Katie Siek Games for Health Presentation

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Tetris Bikes and Mobile Scavenger Hunts:
Designing a Games for Health Course in an Interdisciplinary Classroom
Katie Siek
University of Colorado

Games for Health 2010 presentation (http://gamesforhealth.org/)
Wednesday, 26 May 2010 - 1:45pm Teaching Games for Health session

What would a semester long course in creating games for health look like? How would the course differ for 1st year undergraduates and graduate students? Do all students need programming experience? In this interactive presentation, Dr. Siek discusses the motivations, design, and implementation of a semester long course where students grappled with the goals of combining theory, game development, and health. The presentation will cover course structure, schedule, instructional design, and examples of great student work from two course iterations. Attendees will not only see the end result work, but can gain insight on how to launch similar courses in their own programs.

Bio:
Katie A. Siek is an assistant professor in Computer Science at the University of Colorado at Boulder where she leads the Wellness Innovation and Interaction Lab. Her primary research interests are in human computer interaction, health informatics, and ubiquitous computing. More specifically, she is interested in how sociocentric technology interventions affect personal health and well being. Her research is supported by the National Institutes of Health, the Robert Wood Johnson Foundation, and the National Science Foundation including a five-year NSF CAREER award. She is the recent recipient of a Scottish Informatics and Computer Science Alliance (SICSA) Distinguished Visiting Fellowship to investigate the potential use of Personal Health Records by Scottish citizens. Prior to her appointment at Colorado, she completed her Ph.D. and M.S. at Indiana University – Bloomington in computer science and her B.S. in computer science at Eckerd College. She was a National Physical Science Consortium Fellow at IU and a Ford Apprentice Scholar at Eckerd College. Siek is a member of the ACM-W Council and on the College Board AP Computing Advisory Group. (More information: http://www.cs.colorado.edu/~ksiek)

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  • 1 developer; 1 electronics; 1 music; 1 mechanical; 1 Interface between electronics and mechanical; 1 swing personRotational knob potentiometer was better than softpot design potentiometer.
  • Team of 4 – all worked on it
  • Team of 6 – 2 cut the boxes, 2 did the electronics, 2 programmed
  • UPDATE
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  • Katie Siek Games for Health Presentation

    1. 1. Tetris Bikes and Mobile Scavenger Hunts: Designing a Games for Health Course in an Interdisciplinary Classroom<br />Katie A. Siek<br />University of Colorado at Boulder<br />Wellness Innovation and Interaction Lab<br />
    2. 2. Motivation – Combating Typical Usage<br />Wow Factor/ Novelty Effect<br />Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006. <br />
    3. 3. Motivating Questions<br />How can we sustain usage?<br />Or at least accommodate episodic usage?<br />Katie A. Siek, Kay H. Connelly, Yvonne Rogers, Paul Rohwer, Desiree Lambert, and Janet L. Welch. When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application. In Pervasive Health Conference and Workshops, 2006, pp. 1–10, 2006. <br />
    4. 4. Preliminary Research – 2 Classes!<br />
    5. 5. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    6. 6. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    7. 7. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    8. 8. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    9. 9. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    10. 10. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    11. 11. 1st Year Undergraduate Course<br />Reverse Engineering (RE) & Related Work<br />Journals & Design Loop<br />Interviewing<br />User Studies<br />Technical Writing & Peer Review<br />Posters & Presenting<br />Wrap Up<br />Fall Break<br />No Class<br />Topics<br />Reverse Engineering<br />Intro to Design Project (DP)<br />Engineering Disasters<br />Poster <br />Review<br />Demos for <br />Expo<br />Prototyping<br />Ethics<br />Social Styles<br />Team Building<br />& Electronics<br />Manufacturing<br />& Prototyping<br />Research Ops<br />Wkshp<br />LabView<br />& Wearables<br />Study Skills<br />HW1: <br />Individual Research<br /> Project <br />HW3: Constructive Criticism <br />HW2: <br />Individual <br />DP Ideas<br />HW4: Engineering Disasters<br />HW<br />Q1<br />RE & Groups<br />Q3<br />Design Journal<br />Q5<br />Prototyping<br />Q2<br />Design Loop<br />Q6<br />User<br />Studies<br />Quiz<br />Q4<br />Interviewing<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />RE: Object Approval<br />DP: Draft of User Study Protocol<br />DP: Top 3 DP Ideas<br />DP: Expo Demo<br />DP: User Study Demo<br />DP: Interview Results<br />DP: Update on User Study Recruitment<br />DP: Poster Draft<br />Look at next week – <br />get ready for the DP storm<br />RE: Annotated Bibliography<br />DP: User Study Protocol - Final<br />DP: Interview Protocol<br />Fall Break<br />DP: Expo!!<br />Projects<br />DP: Status Report<br />DP: Update on User Study (W,W,W,W)<br />DP: Final Report<br />RE: Presentations, Report, & Peer Review<br />DP: Project Proposal<br />User Studies<br />Interviews<br />Brainstorm<br />Prototype<br />
    12. 12. Learning about the Design Cycle<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    13. 13. Learning about the Design Cycle<br />Scavenger<br />Hunt<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    14. 14. Learning about the Design Cycle<br />Reverse <br />Engineering <br />Project<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    15. 15. Learning about the Design Cycle<br />Design <br />Project<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    16. 16. Learning about the Design Cycle<br />Design <br />Project<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    17. 17. Learning about the Design Cycle<br />Design <br />Project<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    18. 18. Learning about the Design Cycle<br />Design <br />Project<br />Recognize Need<br />Analyze Findings<br />Define Problem<br />Evaluate Prototype<br />Plan Project<br />Build Prototype<br />Gather Information<br />Select Most Promising <br />Brainstorm<br />Concept<br />Evaluate<br />Concepts<br />
    19. 19. Available Resources<br />Electronics Lab<br />Manufacturing Lab<br />Wood<br />Metal/Milling<br />Prototyping Shack<br />Laser Cutter<br />3D Printer<br />Computer Lab Stations<br />Instructors for each Area<br />
    20. 20. Design Projects Influenced by Fun<br />Tetris Bike<br />LabView Tetris Application <br />$75 exercise bike from Craigslist<br />Borrowed Data Acquisition Card <br />Laser cut gears<br />Potentiometer, switches, switch boxes<br />Videos: Final Project<br />
    21. 21. Design Projects Influenced by Others<br />Stairway to Health<br />LabView Program<br />Aluminum Foil<br />Foam<br />Plywood<br />Borrowed Data Acquisition Card<br />Laser cut plexiglass<br />Videos: Final Project<br />Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com). <br />
    22. 22. Design Projects Influenced by Others<br />Musical Stairs<br />LabView Program<br />16 Laser cut boxes<br />Printed Circuit Boards<br />8 Receivers<br />8 Pulsed Emitters<br />Borrowed Data Acquisition Card<br />Videos: Final Project<br />Inspired by VW’s Fun Theory Piano Stairs (http://www.thefuntheory.com) and the Boston Museum of Science musical stairs. <br />
    23. 23. Course Iteration<br />Best idea ever?<br />Everybody could use this?<br />Learn about barriers for user early on<br />Understand theory and resources<br />
    24. 24. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    25. 25. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    26. 26. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    27. 27. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    28. 28. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    29. 29. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    30. 30. Upper Division Undergrad/Grad Course<br />Defining G4H & Related Work<br />Games & Learning<br />Qualitative Analysis & Data Presentation<br />Design Project<br />Mental Health<br />User Studies<br />Wrap Up<br />Pervasive & Exergames<br />Topics<br />Health Care Reform<br />Study Design<br />Games & Culture<br />Spring Break<br />No Class<br />Are Games <br />Good for You?<br />Peer Writing<br />Presentations<br />Create Reviews for 14 out of 20 Readings<br />Reviews<br />HW4: <br />Design <br />Project<br />Ideas<br />HW3: <br />Peer<br />Reviewing<br />HW2: <br />Writing<br />Prep<br />HW1: <br />Qualitative <br />Practice<br />HW<br />W1<br />W16<br />W2<br />W3<br />W4<br />W5<br />W6<br />W7<br />W8<br />W9<br />W10<br />W11<br />W12<br />W13<br />W14<br />W15<br />IP: <br />Game<br />Approval<br />IP: <br />Annotated Bibliography<br />DP: <br />Logistics, Demo, & Final Protocol<br />DP: <br />Draft Protocol<br />IP: <br />Presentation<br />&<br />Report<br />IP: <br />Evaluation Plan<br />DP:<br /> Presentation & Report<br />DP:<br /> Status Update<br />DP: <br />Recruitment Update<br />DP:<br /> Project Proposal<br />Projects<br />Intro Project (25% of Grade)<br />Brainstorm<br />Plan<br />Evaluate<br />Main Course Project (40% of Grade)<br />Prototype<br />User Studies<br />Interviews<br />Brainstorm<br />Demo<br />
    31. 31. Understanding Barriers for Use<br />Select game for health or monitoring<br />Identify metrics/evaluation<br />Use game regularly for 4 weeks<br />Document progress<br />
    32. 32. Understanding Barriers for Use<br />Select game for health or monitoring<br />Identify metrics/evaluation<br />Use game regularly for 4 weeks<br />Document progress<br />At least 3 iterations on data<br />
    33. 33. Understanding Barriers for Use<br />4th Year Senior:<br />“This is the best assignment ever!”<br /> …4 weeks later…<br /> “I never want to play my wii again!”<br />Senior:<br />“I do not care how many points I get, I do not want to log all of my steps.”<br />Graduate Student:<br />“I only used the mobile version because the input was easier.” <br /> …<br />“Truthfully, I only continued playing because I had to for the assignment.”<br />
    34. 34. Understanding Resource Barriers<br />Resource Barriers<br />Mini Lego Kits<br />Missing Directions<br />Partial Directions<br />Missing Pieces<br />Wrong Pieces<br />Complete Kits<br />Discussion about resource constraints <br />Similar experience with Engineering Center resources – had access, but no training<br />
    35. 35. Design Projects Influenced by Life<br />Intelligent Climbing<br />Engender social bouldering<br />Whack-a-mole <br />LEDs<br />Force sensitive resistors<br />Arduino board<br />Final Score (manual high score)<br />Videos: PrototypeFinal Project<br />
    36. 36. Design Projects Influenced by Life<br />Baby Daddy<br />Educate and motivate new fathers to take part in infant care<br />Mobile, web application to track childcare activities<br />Incentives for care activities<br />Friendly competition between cohorts of fathers<br />
    37. 37. Design Project Influenced by Others<br />Monster Hunt<br />Make exercise fun; Learn about local area<br />Mobile Android application <br />User must hunt monster and kill it through a physical activity<br />Issues with GPS, Accelerometers, and image interpretation<br />
    38. 38. Design Project Influenced by Others<br />Monster Hunt<br />Make exercise fun; Learn about local area<br />Mobile Android application <br />User must hunt monster and kill it through a physical activity<br />Issues with GPS, Accelerometers, and image interpretation<br />
    39. 39. Lessons Learned<br />Finding the right mix of user centered design and engineering<br />Resource issues<br />Understand usage barriers<br />User studies & IRB permission<br />Build time investment into their schedules early<br />Questions?<br />cs.colorado.edu/~ksiek/classes.html or ksiek@cs.colorado.edu<br />Cartoon – www.CartoonStock.com; CSCI 7000 received partial funding from the University of Colorado Excellence in Engineering Fund – eef.colorado.edu<br />

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