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Video Games and Literacy
 

Video Games and Literacy

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Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a ...

Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a video game offer? And most importantly, what do we do once we have the video gamers in the library? Hoenke will share insights into the video gaming culture and show through examples how this medium is a form of digital literacy that librarians cannot miss out on.

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    Video Games and Literacy Video Games and Literacy Presentation Transcript

    • Video Games and Literacy Justin Hoenke Teen Librarian @justinlibrarian justinthelibrarian.com
    • What is the true value of the video game as a storytelling device?Image via http://www.toy-tma.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Death.jpg
    • ENCOURAGE STORYTELLING Question: Do you worry that video games are eroding people’s ability to read novels? ...But there is a bit of the book which also suggests that the problem may be that this way of inhabiting the imagination may do something harmful to our relationship to story, to the way in which human beings have always needed and responded to the art of the story and that is something to be worried about, because I think that there is something about storytelling that is very intrinsic to who we are as human beings. -Salman Rushdie Recorded November 12, 2010 Interviewed by Max Miller Directed / Produced by Jonathan Fowler http://bigthink.com/ideas/25129
    • FINAL FANTASY III FOR THE SUPERNINTENDO WAS THEFIRST "BOOK" THAT I READ.
    • SIDEWAYS STORYTELLINGHe doesn’t... in fact, doesn’t really have to follow the main narrative line of the game at all for longperiods of time. There is all kinds of excursions and digressions that you can choose to go on andfind many stories to participate in instead of the big story, the macro story. I think that reallyinterests me as a storyteller because Ive always thought that one of the things that the Internetand the gaming world permits as a narrative technique is to not tell the story from beginning toend—to tell stories sideways, to give alternative possibilities that the reader can, in a way, choosebetween.-Salman RushdieRecorded November 12, 2010Interviewed by Max MillerDirected / Produced by Jonathan Fowlerhttp://bigthink.com/ideas/25129
    • What kind of digital literacy does a video game offer?IMAGES VIA:http://www.flickr.com/photos/courosa/5356149140/http://www.flickr.com/photos/courosa/3324822540/sizes/m/in/photostream/
    • TRANSLITERACYThe Transliteracies Research Project defines online reading as:the experience of “text-plus” media by individuals and groups in digital, networked informationenvironments. The “plus” indicates the zone of negotiation—of mutation, adaptation, cooptation,hybridization, etc.—by which the older dialogue among print, writing, orality, and audiovisual mediacommonly called “text” enters into new relations with digital media and with networkedcommunication technologies.From Libraries and Transliteracyhttp://librariesandtransliteracy.wordpress.com/beginner%E2%80%99s-guide-to-transliteracy/
    • MINECRAFT
    • What do we do once we have the video gamers in the library?
    • ITS EASY
    • VIDEO GAME+STRATEGY GUIDEIMAGE FROM: http://www.flickr.com/photos/cantonpubliclibrary/2502060472/sizes/m/in/photostream/
    • GAME ON!CREATING YOUR OWN VIDEO GAME
    • GAMERS TELL STORIES● Fan fiction● MMORPG (Warcraft, Everquest, Wizard 101)
    • @justinlibrarianfacebook.com/justinhoenke justinthelibrarian.com