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Funghi 23 Ott 08
 

Funghi 23 Ott 08

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m-Learning in Practice

m-Learning in Practice

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    Funghi 23 Ott 08 Funghi 23 Ott 08 Presentation Transcript

    • m-Learning in practice: the experience of Consorzio FOR.COM. Federica Funghi Consorzio FOR.COM. Formazione per la Comunicazione Rome, 23 October 2008
      • Overview
      • Background
      • Definition of mobile learning
      • Consorzio FOR.COM.’s experience
      • Lessons learnt
      • What’s next
    • 1. Background Mobile Age Economic , political and social changes are related and connected everywhere Portable technologies
    • Educational context : “ There is a promise of greater ‘reach’, of more and easier access, of a kind of democratization of education, a sense not just of a transformation, but a revolution of wide- and far-reaching areas of the educational world.” Kress, G & Pachler N (2007)
      • Intensity of interest around the effect of portable IT for learning and teaching  opportunity to design learning differently:
      • Linking people in real and virtual worlds
      • Creating learning communities
      • Providing “knowledge on demand”
      1. Background
    • 2. Definition of mobile learning
      • Interest in mobile learning (m-learning) is growing exponentially
      • There is no single definition of m-learning  Different people mean different things when they use the term m-learning:
      “ Mobile learning as eLearning that uses mobile devices and wireless transmission” (Pinkwart, et al. 2003) “ Learning that takes place with the help of mobile devices” (Quinn 2000) “ Mobile devices as a pervasive medium that may assist us in combining work, study and leisure time in meaningful ways” (Turner, et al. 2003) Technology-oriented definitions
    • Learning “as a process of coming to know, by which learners in cooperation with their peers and teachers, construct transiently stable interpretations of their world.” Sharples (2005) This definition gives mobile technologies a special role  they increase our possibilities of communication and conversation . Constructivist approach 2. Definition of mobile learning
    • 3. Consorzio FOR.COM.’s experience
      • Focus on potential and impact of wireless technologies on:
      • Self-directed learning
      • Tutoring & collaborative learning (including peer-learning)
      • Learning on the job (importance of context in establishing meanings)
      Through 3 main experiences carried out in the framework of the Leonardo da Vinci Programme
    • 3. Consorzio FOR.COM.’s experience VIP , Visually Interacting E-Learning Platform (2003-2005) - e-learning & m-learning for SMEs managers http:// www.forcom.it/vipproject/index.htm TALAS , Tourism mAnagement eLeArning Solutions (2004-2006) - e-learning & m-learning for tourism managers http:// www.forcom.it/talasproject/index.htm TIPS , T-learning to Improve Professional Skills for intercultural dialogue (2007 – expected end 2009) - e-learning, m-learning & tv-learning for cultural mediators http:// www.forcom.it/tipsproject /
    • 3. Consorzio FOR.COM.’s experience From a one-to-one relationship Towards a many-to-many relationship From an asynch interaction Towards a synch + asynch interaction Tutoring Tutoring Peer-learning Chat Instant messag ./SMS  users’ list Chat Video-chatForum  users’ list SMS system  tutor-user TIPS (2007-2009) TALAS (2004-2006) VIP (2003-2005) Tutoring Peer-learning
    • 3. Consorzio FOR.COM.’s experience TALAS PROJECT
    • 3. Consorzio FOR.COM.’s experience TALAS PROJECT Forum Videochat
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT Chat Instant messaging/SMS
    • 3. Consorzio FOR.COM.’s experience From a theory-oriented approach Towards a practice-oriented approach (Learning on the Job) m-Pills Phrasebook Glossary m -Pills Cartoons Quizzes Quizzes TIPS (2007-2009) TALAS (2004-2006) VIP (2003-2005)
    • 3. Consorzio FOR.COM.’s experience TALAS PROJECT
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT m-Pills
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT Glossary
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT Phrasebook
    • 3. Consorzio FOR.COM.’s experience TIPS PROJECT Phrasebook
    • 3. Consorzio FOR.COM.’s experience From an integration as a sum Towards a real integration Linked through one single comprehensive database e-learning plat + m-learning portal + Tv-learning platform e-learning platform + m-learning portal e-learning platform + m-learning portal TIPS (2007-2009) TALAS (2004-2006) VIP (2003-2005)
    • 3. Consorzio FOR.COM.’s experience From a limited accessibility Towards a wider accessibility (limited types of devices) Nokia N70 and superior (smart phones) (lower than TALAS requirements) + PDA Nokia 9000 and superior (smart phones*) + PDA Qtek 9000 (palm) i-mode phones * A class of wireless phone handsets with many features, and often a keyboard. What makes the phone "smart" is its ability to handle data, not only voice calls TIPS (2007-2009) TALAS (2004-2006) VIP (2003-2005)
    • 3. Consorzio FOR.COM.’s experience
      • FOR.COM.’s projects on m-learning focus more and more on:
      • Context-oriented contents
      • Peer learning and peer evaluation
      • Real integration with other platforms (e-learning, m-learning, tv-learning)
      • Just in time information
    • 4. Lessons learnt
      • Methodological issues:
      • m-Lerning is better if part of blended courses:  features and potential inherent in mobile devices can make up for distance learning’s typical weaknesses (isolation, internet & pc etc.)
      •  a course entirely delivered through mobile devices cannot offer exhaustive contents (small screen sizes  short bits of information are much more suited to m-learning than full courses)
      • Teacher’s or mentor’s enthusiasm and involvement seem to be very important for successful mobile learning.
    • 4. Lessons learnt
      • Accessibility issues:
      • Wireless connectivity has cost implications to be considered at the outset of a new project:
      • Mixing online learning and materials previously downloaded to mobile devices helps to reduce costs and the inconvenience of signal disruption (e.g. poor signal in some areas)
      • The device requires an adequate memory capacity allowing the ability to store files and applications
      • When designers plan new transnational projects, they need to consider country differences in connectivity (GSM/GPRS/EDGE /UMTS) and diffusion of devices with certain features
    • 5. What’s next
      • FOR.COM. means to go in depth with mobile learning experimentation by:
      • Increasing Flexibility  Applications will be viewable on a variety of devices  Contents designed for use with one kind of device or operating system will be played on other devices
      • Increasing Interactivity  The application will allow users to interact freely with the display and the content
    • 5. What’s next
      • FOR.COM. means to go in depth with mobile learning experimentation by:
      • Experimenting mobile learning during the delivery of FOR.COM.’s institutional courses
      • Considering new fields of application  Transfer of mobile learning methodology to new sectors where the following is required:
        • - Efficiency, due to the possibility to personalize the training path
        • - Wide accessibility and prompt usability
        • Autonomy and respect for personal commitments
        • Access to real time information in order to make appropriate decisions
    • Thank you for listening! Federica Funghi [email_address] Ph: +39 06 37725515