Gold Digger
Theme of GD
•
•

Action-Platform game genre

•
•
•

Exploration

Ancient themed (Mummies / Ghost / Stone
Warriors / Pyrami...
Craft Design - Floor Plan
•
•
•

Randomly Generated map
Player transverse from top to bottom
Trap falls slowly after a cer...
Craft Design - Game View
•

Focused on the player’s
location

•

Follow where the player is
moving
Craft Design - Character
➢
➢
➢
➢

Single Player
Default of 3 lifes
Basic Movement - Run / Jump
Buy upgrades from the store
Game Mechanics
•

Randomly generated level design

•

Randomly generated monster spawn

•

Randomly generated gold coins c...
Victory/Defeat Conditions
Victory
❖ Entering the golden door to find treasures and gold
❖ Getting pass the level by reachi...
Puzzles to Include

• Item Use
• Pattern Recognition
• Spatial Reasoning
• Exploration
Puzzles - Item Use
Inventory: Switch Key
Puzzles - Pattern Recognition
E.G. In boss fights (Boss’ pattern of attack):
Blocks for 3 seconds

Attack thrice in a swif...
Puzzles - Spatial Reasoning
Puzzles - Exploration
Challenges
•
•
•

Upgrades lost if all lifelines are lost

•
•
•

Vision of the game is limited

Solve puzzles to clear th...
Rewards

• Gain Gold for every level cleared / boss defeated
• Limited vision gets broader after every 7 successful
levels...
Bonus

• Extra life is gained if cleared within a specific timing and
without losing a health bar

• If boss is killed wit...
Motivation

• To allow players to gain the achievements
o

able to show off to their friends (through social
media)

• Cha...
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Presentation week 4

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Presentation week 4

  1. 1. Gold Digger
  2. 2. Theme of GD • • Action-Platform game genre • • • Exploration Ancient themed (Mummies / Ghost / Stone Warriors / Pyramid Temple / Relic gold etc.) Player = Underground Explorer To gather as much gold as you can as you progress further down
  3. 3. Craft Design - Floor Plan • • • Randomly Generated map Player transverse from top to bottom Trap falls slowly after a certain time
  4. 4. Craft Design - Game View • Focused on the player’s location • Follow where the player is moving
  5. 5. Craft Design - Character ➢ ➢ ➢ ➢ Single Player Default of 3 lifes Basic Movement - Run / Jump Buy upgrades from the store
  6. 6. Game Mechanics • Randomly generated level design • Randomly generated monster spawn • Randomly generated gold coins collectables • Randomly generated Shop location • Dodging/fighting skills without having the need to lose a health bar • Quickness of escaping traps
  7. 7. Victory/Defeat Conditions Victory ❖ Entering the golden door to find treasures and gold ❖ Getting pass the level by reaching the end of the bottom map (Level-Victory) Defeat ❖ Player loses all the health ❖ Caught in traps ❖ Clearance over the time limit
  8. 8. Puzzles to Include • Item Use • Pattern Recognition • Spatial Reasoning • Exploration
  9. 9. Puzzles - Item Use Inventory: Switch Key
  10. 10. Puzzles - Pattern Recognition E.G. In boss fights (Boss’ pattern of attack): Blocks for 3 seconds Attack thrice in a swift motion Attack twice in a swift motion Blocks for 2 seconds
  11. 11. Puzzles - Spatial Reasoning
  12. 12. Puzzles - Exploration
  13. 13. Challenges • • • Upgrades lost if all lifelines are lost • • • Vision of the game is limited Solve puzzles to clear the level (using items / shifting of items) Deduction of every life if killed / unable to complete the level within time limit Boss fights with certain “unknown” patterns Randomly generated levels
  14. 14. Rewards • Gain Gold for every level cleared / boss defeated • Limited vision gets broader after every 7 successful levels • Random chance of dropping extra life for boss fights • Achievements for certain clearance during gameplay
  15. 15. Bonus • Extra life is gained if cleared within a specific timing and without losing a health bar • If boss is killed without losing a health bar, extra achievements, gold and extra life is gained • If game is cleared without killing any enemies & losing health, extra gold is gained & achievements
  16. 16. Motivation • To allow players to gain the achievements o able to show off to their friends (through social media) • Challenge themselves o o test how far can they complete the game put their skills to the test • To be able to upgrade the player to more “God-like”

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