OpenVX Camera Sensors AR SIGGRAPH Asia

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Following our successful participation at SIGGRAPH Asia 2012 in Singapore, the Khronos Group is excited to demonstrate and educate about Khronos APIs at SIGGRAPH Asia 2013 in Hong Kong. This presentation covers the new OpenVX Camera Sensors for Augmented Reality (AR), by Neil Trevett.

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OpenVX Camera Sensors AR SIGGRAPH Asia

  1. 1. Enabling Augmented Reality Camera Processing, Vision Acceleration and Sensor Fusion Neil Trevett Vice President NVIDIA, President Khronos © Copyright Khronos Group 2013 - Page 1
  2. 2. Khronos Standards 3D Asset Handling - Advanced Authoring pipelines - 3D Asset Transmission Format with streaming and compression Visual Computing - Object and Terrain Visualization - Advanced scene construction Camera Control API Over 100 companies defining royalty-free APIs to connect software to silicon OpenVX 1.0 Provisional Released! Sensor Processing Acceleration in the Browser - WebGL for 3D in browsers - WebCL – Heterogeneous Computing for the web - Mobile Vision Acceleration - On-device Sensor Fusion © Copyright Khronos Group 2013 - Page 2
  3. 3. Mobile Compute Driving Imaging Use Cases • Requires significant computing over large data sets Computational Photography Face, Body and Gesture Tracking 3D Scene/Object Reconstruction Augmented Reality Time © Copyright Khronos Group 2013 - Page 3
  4. 4. Accelerating AR to Meet User Expectations • Mobile is an enabling platform for Augmented Reality - Mobile SOC and sensor capabilities are expanding quickly • But we need mobile AR to be 60Hz buttery smooth AND low power - Power is now the main challenge to increasing quality of the AR user experience • What are the silicon acceleration APIs on today’s mobile SOCs and OS - And how they can be used to optimize AR performance AND power SOC = ‘System On Chip’ Complete compute system minus memory and some peripherals © Copyright Khronos Group 2013 - Page 4
  5. 5. Why are AR Standards Needed? State-of-the-art Augmented Reality on mobile today before acceleration Courtesy Metaio http://www.youtube.com/watch?v=xw3M-TNOo44&feature=related © Copyright Khronos Group 2013 - Page 5
  6. 6. Where AR Standards Can Take Us Ray-tracing and light-field calculations running today on CUDA laptop PC – 50+ Watts Ongoing research to use depth cameras to reconstruct global illumination model in real-time Need on mobile devices at 100x less power = 0.5W High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence P. Kán, H. Kaufmann, Institute of Software Technology and Interactive Systems, Vienna University of Technology, Vienna, Austria © Copyright Khronos Group 2013 - Page 6
  7. 7. CPU/GPU AGGREGATE PERFORMANCE Mobile SOC Performance Increases Denver 64-bit CPU Maxwell GPU Full Kepler GPU CUDA 5.0 OpenGL 4.3 100 Parker Google Nexus 7 Logan 100x perf increase in four years HTC One X+ Tegra 4 10 Quad A15 Tegra 3 Quad A9 Power saver 5th core Tegra 2 Dual A9 1 2012 2011 2013 2014 2015 Device Shipping Dates © Copyright Khronos Group 2013 - Page 7
  8. 8. Power is the New Design Limit • The Process Fairy keeps bringing more transistors.. ..but the ‘End of Voltage Scaling’ means power is much more of an issue than in the past In the Good Old Days The New Reality Leakage was not important, and voltage scaled with feature size Leakage has limited threshold voltage, largely ending voltage scaling L’ = L/2 D’ = 1/L2 = 4D f’ = 2f V’ = V/2 E’ = CV2 = E/8 P’ = P Halve L and get 4x the transistors and 8x the capability for the same power L’ = L/2 D’ = 1/L2 = 4D f’ = ~2f V’ = ~V E’ = CV2 = E/2 P’ = 4P Halve L and get 4x the transistors and 8x the capability for 4x the power!! © Copyright Khronos Group 2013 - Page 8
  9. 9. Mobile Thermal Design Point 7” Screen takes 1W 4-5” Screen takes 250-500mW 2-4W 10” Screen takes 1-2W Resolution makes a difference the iPad3 screen takes up to 8W! 4-7W 6-10W 30-90W Typical max system power levels before thermal failure Even as battery technology improves - these thermal limits remain © Copyright Khronos Group 2013 - Page 9
  10. 10. How to Save Power? Write 32-bits to LP-DDR2 600pJ • Much more expensive to MOVE data than COMPUTE data Send 32-bits Off-chip 50pJ • Process improvements WIDEN the gap - 10nm process will increase ratio another 4X • Energy efficiency must be key metric during silicon AND app design - Awareness of where data lives, where computation happens, how is it scheduled Send 32-bits 2mm 24pJ 32-bit Float Operation 7pJ For 40nm, 1V process 32-bit Integer Add 1pJ 32-bit Register Write 0.5pJ © Copyright Khronos Group 2013 - Page 10
  11. 11. Hardware Save Power e.g. Camera Sensor ISP • CPU - Single processor or Neon SIMD - running fast - Makes heavy use of general memory - Non-optimal performance and power • GPU - Programmable and flexible - Many way parallelism - run at lower frequency - Efficient image caching close to processors - BUT cycles frames in and out of memory • Camera ISP (Image Signal Processor) - Little or no programmability - Data flows thru compact hardware pipe - Scan-line-based - no global memory - Best perf/watt ~760 math Ops ~42K vals = 670Kb 300MHz  ~250Gops © Copyright Khronos Group 2013 - Page 11
  12. 12. Power is the New Performance Limit • Lots of space for transistors on SOC – but can’t turn them all on at same time! - Would exceed Thermal Design Point of mobile devices • GPUs are much more power efficient than CPUs - When exploiting data parallelism can be x10 as efficient – but can go further… • Dedicated units can increase locality and parallelism of computation - Dark Silicon - specialized hardware – only turned on when needed X100 Power Efficiency X10 Enabling new mobile AR experiences requires pushing computation onto GPUs and dedicated hardware X1 Dedicated Hardware GPU Compute Multi-core CPU Computation Flexibility © Copyright Khronos Group 2013 - Page 12
  13. 13. OpenVX – Power Efficient Vision Processing • Acceleration API for real-time vision - Focus on mobile and embedded systems • Diversity of efficient implementations - From programmable processors, through GPUs to dedicated hardware pipelines • Tightly specified API with conformance - Portable, production-grade vision functions Application Other higher-level CV libraries OpenCV open source library • Complementary to OpenCV - Which is great for prototyping Open source sample implementation Hardware vendor implementations Acceleration for power-efficient vision processing © Copyright Khronos Group 2013 - Page 13
  14. 14. OpenVX Graphs • Vision processing directed graphs for power and performance efficiency - Each Node can be implemented in software or accelerated hardware - Nodes may be fused by the implementation to eliminate memory transfers - Tiling extension enables user nodes (extensions) to also run in local memory • VXU Utility Library for access to single nodes - Easy way to start using OpenVX • EGLStreams can provide data and event interop with other APIs - BUT use of other Khronos APIs are not mandated Native Camera Control OpenVX Node OpenVX Node OpenVX Node Example Graph and Flow OpenVX Node Heterogeneous Processing © Copyright Khronos Group 2013 - Page 14
  15. 15. OpenVX 1.0 Function Overview • Core data structures - Images and Image Pyramids - Processing Graphs, Kernels, Parameters • Image Processing - Arithmetic, Logical, and statistical operations - Multichannel Color and BitDepth Extraction and Conversion - 2D Filtering and Morphological operations - Image Resizing and Warping • Core Computer Vision - Pyramid computation - Integral Image computation • Feature Extraction and Tracking - Histogram Computation and Equalization - Canny Edge Detection - Harris and FAST Corner detection - Sparse Optical Flow © Copyright Khronos Group 2013 - Page 15
  16. 16. OpenVX Participants and Timeline • Aiming for specification finalization by mid-2014 • Itseez is working group chair • Qualcomm and TI are specification editors © Copyright Khronos Group 2013 - Page 16
  17. 17. OpenVX and OpenCV are Complementary Governance Open Source Community Driven No formal specification Formal specification and conformance tests Implemented by hardware vendors Scope Very wide 1000s of functions of imaging and vision Multiple camera APIs/interfaces Tight focus on hardware accelerated functions for mobile vision Use external camera API Conformance No Conformance testing Every vendor implements different subset Full conformance test suite / process Reliable acceleration platform Use Case Rapid prototyping Production deployment Efficiency Memory-based architecture Each operation reads and writes memory Graph-based execution Optimizable computation, data transfer Portability APIs can vary depending on processor Hardware abstracted for portability © Copyright Khronos Group 2013 - Page 17
  18. 18. OpenVX and OpenCL are Complementary Use Case General Heterogeneous programming Domain targeted - vision processing Architecture Language-based – needs online compilation Library-based - no online compiler required Target Hardware ‘Exposed’ architected memory model – can impact performance portability Abstracted node and memory model diverse implementations can be optimized for power and performance Precision Full IEEE floating point mandated Minimal floating point requirements – optimized for vision operators Ease of Use Focus on general-purpose math libraries with no built-in vision functions Fully implemented vision operators and framework ‘out of the box’ © Copyright Khronos Group 2013 - Page 18
  19. 19. Stereo Machine Vision Camera 1 Stereo Rectify with Remap Compute Depth Map (User Node) Detect and track objects (User Node) Object coordinates OpenVX Graph Camera 2 Stereo Rectify with Remap Compute Optical Flow Image Pyramid Frame Delay © Copyright Khronos Group 2013 - Page 19
  20. 20. Typical Imaging Pipeline • Pre- and Post-processing can be done on CPU, GPU, DSP… • ISP controls camera via 3A algorithms Auto Exposure (AE), Auto White Balance (AWB), Auto Focus (AF) • ISP may be a separate chip or within Application Processor Lens, sensor, aperture control 3A Bayer RGB/YUV Pre-processing CMOS sensor Color Filter Array Lens Image Signal Processor (ISP) Postprocessing App Need for advanced camera control API: - to drive more flexible app camera control - over more types of camera sensors - with tighter integration with the rest of the system © Copyright Khronos Group 2013 - Page 20
  21. 21. Advanced Camera Control Use Cases • High-dynamic range (HDR) and computational flash photography - High-speed burst with individual frame control over exposure and flash • Rolling shutter elimination - High-precision intra-frame synchronization between camera and motion sensor • HDR Panorama, photo-spheres - Continuous frame capture with constant exposure and white balance • Subject isolation and depth detection • High-speed burst with individual frame control over focus • Time-of-flight or structured light depth camera processing - Aligned stacking of data from multiple sensors • Augmented Reality - 60Hz, low-latency capture with motion sensor synchronization - Multiple Region of Interest (ROI) capture - Multiple sensors for scene scaling - Detailed feedback on camera operation per frame © Copyright Khronos Group 2013 - Page 21
  22. 22. Camera API Architecture (FCAM based) • No global state - State travels with image requests - Every stage in the pipeline may have different state - -> allows fast, deterministic state changes • Synchronize devices - Lens, flash, sound capture, gyro… - Devices can schedule Actions - E.g. to be triggered on exposure change - Enables device synchronization © Copyright Khronos Group 2013 - Page 22
  23. 23. Android Camera HAL v3 • Camera HAL v1 focused on simplifying basic camera apps - Difficult or impossible to do much else - New features require proprietary driver extensions - Extensions not portable - restricted growth of third party app ecosystem • Camera HAL v3 is a fundamentally different API - Apps can have more control, and more responsibility - Enables more sophisticated camera applications - Interface is clean and easily extensible - Faster time to market and higher quality - Flexible primitives for building sophisticated use-cases - Adopts some FCAM ideas © Copyright Khronos Group 2013 - Page 23
  24. 24. Android Camera HAL v3 Java control API (not released yet) FCam-like direct control per frame E.g. WB and exposure Metadata returned Input Stream 1 Output Stream N gralloc buffer queue gralloc buffer queue Histograms Results of 3A gralloc buffer queue One input buffer per capture Filled Buffers One request per capture gralloc buffer Configuration Output Result Queue Empty Buffers Empty Buffers Multiple streams Gralloc buffers Output streams can be processed by Java or native APIs Input stream can be re-injected for ‘reprocessing’ Output Stream 1 Input Request Queue Image capture One result per capture gralloc buffer Readout and processing Camera HAL Device v3 © Copyright Khronos Group 2013 - Page 24
  25. 25. Example: Best Shot / Beautification flow Advanced Camera Application App requests YUV images App picks “best” YUV image and applies beautification guided by face detection Selection and Beautification Logic Capture Request Queue Intermediate Results YUV Image recirculated for ANR and JPEG encoding YUV Configuration Reprocessing Request Meta data YUV Req Final Result JPEG Meta data Meta data Image capture Configuration ANR + Encode Camera HAL Device v3 © Copyright Khronos Group 2013 - Page 25
  26. 26. Example: Funhouse Video Advanced Camera Application GPU warping logic Capture Request Queue Intermediate Results YUV YUV Configuration Meta data Meta data Image capture Camera HAL Device v3 Media Recorder © Copyright Khronos Group 2013 - Page 26
  27. 27. Visual Sensor Revolution • Single sensor RGB cameras are just the start of the mobile visual revolution - IR sensors – LEAP Motion, eye-trackers • Multi-sensors: Stereo pairs -> Plenoptic array -> Depth cameras - Stereo pair can enable object scaling and enhanced depth extraction - Plenoptic Field processing needs FFTs and ray-casting • Hybrid visual sensing solutions - Different sensors mixed for different distances and lighting conditions • GPUs today – more dedicated ISPs tomorrow? Dual Camera Plenoptic Array Capri Structured Light 3D Camera LG Electronics Pelican imaging PrimeSense © Copyright Khronos Group 2013 - Page 27
  28. 28. Khronos Camera API • Catalyze camera functionality not available on any current platform - Open API that aligns with future platform directions for easy adoption - E.g. could be used to implement future versions of Android Camera HAL • Control multiple sensors with synch and alignment - E.g. Stereo pairs, Plenoptic arrays, TOF or structured light depth cameras • More detailed control per frame - Format flexibility, Region of Interest (ROI) selection • Global Timing & Synchronization - E.g. Between cameras and MEMS sensors • Application control over ISP processing (including 3A) - Including multiple, re-entrant ISPs • Flexible processing/streaming - Multiple output streams and streaming rows (not just frames) - RAW, Bayer and YUV Processing © Copyright Khronos Group 2013 - Page 28
  29. 29. Camera API Design Milestones and Philosophy • C-language API starting from proven designs - e.g. FCAM, Android camera HAL V3 • Design alignment with widely used hardware standards - e.g. MIPI CSI • Focus on mobile, power-limited devices - But do not preclude other use cases such as automotive, surveillance, DSLR… • Minimize overlap and maximize interoperability with other Khronos APIs - But other Khronos APIs are not required • Provide support for vendor-specific extensions Group charter approved Apr13 First draft specification 2Q14 4Q13 Jul13 1Q14 Provisional specification Specification ratification Sample implementation and tests 3Q14 © Copyright Khronos Group 2013 - Page 29
  30. 30. 30 How Many Sensors are in a Smartphone? • Light • Proximity • 2 cameras • 3 microphones • Touch • Position - GPS - WiFi (fingerprint) - Cellular (tri-lateration) - NFC, Bluetooth (beacons) • Accelerometer • Magnetometer • Gyroscope • Pressure • Temperature • Humidity 19 © Copyright Khronos Group 2013 - Page 30
  31. 31. Sensor Industry Fragmentation … © Copyright Khronos Group 2013 - Page 31
  32. 32. ‘Always On’ Camera and Sensor Processing • Visual sensor revolution – driving need for significant vision acceleration - Multi-sensors: Stereo pairs -> Plenoptic arrays -> Active depth cameras • Devices should be always environmentally-aware – e.g. ‘wave to wake’ - BUT many sensor use cases consume too much power to actually run 24/7 • Smart use of sensors to trigger levels of processing capability - ‘Scanners’ - very low power, always on, detect events in the environment ARM 7 DSP / Hardware GPU / Hardware 1 MIP and accelerometers can detect someone in the vicinity Low power activation of camera to detect someone in field of view Maximum acceleration for processing full depth sensor capability © Copyright Khronos Group 2013 - Page 32
  33. 33. Portable Access to Sensor Fusion Apps request semantic sensor information StreamInput defines possible requests, e.g. “Provide Skeleton Position” “Am I in an elevator?” Advanced Sensors Everywhere Apps Need Sophisticated Access to Sensor Data RGB and depth cameras, multi-axis motion/position, touch and gestures, microphones, wireless controllers, haptics keyboards, mice, track pads Without coding to specific sensor hardware Processing graph provides sensor data stream Utilizes optimized, smart, sensor middleware Apps can gain ‘magical’ situational awareness © Copyright Khronos Group 2013 - Page 33
  34. 34. StreamInput Concepts • Application-defined filtering and conversion - Set up a graph of nodes to generate required semantics - Standardized node intercommunication - Filter nodes modify data from inputs - Can create virtual input devices • Node types enable specific data abstractions - Unicode text node for keyboards, speech recognition, stylus, etc. - 3D skeleton node for depth-sensing camera or a motion-tracking suit … • Extensibility to any sensor type - Can define new node data types, state and methods Filter Node App Filter Node Filter Node Input Device Input Device Input Device • Sensor Synchronization - Universal time stamp on every sample • Provision of device meta-data - Including pictorial representations Standardized Node Intercommunication Universal Timestamps © Copyright Khronos Group 2013 - Page 34
  35. 35. StreamInput - Sensor Fusion • Defines access to high-quality fused sensor stream and context changes - Implementers can optimize and innovate generation of the sensor stream Applications Platforms can provide increased access to improved sensor data stream – driving faster, deeper sensor usage by applications StreamInput implementations compete on sensor stream quality, reduced power consumption, environment triggering and context detection – enabling sensor subsystem vendors to increased ADDED VALUE OS Sensor OS APIs Middleware (E.g. Android SensorManager or iOS CoreMotion) Middleware engines need platformportable access to native, low-level sensor data stream (E.g. Augmented Reality engines, gaming engines) Low-level native API defines access to fused sensor data stream and context-awareness Sensor Sensor … Mobile or embedded platforms without sensor fusion APIs can provide direct application access to StreamInput Sensor Sensor Hub Hub © Copyright Khronos Group 2013 - Page 35
  36. 36. Khronos APIs for Augmented Reality AR needs not just advanced sensor processing, vision acceleration, computation and rendering - but also for all these subsystems to work efficiently together MEMS Sensors Sensor Fusion Application on CPUs, GPUs and DSPs Vision Processing Precision timestamps on all sensor samples Advanced Camera Control and stream generation Audio Rendering EGLStream stream data between APIs 3D Rendering and Video Composition On GPU Camera Control API © Copyright Khronos Group 2013 - Page 36
  37. 37. Advanced Mobile Vision App Categories Mobile Visual Computing Device 3D Reconstruction (constructs 3D geometry) User Facing Scene Facing Object Reconstruction Tracking (constructs positions and motions) User Facing Face and gesture tracking Scene Facing Environmental Feature Tracking Facial Modeling Body Modeling Scene Reconstruction Body Tracking Indoor/Outdoor Positional Tracking © Copyright Khronos Group 2013 - Page 37
  38. 38. Use Case: IKEA Furniture Catalog • Select catalog item, and display in own home - 8.5m downloads and 600k model placements - mainly Europe • When have depth sensors -> auto-scaling, no marker needed © Copyright Khronos Group 2013 - Page 38
  39. 39. Use Case: Environmental WebGL Model Viewer • Take any WebGL Model and display it in environment • Auto scaling • Many 3D model stores coming online - TurboSquid - Sketchfab etc. etc. http://sketchfab.com/show/tX9IMamJrkJFziNh2o6mw137D3f © Copyright Khronos Group 2013 - Page 39
  40. 40. Use Case: Interior Space Capture • Drive wide adoption through use of standard mobile devices - Real Estate, Training, Historical Preservation • Needs accurate sensor fusion - Kinect doesn't work with large spaces, 5 degree drift after 360 degrees - Need depth accuracy 1/2 to 3 inches © Copyright Khronos Group 2013 - Page 40
  41. 41. Object Capture, Search, Share 3D’s ‘YouTube Moment’ 3D Descriptor Database Manufacturers provide 3D Object Descriptors - much more information than Cortexica-style 2D search Object and 6D Panorama Capture Capture, Search and Share Loop Photos -> Facebook Videos -> YouTube 3D -> Facebook? Upload, Share and Comment WebGL FB Plug-in 3D Printing Inspire and Motivate (e.g. shapeways.com) © Copyright Khronos Group 2013 - Page 41
  42. 42. Summary • Advanced mobile GPUs and new sensors are combining to make vision processing the next wave of mobile visual computing • Power is the new performance limiter – developers need vision acceleration to preserve battery life AND provide high performance • Khronos is building a family of interoperating APIs to enable advanced mobile vision applications • Join Khronos to influence to direction of mobile vision processing! • ntrevett@nvidia.com © Copyright Khronos Group 2013 - Page 42

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