Your SlideShare is downloading. ×
EXPERIENCE FRAMEWORKS 2014
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

EXPERIENCE FRAMEWORKS 2014

121
views

Published on

This is a proto-syllabus for a course titled EXPERIENCE FRAMEWORKS to be taught by J. Kevin Byrne in spring semester 2014 at the Minneapolis College of Art + Design.

This is a proto-syllabus for a course titled EXPERIENCE FRAMEWORKS to be taught by J. Kevin Byrne in spring semester 2014 at the Minneapolis College of Art + Design.

Published in: Technology, News & Politics

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
121
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. XW
  • 2. 1. The new millennium has ushered the simple word of "wayfinding" from old language (signage) into exciting new territories (literally), such as smart cities, sensor networks, volunteered geography, GPS, and Google Earth (to name a few). 2. You will get skilled with principles, methods, and new tools that help people find their way through a wide range and level of settings, e.g., museum paintings, websites, zoos (and other edutainment landscapes), and various information-environments (of interest to you). 3. You will read about, research, and propose various navigation structures to address (or redress) societal problems via maps or other experience-design narratives using artistic maps, Google Earth Pro, Google Tour Builder, and/or your preferred digital media.
  • 3. Calendar 1/19 Scale, mobility, and spatial intelligence 1/26 Eye glance theory and methods 2/2 Technology-supported capture of glance paths 2/9 Website navigation; history of navigation 2/16 User trips 2/23 Framing a field study, data gathering methods 3/1 Field work at Como Park Zoo 3/8 Proxemics 3/15 Smartphone navigation apps and other software 3/22 Wayfinding as a profession
  • 4. Still life with Pheasants and Plovers.
  • 5. lations. 3rd Avenue entrances.
  • 6. Eye glance theory and methods – cont’d The top image is the original painting like on the previous page. The lower image is all of my classmates’ results. Where their eye went. From this we can see, that a lot of people’s eyes went to certain ‘hot spots’. Like the people in the image or anywhere there was something going on or bright/dark spots in the painting.
  • 7. species #-anim activity brown bear 3 caribou 3 zebra 2 bison 3 lemur 2 spider monkey 4.33 arctic fox 2 3 1 3 2 2 3 1 visitor-age v-constellation cum-min anim-height 31.11 2.44 1.89 6 32 3.33 2.33 5.5 41.43 2.43 1.59 5.5 40 3.33 1.17 5.5 45 1 3 3 36.3 2.6 3.46 1.5 32.5 3.5 4 0.9 cum-min to height correlation -0.93 visitor-age to v-constell. corr. -0.65 Hypothesis: An hypothesis was made in MCAD's Experience Frameworks class that behavior of engaged visitors at a zoo (as measured by mean length of visitors' observation period) will correlate positively with an animal's mean height. Stated another way, the taller an animal the longer a zoo visitor will stay to watch.
  • 8. AquaDom in Berlin’s Radisson Blu Hotel http://youtu.be/_Oeu5JTDRUc