Game Design: The Production Plan

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  • Game Design: The Production Plan

    1. 1. APRIL 26 2012
    2. 2. Phases of Game DevelopmentAll Overseen by the ProducerUsed as a referencefor Artists & Animators
    3. 3. • GDD and TDD should provide enough info to determine the scope of theproject and will determine the staff size• The staffing plan lists the full-time staff required• The largest part of the budget is for employees’ salaries
    4. 4. When our team works together we glide forward easily– Design Director and Design Team– Technical Director and Programming Team– Producer and Management Team
    5. 5. When our team works together we glide forward easily– Art Director and Art Team– Audio Director and Audio Team– Director and Testing Team– Flexible Staffing
    6. 6. • The project is divided in major categories• Categories broken to individual tasks• tasks are prioritized
    7. 7. • task length• tasks risk assessment and alternativesolutions• top-down planning• down - top: new technologies involved
    8. 8. T A S K S
    9. 9. Master Project Schedule• Microsoft Project• the technical director maintains the software schedule, the art director the artschedule, design director - the design schedule• the producer needs the Master Project Schedule in order to see the wholepicture• Milestones• specific points in the schedule where various components are integrated, an endresult could be produced• milestones should be entered into the schedule every 4-6 weeks• Ex.• Alpha• Beta• Gold Master
    10. 10. Could be broken into monthlyincrements: CATAGORIES• fixed cost - salaries, rent, electricity• variable cost - short-turn contractors,capital expenses, travel andentertainment, software license feesBudget could be broken to :• salaries• general and administrative• research and development• licenses• travel and entertainment
    11. 11. • SALARIES Largest Part of the Budget
    12. 12. • SALARIES of Administration
    13. 13. Research & DevelopmentOne Time Cost
    14. 14. Research & DevelopmentOne Time Cost
    15. 15. Research & DevelopmentOne Time Cost
    16. 16. Research & DevelopmentOne Time Cost
    17. 17. Research & DevelopmentOne Time Cost
    18. 18. Mucho rulos

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