC Feature at IGN.Web. http://pc.ign.com/articles/116/1168110p1.html<br />Szymczyk, Matthew (2009): Augmented Reality Statistics 2009. Slideshare. http://www.slideshare.net/MHSzymczyk/augmented-reality-statistics-2009<br />Toktomambetova, Zarina (2010): Mobile Internet and the future of Mobile Social Gaming. India Tech Online. http://www.indiatechonline.com/mobile-phones-and-social-gaming-68.php<br />Video Game Statistics (2010): Tech Blog. http://www.techeblog.com/index.php/tech-gadget/video-game-statistics<br />
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