FOUNDATIONS OF
INTERACTION DESIGN
Smart Experience
IN THE SAME WAY THAT INDUSTRIAL DESIGNERS
HAVE SHAPED OUR EVERYDAY LIFE THROUGH
OBJECTS THEY DESIGN FOR OUR OFFICES AND FO...
MACHINES SHAPE US
WE SHAPE THE MACHINES



                    Foundations of Interaction Design
                         ...
Goals



     Intention                         Evaluation


Gulf of Execution                   Gulf of Evaluation


Acti...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
WORLD WAR II AVIATION PSYCHOLOGY
(1940s)




                           Foundations of Interaction Design
                ...
ENIAC
(1943)




         Foundations of Interaction Design
                          September 2008
SWITCHES, TAPE & PUNCH CARDS
(1940s–1960s)




                           Foundations of Interaction Design
              ...
“MAN-COMPUTER SYMBIOSIS”
(1950s)
                  “The hope is that, in not
                  too many years, human
     ...
BINAC
(1949)




         Foundations of Interaction Design
                          September 2007
                     ...
IBM ELECTRONIC CALCULATORS
12



(1950s)




                             Foundations of Interaction Design
              ...
UNIVAC
(1956)




         Foundations of Interaction Design
                          September 2007
                    ...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
MITS ALTAIR 8800
(1975)




                   Foundations of Interaction Design
                                    Septe...
MITS ALTAIR 8800
(1975)




                   Foundations of Interaction Design
                                    Septe...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
Typing Interaction                     Pointing Interaction
                     Whirlwind


                             ...
WHIRLWIND
(1951)




            Foundations of Interaction Design
                             September 2007
LINC
(1962)




    Designer Wesley A.
    Clark shown with
    the first Laboratory
    Instrument
    Computer (LINC)

 ...
HOME COMPUTERS
(70s)




Apple II                    IBM 5150




Commodore PET   Tandy Radio Shack TRS-80   Commodore VIC...
PERSONAL COMPUTING
(1975)




                     Foundations of Interaction Design
                                     ...
APPLICATION INTERFACES
(70s)




                     WordStar
Command Line




                     VisiCalc
Hierarchical...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
GRAPHICAL USER INTERFACES




   Windows     Icons




               Pointers
   Menus
                            Founda...
WINDOWS




          Foundations of Interaction Design
                           September 2007
                        ...
26




ICONS




        Foundations of Interaction Design
                         September 2008
MENUS




        Foundations of Interaction Design
                         September 2007
                              ...
28



POINTERS




           Foundations of Interaction Design
                            September 2008
Typing Interaction                     Pointing Interaction
                     Whirlwind


       LINC                  ...
IVAN SUTHERLAND AND SKETCHPAD
(1963)

                The Sketchpad system makes it possible
                for a man and...
X/Y POSITION INDICATOR (THE MOUSE)
(1964)




“By augmenting man's intellect we mean increasing the capability of a man to...
NLS – ONLINE SYSTEM
(60s)




                      Foundations of Interaction Design
                                    ...
XEROX ALTO
(1973)




             Foundations of Interaction Design
                              September 2007
XEROX ALTO
(1973)




             Foundations of Interaction Design
                              September 2007
XEROX STAR
(1981)




             Foundations of Interaction Design
                              September 2007
APPLE LISA
(1983)




             Foundations of Interaction Design
                              September 2007
APPLE MACINTOSH (1983)




                         Foundations of Interaction Design
                                    ...
Foundations of Interaction Design
                 September 2008
MICROSOFT SOFTWARE IN A BOX
(1990s)




                              Foundations of Interaction Design
                  ...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
43




VANNEVAR BUSH AND MEMEX
(1945)




                          Foundations of Interaction Design
                    ...
44



ARPANET AND USENET
(1980s)
     ARPANET 1977       USENET 1980




          USENET 1993




                       ...
WORLD WIDE WEB
(1990s)
First Web Browser/Editor, 1990
                                 Netscape, 1994




                ...
TIMELINE OF ADOPTION                                        Professional Use
                                             ...
XEROX DYNABOOK
(1968)




                 Foundations of Interaction Design
                                  September 2...
MOBILE COMPUTING
(1990s)




    Osborne 1 (1981)   Apple Powerbook (1991)




                                           ...
MOBILE DEVICES
(2000s)




                 Foundations of Interaction Design
                                  September ...
51




     Foundations of Interaction Design
                      September 2007
51




LET’S RECAP.




               Foundations of Interaction Design
                                September 2007
51




LET’S RECAP.
_ Who’s the user?




                    Foundations of Interaction Design
                          ...
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?




                          Foundations of Interaction Des...
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?




                          Foundations ...
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?
_ Who can afford it?




                 ...
BEFORE 1945: THE NEW INVENTION
Who’s           What’s
the user?       the
                interface?




How             W...
BEFORE 1945: THE NEW INVENTION
Who’s                              What’s
the user?                          the
          ...
BEFORE 1945: THE NEW INVENTION
Who’s                              What’s
the user?                          the
          ...
BEFORE 1945: THE NEW INVENTION
Who’s                                What’s
the user?                            the
      ...
BEFORE 1945: THE NEW INVENTION
Who’s                                What’s
the user?                            the
      ...
1945 –1955: THE CALCULATOR
Who’s             What’s the
the user?         interface?




How is it         Who can
used?  ...
1945 –1955: THE CALCULATOR
Who’s                              What’s the
the user?                          interface?



...
1945 –1955: THE CALCULATOR
Who’s                              What’s the
the user?                          interface?



...
1945 –1955: THE CALCULATOR
Who’s                                 What’s the
the user?                             interfac...
1945 –1955: THE CALCULATOR
Who’s                                 What’s the
the user?                             interfac...
1955 –1965: THE GIANT BRAIN
                   What’s the
Who’s the
                   interface?
user?




              ...
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                    ...
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                    ...
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                    ...
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                    ...
1965 –1980: WHITE COLLAR LABOR
                  What’s the
Who’s the
                  interface?
user?




             ...
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                             ...
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                             ...
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                             ...
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                             ...
1980 –1995: PRODUCTIVITY TOOL
Who’s             What’s the
the user?         interface?




                  Who can
How ...
1980 –1995: PRODUCTIVITY TOOL
Who’s               What’s the
the user?           interface?




            GEEKS

       ...
1980 –1995: PRODUCTIVITY TOOL
Who’s               What’s the
the user?           interface?




            GEEKS         ...
1980 –1995: PRODUCTIVITY TOOL
Who’s                                 What’s the
the user?                             inter...
1980 –1995: PRODUCTIVITY TOOL
Who’s                                 What’s the
the user?                             inter...
1995 – ?: NETWORKED UBIQUITY
Who’s             What’s the
the user?         interface?




                  Who can
How i...
1995 – ?: NETWORKED UBIQUITY
Who’s                   What’s the
the user?               interface?




            EVERYON...
1995 – ?: NETWORKED UBIQUITY
Who’s                   What’s the
the user?               interface?




                   ...
1995 – ?: NETWORKED UBIQUITY
Who’s                           What’s the
the user?                       interface?




   ...
1995 – ?: NETWORKED UBIQUITY
Who’s                           What’s the
the user?                       interface?




   ...
WHAT NEXT?




             Foundations of Interaction Design
                              September 2007
TOUCHSCREEN INTERFACES BLUR THE LINES




      BETWEEN INPUT AND DISPLAY
                              Foundations of Int...
60




     NEW “VERBS” ARE A REALITY
     Bi-touch            Pinch




     Voice Recognition   Gestures
               ...
APPLICATIONS, DATA, CONTENT AND
  PROFILES ARE MOVING TO THE
            CLOUD.




                           Foundations...
APPLICATIONS, DATA, CONTENT AND
  PROFILES ARE MOVING TO THE
            CLOUD.




                           Foundations...
62




     “The application model is constraining to
     users who have integrated tasks that require
     multiple appl...
64




WHAT DO YOU THINK IS NEXT?




                        Foundations of Interaction Design
                          ...
65




THANKS TO:
Michael Wesch, “The Machine is Us/ing Us”
Mike Tuck, “The Real History of the GUI”
Jakob Nielsen, “Nonco...
THANKS!
          38 West 21st Street
          3rd Floor
          New York, NY 10010

          212-226-6344 main
      ...
Foundations of Interaction Design
Foundations of Interaction Design
Foundations of Interaction Design
Foundations of Interaction Design
Foundations of Interaction Design
Foundations of Interaction Design
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Foundations of Interaction Design

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Workshop presented as a Smart Experience course in 2007 on the history of interaction design.

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Foundations of Interaction Design

  1. 1. FOUNDATIONS OF INTERACTION DESIGN Smart Experience
  2. 2. IN THE SAME WAY THAT INDUSTRIAL DESIGNERS HAVE SHAPED OUR EVERYDAY LIFE THROUGH OBJECTS THEY DESIGN FOR OUR OFFICES AND FOR OUR HOMES, INTERACTION DESIGN IS SHAPING OUR LIFE WITH INTERACTIVE TECHNOLOGIES — COMPUTERS, TELECOMMUNICATIONS, MOBILE PHONES, AND SO ON. — GILLIAN CRAMPTON SMITH INTERACTION DESIGN INSTITUTE, IVREA Foundations of Interaction Design September 2007
  3. 3. MACHINES SHAPE US WE SHAPE THE MACHINES Foundations of Interaction Design September 2007
  4. 4. Goals Intention Evaluation Gulf of Execution Gulf of Evaluation Action Specification Interpretation Execution Perception INPUTS THE MACHINE DISPLAY
  5. 5. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  6. 6. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  7. 7. WORLD WAR II AVIATION PSYCHOLOGY (1940s) Foundations of Interaction Design September 2008
  8. 8. ENIAC (1943) Foundations of Interaction Design September 2008
  9. 9. SWITCHES, TAPE & PUNCH CARDS (1940s–1960s) Foundations of Interaction Design September 2007 Page 9
  10. 10. “MAN-COMPUTER SYMBIOSIS” (1950s) “The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.” — J.R. Licklider Foundations of Interaction Design September 2008
  11. 11. BINAC (1949) Foundations of Interaction Design September 2007 Page 11
  12. 12. IBM ELECTRONIC CALCULATORS 12 (1950s) Foundations of Interaction Design September 2008
  13. 13. UNIVAC (1956) Foundations of Interaction Design September 2007 Page 13
  14. 14. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  15. 15. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches ? Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  16. 16. MITS ALTAIR 8800 (1975) Foundations of Interaction Design September 2007 Page 15
  17. 17. MITS ALTAIR 8800 (1975) Foundations of Interaction Design September 2007 Page 15
  18. 18. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  19. 19. Typing Interaction Pointing Interaction Whirlwind NLS LINC Xerox ALTO and STAR Apple II Apple Lisa and Mac IBM PC Windows 3.1
  20. 20. WHIRLWIND (1951) Foundations of Interaction Design September 2007
  21. 21. LINC (1962) Designer Wesley A. Clark shown with the first Laboratory Instrument Computer (LINC) Foundations of Interaction Design September 2007
  22. 22. HOME COMPUTERS (70s) Apple II IBM 5150 Commodore PET Tandy Radio Shack TRS-80 Commodore VIC-20 Foundations of Interaction Design September 2007 Page 20
  23. 23. PERSONAL COMPUTING (1975) Foundations of Interaction Design September 2008
  24. 24. APPLICATION INTERFACES (70s) WordStar Command Line VisiCalc Hierarchical Menus Foundations of Interaction Design September 2007
  25. 25. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  26. 26. GRAPHICAL USER INTERFACES Windows Icons Pointers Menus Foundations of Interaction Design September 2007 Page 24
  27. 27. WINDOWS Foundations of Interaction Design September 2007 Page 25
  28. 28. 26 ICONS Foundations of Interaction Design September 2008
  29. 29. MENUS Foundations of Interaction Design September 2007 Page 27
  30. 30. 28 POINTERS Foundations of Interaction Design September 2008
  31. 31. Typing Interaction Pointing Interaction Whirlwind LINC NLS Xerox ALTO and STAR Apple II Apple Lisa and Mac IBM PC Windows 3.1
  32. 32. IVAN SUTHERLAND AND SKETCHPAD (1963) The Sketchpad system makes it possible for a man and a computer to converse rapidly through the medium of line drawings. Heretofore, most interaction between man and computers has been slowed down by the need to reduce all communication to written statements that can be typed; in the past, we have been writing letters to rather than conferring with our computers. The Sketchpad system, by eliminating typed statements (except for legends) in favor of line drawings, opens up a new area of man-machine communication. Foundations of Interaction Design September 2007
  33. 33. X/Y POSITION INDICATOR (THE MOUSE) (1964) “By augmenting man's intellect we mean increasing the capability of a man to approach a complex problem situation, gain comprehension to suit his particular needs, and to derive solutions to problems. One objective is to develop new techniques, procedures, and systems that will better adapt people's basic information-handling capabilities to the needs, problems, and progress of society.” —Douglas Englebart Foundations of Interaction Design September 2007
  34. 34. NLS – ONLINE SYSTEM (60s) Foundations of Interaction Design September 2007
  35. 35. XEROX ALTO (1973) Foundations of Interaction Design September 2007
  36. 36. XEROX ALTO (1973) Foundations of Interaction Design September 2007
  37. 37. XEROX STAR (1981) Foundations of Interaction Design September 2007
  38. 38. APPLE LISA (1983) Foundations of Interaction Design September 2007
  39. 39. APPLE MACINTOSH (1983) Foundations of Interaction Design September 2007 Page 39
  40. 40. Foundations of Interaction Design September 2008
  41. 41. MICROSOFT SOFTWARE IN A BOX (1990s) Foundations of Interaction Design September 2008
  42. 42. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  43. 43. 43 VANNEVAR BUSH AND MEMEX (1945) Foundations of Interaction Design September 2008
  44. 44. 44 ARPANET AND USENET (1980s) ARPANET 1977 USENET 1980 USENET 1993 Foundations of Interaction Design September 2008
  45. 45. WORLD WIDE WEB (1990s) First Web Browser/Editor, 1990 Netscape, 1994 Yahoo, 1994 Foundations of Interaction Design September 2008
  46. 46. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  47. 47. XEROX DYNABOOK (1968) Foundations of Interaction Design September 2007
  48. 48. MOBILE COMPUTING (1990s) Osborne 1 (1981) Apple Powerbook (1991) Foundations of Interaction Design September 2008
  49. 49. MOBILE DEVICES (2000s) Foundations of Interaction Design September 2008
  50. 50. 51 Foundations of Interaction Design September 2007
  51. 51. 51 LET’S RECAP. Foundations of Interaction Design September 2007
  52. 52. 51 LET’S RECAP. _ Who’s the user? Foundations of Interaction Design September 2007
  53. 53. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? Foundations of Interaction Design September 2007
  54. 54. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? _ How is it used? Foundations of Interaction Design September 2007
  55. 55. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? _ How is it used? _ Who can afford it? Foundations of Interaction Design September 2007
  56. 56. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? How Who can is it afford used? them? Foundations of Interaction Design September 2007
  57. 57. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF How Who can is it afford used? them? Foundations of Interaction Design September 2007
  58. 58. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? Foundations of Interaction Design September 2007
  59. 59. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? BRUTE FORCE ARITHMETIC Foundations of Interaction Design September 2007
  60. 60. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? BRUTE FORCE ARITHMETIC THE MILITARY Foundations of Interaction Design September 2007
  61. 61. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? How is it Who can used? afford them? Foundations of Interaction Design September 2007
  62. 62. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS How is it Who can used? afford them? Foundations of Interaction Design September 2007
  63. 63. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? Foundations of Interaction Design September 2007
  64. 64. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? HIGH SPEED CALCULATIONS Foundations of Interaction Design September 2007
  65. 65. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? HIGH SPEED CALCULATIONS ROCKET SCIENTISTS Foundations of Interaction Design September 2007
  66. 66. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? Who can How is it afford used? them? Foundations of Interaction Design September 2007
  67. 67. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  68. 68. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? Foundations of Interaction Design September 2007
  69. 69. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? COMMAND LINE INTERFACE Foundations of Interaction Design September 2007
  70. 70. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? COMMAND LINE INTERFACE INFORMATION INTENSIVE BUSINESSES Foundations of Interaction Design September 2007
  71. 71. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? Who can How is it afford used? them? Foundations of Interaction Design September 2007
  72. 72. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  73. 73. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  74. 74. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? BATCH PROCESSING Foundations of Interaction Design September 2007
  75. 75. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? BATCH PROCESSING MOST LARGE BUSINESSESInteraction Design Foundations of September 2007
  76. 76. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? Who can How is afford it used? them? Foundations of Interaction Design September 2007
  77. 77. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS Who can How is afford it used? them? Foundations of Interaction Design September 2007
  78. 78. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? Foundations of Interaction Design September 2007
  79. 79. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? SHRINK-WRAPPED SOFTWARE Foundations of Interaction Design September 2007
  80. 80. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? SHRINK-WRAPPED SOFTWARE UPWARDLY MOBILE HOME USERS Interaction Design Foundations of September 2007
  81. 81. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? Who can How is afford it used? them? Foundations of Interaction Design September 2007
  82. 82. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? EVERYONE. Who can How is afford it used? them? Foundations of Interaction Design September 2007
  83. 83. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? Foundations of Interaction Design September 2007
  84. 84. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? WEB-ENABLED TOOLS Foundations of Interaction Design September 2007
  85. 85. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? WEB-ENABLED TOOLS THEY’RE CHEAP! BUY SEVERAL! of Interaction Design Foundations September 2007
  86. 86. WHAT NEXT? Foundations of Interaction Design September 2007
  87. 87. TOUCHSCREEN INTERFACES BLUR THE LINES BETWEEN INPUT AND DISPLAY Foundations of Interaction Design September 2007
  88. 88. 60 NEW “VERBS” ARE A REALITY Bi-touch Pinch Voice Recognition Gestures Foundations of Interaction Design September 2008
  89. 89. APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE CLOUD. Foundations of Interaction Design September 2007
  90. 90. APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE CLOUD. Foundations of Interaction Design September 2007
  91. 91. 62 “The application model is constraining to users who have integrated tasks that require multiple applications to solve.” —Jakob Nielsen Foundations of Interaction Design September 2008
  92. 92. 64 WHAT DO YOU THINK IS NEXT? Foundations of Interaction Design September 2007
  93. 93. 65 THANKS TO: Michael Wesch, “The Machine is Us/ing Us” Mike Tuck, “The Real History of the GUI” Jakob Nielsen, “Noncommand User Interfaces” Richard T. Griffiths, “History of the Internet for Historians (and just about everyone else)” Brad Myers, “A Brief History of Human Computer Interaction Technology” Saul Greenberg, “History of Human Computer Interaction” Mark Rettig, “Interaction Design History In A Teeny Little Nutshell” Bill Moggridge, Designing Interactions Donald Norman, The Design of Everyday Things Digibarn Computer Museum Wikipedia Google Images Foundations of Interaction Design September 2008
  94. 94. THANKS! 38 West 21st Street 3rd Floor New York, NY 10010 212-226-6344 main 212-898-0369 fax www.bondartscience.com info@bondartscience.com
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