Web 3.0- animation and its use in healthcare

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Web 3.0- animation and its use in healthcare

  1. 1. Web 3.0 Relative to 3D & Simulated Environments Specific to Healthcare Education: “…finite opportunities within infinite possibilities…” Supra Manohar Executive Vice President
  2. 2. Web 3.0: Exploration of 3D and Simulated environments The case for high-end media and simulated environments on healthcare: Medical knowledge doubles every 6-8 years There are new procedures and treatments emerging on a daily basis The average Physician practices for 30 years and the average Nurse for approximately 40 years1 Continuing education is critical with restricted “learning time” High-end media and simulated environments provide engagement, rich educational context, and experiential education Interactive multimedia and simulated environments provide 20 times more “minutes on the message” 1. Department of Psychology, Universita Cattolica del Sacro Cuore, Milan, Italy SIMULATIONS PREVIOUS NEXT
  3. 3. Millers Triangle of Clinical Competence DOES SHOWS HOW KNOWS HOW KNOWS Miller G E. The assessment of clinical skills/competence/performance. Acad Med 1990; 65:563-7 SIMULATIONS PREVIOUS NEXT
  4. 4. 3D and Simulated environment strategies Not everyone has a large budget + Maximizing their educational assets is key So how do we go about delivering a successful media strategy? Standalone animations & Simulations Embedded within Simulation Environments file types (PDF) Standalone & 2nd Life Multi-purposing content Developed for Virtual mobile delivery gaming SIMULATIONS PREVIOUS NEXT
  5. 5. Standalone Animations and Simulations  Value in defining abstract scientific concepts  20 time greater minutes on message (a 60 sec animation can explain a 10 page concept)  Proven value in education, no need for justification  Costs have been driven, due to market adoption  Self learning pieces or as a part of an educational framework PLAY ANIMATION BACK
  6. 6. Virtual Gaming Reasons Games Engage Fun: Enjoyment & Pleasure Play: Intense involvement Rules: Structure Goals: Motivation Interactive: Doing Outcomes & Feedback: Learning Adaptive: Flow Win state: Ego Gratification Conflict, competition: Adrenaline Problem solving: Creativity Interaction with people: Social Groups Representation & Story: Emotion PLAY ANIMATION BACK
  7. 7. Mobile Media  Access to appropriate content in “context-aware” environments  Enabling media content into multiple devices: Phone handsets PDA’s I-Pods BACK
  8. 8. Media Embedded within file types (PDF)  Use of the animations and simulations within text based file types  Operations manuals and other technical documents can be interactive without separate locations for media content OPEN INTERACTIVE PDF BACK
  9. 9. Simulated Environment  Immersive 3D environments offer exceptional skill acquisition  Rich interactive learning context  Experiential “fail-forward” environment  Raising motivation and cognition in learners  Collaboration within 3D environments PLAY SIMULATION BACK
  10. 10. The Current Trend and Food for Thought… ners New Generation of Lear u have a plan e and affordable as long as yo Technology is availabl hancing education Interactivity and collaboration are en rsonal investment Game based learni ng creates a sense of pe ollaboration) (Avatar’s, Characters, C within environments Re-usability of objects Organization standards w.web3d.org Web3D Consortium ww www.socmedsim.org Society for Medical Simulation SIMULATIONS PREVIOUS NEXT
  11. 11. Thank You www.emantras.com Follow us on & Twitter.com/emantras emantras www.tinyurl.com/track SIMULATIONS PREVIOUS NEXT

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