Virtually there - a quick overview of various genres of virtual worlds

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Virtually there - a quick overview of various genres of virtual worlds - Presentation Transcript

  1.  
  2. FROM: Virtually there: a presentation for EDayz 2008 KerryJ Education Officer- Collaborative Tools
  3. Virtually There
    • Learning Objectives
    • Creating an immersive online experience
    • What tools are available
    • Preparation for an in-world experience in Second Life
  4. This Is Not a Game: Virtual Worlds Coming to Your Business, Forrester Predicts
    • By C.G. Lynch
    • January 09, 2008 — CIO — In five years, enterprise versions of online virtual worlds like Second Life will be just as important to business as the Web is today, and the trend will make it useful for companies to begin experimenting with 3-D online environments for in-house collaboration projects.
    IBM , BP, Intel , Sun , U.S. Army , Healthcare – mental and physical NASA, museums, art galleries, universities, TAFEs, governments
  5. Are they relevant to VET learners?
    • Immersive learning used in military training
    • Relationship building for geographically isolated teams
    • Architecture - modeling RL structures
    • Role playing – customer service, interviews
    • Tourism - virtual builds of sites
  6. Are all virtual worlds equal?
    • Genres
    • Sports
    • TV/Film/Book
    • Games/Fantasy Roleplay/Quests
    • Mirror Worlds
    • 3D chat
    • Content creation
    Source: Kzero Research Virtual worlds marketing
  7. 3D Chat
    • Relationships | Bandwidth-friendly | Role-playing
  8. Shared online experiences
    • Relationships | Bandwidth-friendly | Training
  9. Content creation
    • Online and LAN-based | Realism or whimsy
    • Audio chat | High level of customisation
  10. Content creation
    • Learning curve | Resource-intensive
  11. Second Life – my thoughts
    • Not the largest, but has critical mass
    • Aimed at 30+ demographic
    • High level of customisation
    • Communities of practice/resources
    • Not constrained by game rules / roles
    • Mix of fun, business, education
  12. Second Life – What’s required?
    • Headset with microphone
    • Late model computer with dedicated graphics card
    • Broadband internet connection with plenty of download
    • Hard drive space for storage/ program files
    Pandora Kurrajong
  13. Second Life – basic skills for tonight’s session
    • Talk via text chat
    • Hear audio
    • Walking
    • Instant message
    • Use a teleport
  14. Second Life – turning night to day To view video, visit: http://neotenousvid.blip.tv/file/1486600/ .
  15. Second Life – Talking via text
  16. Second Life – hearing and responding to audio
  17. Second Life – adjusting audio
  18. Second Life – teleporting To view video, visit: http://blip.tv/file/1486627
  19. Second Life – Sending IMs To view video, visit: http://blip.tv/file/1486664
  20. Find me online http://www.slideshare.net/KerryJ/ http://blogs.educationau.edu.au/kjohnson http://kerryj.com http://twitter.com/kerryank SL: Pandora Kurrajong

+ Kerry JKerry J, 2 years ago

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