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Tetris Bikes and Mobile Scavenger Hunts: ...

Tetris Bikes and Mobile Scavenger Hunts:
Designing a Games for Health Course in an Interdisciplinary Classroom
Katie Siek
University of Colorado

Games for Health 2010 presentation (http://gamesforhealth.org/)
Wednesday, 26 May 2010 - 1:45pm Teaching Games for Health session

What would a semester long course in creating games for health look like? How would the course differ for 1st year undergraduates and graduate students? Do all students need programming experience? In this interactive presentation, Dr. Siek discusses the motivations, design, and implementation of a semester long course where students grappled with the goals of combining theory, game development, and health. The presentation will cover course structure, schedule, instructional design, and examples of great student work from two course iterations. Attendees will not only see the end result work, but can gain insight on how to launch similar courses in their own programs.

Bio:
Katie A. Siek is an assistant professor in Computer Science at the University of Colorado at Boulder where she leads the Wellness Innovation and Interaction Lab. Her primary research interests are in human computer interaction, health informatics, and ubiquitous computing. More specifically, she is interested in how sociocentric technology interventions affect personal health and well being. Her research is supported by the National Institutes of Health, the Robert Wood Johnson Foundation, and the National Science Foundation including a five-year NSF CAREER award. She is the recent recipient of a Scottish Informatics and Computer Science Alliance (SICSA) Distinguished Visiting Fellowship to investigate the potential use of Personal Health Records by Scottish citizens. Prior to her appointment at Colorado, she completed her Ph.D. and M.S. at Indiana University – Bloomington in computer science and her B.S. in computer science at Eckerd College. She was a National Physical Science Consortium Fellow at IU and a Ford Apprentice Scholar at Eckerd College. Siek is a member of the ACM-W Council and on the College Board AP Computing Advisory Group. (More information: http://www.cs.colorado.edu/~ksiek)

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  • 1 developer; 1 electronics; 1 music; 1 mechanical; 1 Interface between electronics and mechanical; 1 swing personRotational knob potentiometer was better than softpot design potentiometer.
  • Team of 4 – all worked on it
  • Team of 6 – 2 cut the boxes, 2 did the electronics, 2 programmed
  • UPDATE
  • UPDATE
  • UPDATE
  • UPDATE
  • UPDATE
  • UPDATE
  • UPDATE

Katie Siek Games for Health Presentation Katie Siek Games for Health Presentation Presentation Transcript

  • Tetris Bikes and Mobile Scavenger Hunts: Designing a Games for Health Course in an Interdisciplinary Classroom
    Katie A. Siek
    University of Colorado at Boulder
    Wellness Innovation and Interaction Lab
  • Motivation – Combating Typical Usage
    Wow Factor/ Novelty Effect
    Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006.
  • Motivating Questions
    How can we sustain usage?
    Or at least accommodate episodic usage?
    Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006.
  • Preliminary Research – 2 Classes!
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • 1st Year Undergraduate Course
    Reverse Engineering (RE) & Related Work
    Journals & Design Loop
    Interviewing
    User Studies
    Technical Writing & Peer Review
    Posters & Presenting
    Wrap Up
    Fall Break
    No Class
    Topics
    Reverse Engineering
    Intro to Design Project (DP)
    Engineering Disasters
    Poster
    Review
    Demos for
    Expo
    Prototyping
    Ethics
    Social Styles
    Team Building
    & Electronics
    Manufacturing
    & Prototyping
    Research Ops
    Wkshp
    LabView
    & Wearables
    Study Skills
    HW1:
    Individual Research
    Project
    HW3: Constructive Criticism
    HW2:
    Individual
    DP Ideas
    HW4: Engineering Disasters
    HW
    Q1
    RE & Groups
    Q3
    Design Journal
    Q5
    Prototyping
    Q2
    Design Loop
    Q6
    User
    Studies
    Quiz
    Q4
    Interviewing
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    RE: Object Approval
    DP: Draft of User Study Protocol
    DP: Top 3 DP Ideas
    DP: Expo Demo
    DP: User Study Demo
    DP: Interview Results
    DP: Update on User Study Recruitment
    DP: Poster Draft
    Look at next week –
    get ready for the DP storm
    RE: Annotated Bibliography
    DP: User Study Protocol - Final
    DP: Interview Protocol
    Fall Break
    DP: Expo!!
    Projects
    DP: Status Report
    DP: Update on User Study (W,W,W,W)
    DP: Final Report
    RE: Presentations, Report, & Peer Review
    DP: Project Proposal
    User Studies
    Interviews
    Brainstorm
    Prototype
  • Learning about the Design Cycle
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Scavenger
    Hunt
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Reverse
    Engineering
    Project
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Design
    Project
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Design
    Project
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Design
    Project
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Learning about the Design Cycle
    Design
    Project
    Recognize Need
    Analyze Findings
    Define Problem
    Evaluate Prototype
    Plan Project
    Build Prototype
    Gather Information
    Select Most Promising
    Brainstorm
    Concept
    Evaluate
    Concepts
  • Available Resources
    Electronics Lab
    Manufacturing Lab
    Wood
    Metal/Milling
    Prototyping Shack
    Laser Cutter
    3D Printer
    Computer Lab Stations
    Instructors for each Area
  • Design Projects Influenced by Fun
    Tetris Bike
    LabView Tetris Application
    $75 exercise bike from Craigslist
    Borrowed Data Acquisition Card
    Laser cut gears
    Potentiometer, switches, switch boxes
    Videos: Final Project
  • Design Projects Influenced by Others
    Stairway to Health
    LabView Program
    Aluminum Foil
    Foam
    Plywood
    Borrowed Data Acquisition Card
    Laser cut plexiglass
    Videos: Final Project
    Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com).
  • Design Projects Influenced by Others
    Musical Stairs
    LabView Program
    16 Laser cut boxes
    Printed Circuit Boards
    8 Receivers
    8 Pulsed Emitters
    Borrowed Data Acquisition Card
    Videos: Final Project
    Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com) and the Boston Museum of Science musical stairs.
  • Course Iteration
    Best idea ever?
    Everybody could use this?
    Learn about barriers for user early on
    Understand theory and resources
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Upper Division Undergrad/Grad Course
    Defining G4H & Related Work
    Games & Learning
    Qualitative Analysis & Data Presentation
    Design Project
    Mental Health
    User Studies
    Wrap Up
    Pervasive & Exergames
    Topics
    Health Care Reform
    Study Design
    Games & Culture
    Spring Break
    No Class
    Are Games
    Good for You?
    Peer Writing
    Presentations
    Create Reviews for 14 out of 20 Readings
    Reviews
    HW4:
    Design
    Project
    Ideas
    HW3:
    Peer
    Reviewing
    HW2:
    Writing
    Prep
    HW1:
    Qualitative
    Practice
    HW
    W1
    W16
    W2
    W3
    W4
    W5
    W6
    W7
    W8
    W9
    W10
    W11
    W12
    W13
    W14
    W15
    IP:
    Game
    Approval
    IP:
    Annotated Bibliography
    DP:
    Logistics, Demo, & Final Protocol
    DP:
    Draft Protocol
    IP:
    Presentation
    &
    Report
    IP:
    Evaluation Plan
    DP:
    Presentation & Report
    DP:
    Status Update
    DP:
    Recruitment Update
    DP:
    Project Proposal
    Projects
    Intro Project (25% of Grade)
    Brainstorm
    Plan
    Evaluate
    Main Course Project (40% of Grade)
    Prototype
    User Studies
    Interviews
    Brainstorm
    Demo
  • Understanding Barriers for Use
    Select game for health or monitoring
    Identify metrics/evaluation
    Use game regularly for 4 weeks
    Document progress
  • Understanding Barriers for Use
    Select game for health or monitoring
    Identify metrics/evaluation
    Use game regularly for 4 weeks
    Document progress
    At least 3 iterations on data
  • Understanding Barriers for Use
    4th Year Senior:
    “This is the best assignment ever!”
    …4 weeks later…
    “I never want to play my wii again!”
    Senior:
    “I do not care how many points I get, I do not want to log all of my steps.”
    Graduate Student:
    “I only used the mobile version because the input was easier.”

    “Truthfully, I only continued playing because I had to for the assignment.”
  • Understanding Resource Barriers
    Resource Barriers
    Mini Lego Kits
    Missing Directions
    Partial Directions
    Missing Pieces
    Wrong Pieces
    Complete Kits
    Discussion about resource constraints
    Similar experience with Engineering Center resources – had access, but no training
  • Design Projects Influenced by Life
    Intelligent Climbing
    Engender social bouldering
    Whack-a-mole
    LEDs
    Force sensitive resistors
    Arduino board
    Final Score (manual high score)
    Videos: PrototypeFinal Project
  • Design Projects Influenced by Life
    Baby Daddy
    Educate and motivate new fathers to take part in infant care
    Mobile, web application to track childcare activities
    Incentives for care activities
    Friendly competition between cohorts of fathers
  • Design Project Influenced by Others
    Monster Hunt
    Make exercise fun; Learn about local area
    Mobile Android application
    User must hunt monster and kill it through a physical activity
    Issues with GPS, Accelerometers, and image interpretation
  • Design Project Influenced by Others
    Monster Hunt
    Make exercise fun; Learn about local area
    Mobile Android application
    User must hunt monster and kill it through a physical activity
    Issues with GPS, Accelerometers, and image interpretation
  • Lessons Learned
    Finding the right mix of user centered design and engineering
    Resource issues
    Understand usage barriers
    User studies & IRB permission
    Build time investment into their schedules early
    Questions?
    cs.colorado.edu/~ksiek/classes.html or ksiek@cs.colorado.edu
    Cartoon – www.CartoonStock.com; CSCI 7000 received partial funding from the University of Colorado Excellence in Engineering Fund – eef.colorado.edu