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Happy developmentations in game makings for the information

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  • A continous cycle of design, development and marketing. Processes can occur at the same time.
  • Outsourcing, no original IP, ghost developers
  • Talk about the internet and how it levelled the playing fields for 3rd world countries

Transcript

  • 1. HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE INFORMATION SUPERHiWAY
    please don’t put this on your resumes as one of the seminars you attended
  • 2. DISCLAIMERS
    This Presentation doesn’t reflect the views of my employer
    This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs
    This presentation are just opinions of the speaker, please interpret them at your own risks
    ALSO.. Maturity rating is adjustable
  • 3. FIRST SLIDE
  • 4. FIRST SLIDE is ABOUT HISTORY
    Srsly dude, where did bidyoogeyms comes from?
  • 5. THE BORING ANSWER:
    http://www.maniacworld.com/history-of-video-games.html
  • 6. THE AWESOME ANSWER:
    In our hearts. In my case, it’s very flowery
  • 7. THE REAL ANSWER
  • 8. THE REAL ANSWER
  • 9. THE REAL ANSWER
  • 10. VIDEO GAMES IS A REAL BUSINESS
    Where dreams come true.. Or die.. Which ever comes first
  • 11. VIDEO GAMES IS A REAL INDUSTRY
    Apparently with an impressive hot chick : weird guy ratio
  • 12. BUT ENOUGH OF THAT…
    Because PINOYS have nothing to do with it
  • 13. WE ARE BUNCH OF NOTasHAPPYGAME DEVELOPERZ
  • 14. MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT?
    PASSION, now THAT, THAT We know a lot of
  • 15. THAT.. And EXP points to go ABROAD
  • 16. CAREER ADVICE TO LIVE BY
    “Kung gusto mo kumita, mag call center ka nalang o kayamag nursing. Masmalakikita dun. Walangperasaganitongtrabaho.”
    If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.
  • 17. BEFORE WE PROCEED
    Here’s a Puppy!
  • 18. SO.. IF GAME DEVELOPMENTING IS SAD
    IS THERE HOPE FOR HAPPINESS?
  • 19. INTRODUCING: THE INTERWEBS
  • 20. BEST CLOUD EVER
  • 21. INTERNETS HELP THE WORKING MAN
    EASIER COLLABORATION
    Google Docs
    Google Wave
    Skype and Instant Messengers
    Dropbox
    Github / Google Code
  • 22. INTERNETS HELP THE WORKING MAN
    RELIABLE ONLINE RESOURCES AND COMMUNITIES
    DeviantArt.com
    Stackoverflow.com
    GAMASUTRA.com
    GAMECAREERS.com
    Newgrounds.com/Forums
    TIGsource.com
    And a lot of other great sites a google search away
  • 23. INTERNETS FOR THE GAME BUSINESS
    Web Platform Choices:
  • 24. INTERNETS FOR THE GAME BUSINESS
    MONEY MAKING $OURCE$:
    Sponsorship
    Advergaming
    GAME PORTALS
    Flashgamelicense.com
    Ad Revenues
    GAMES HAVE ADS in them
    Mochimedia.com
    MICRO Transactions
    FACEBOOK GAMES
    -- If any of these fails, there is always outsourcing
  • 25. INTERNETS FOR THE GAME BUSINESS
    Free Marketing Tools
    Social media
    Facebook, Twitter
    Tumblr, Blogger, Posterous
    Site Analytics
    Google Analytics
  • 26. INTERNETS FOR YOU, YOUNG DEVELOPERZ
    Ruuuuuunlittle man! Run!
  • 27. INTERNETS FOR YOU, YOUNG DEVELOPERZ
  • 28. INTERNETS FOR YOU, YOUNG DEVELOPERZ
    .. You shall fail in this game
  • 29. INTERNETS FOR YOU, YOUNG DEVELOPERZ
  • 30. INTERNETS FOR YOU, YOUNG DEVELOPERZ
    Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?
  • 31. WHY MAKE FLASH GAMES?
    1. CONSOLE dev licenses COSTS A LOT.
    2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people
    3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback
    If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff
  • 32. Yes, yes.. But I want..
    Zynga is earning millions of dollars out of this. I want that too!
  • 33. I CAN MAKE A BETTER FARMVILLE CLO..
    .. This is not Farmville. This is Farmtown, published months earlier.
  • 34. Wait, what about Mafi..
    .. Mob Wars debuted on December 2007. Mafia Wars, June 2008.
  • 35. THE ZYNGA STRATEGY
    1. Copy a slightly popular game.
    2. Throw a whole lot of money into it – marketing, programming, art. whatevS, you can afford anything anyway.
    3. Sit back and wait for Facebook to write you a big check.
    UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t STAND A CHANCE
  • 36. BUT MY GAME WILL HAS…
    BETTER GRAPHICS
    BETTER GAMEPLAY
    BETTER SOUNDS
    COOL NEW FEATURE
    BETTER GAME!
  • 37. BUT MY GAME WILL HAS…
    BETTER GRAPHICS
    BETTER GAMEPLAY
    BETTER SOUNDS
    COOL NEW FEATURE
    BETTER GAME!
    ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing budget too. And lawyers!
  • 38. HERE, HAVE TWO PUPPIES…
  • 39. STILL WANT TO MAKE SOCIAL WEB GAMES?
    GOOD FOR YOU THEN!
  • 40. HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE.
    Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there)
    ANYTHING OUTSIDE DEVELOPMENT IS MARKETING
    BE A PART OF A COMMUNITY, but not too much
    RESPECT YOUR USERS
    KEEP YOUR STANDARDS HIGH, DON’t SELL YOURSELF SHORT
  • 41. DON’T’S
    Don’t’sSTART/JOIN A GAME COMPANY
    If you are a programmer, join a web or enterprise company instead.
    They’ve been doing this web thing long before game companies thought it’s cool.
  • 42. TO HELP YOU GET STARTED
    You can use Eclipse or Netbeans AS IDE
    Adobe is offering free copies of Flash Builder 4!!
    http://www.adobe.com/devnet-archive/flex/free/
    UNITy ENGINE has A TOTALLY FREE VERSION!!
    http://unity3d.com/
    You don’t need expensive SOFTWARE licenses to get started
  • 43. TO HELP YOU GET STARTED
    Flash Game Frameworks
    Flixel - http://flixel.org/
    Flashpunk - http://flashpunk.net/
    Flash game Dojo - http://flashgamedojo.com/
    PushButtonEngine - http://pushbuttonengine.com/
    Encapsulates the plumbing stuff so you can concentrate
    on tehcodez
  • 44. …SO TO RECAP
    Video games are awesome, but they’re hard to make
    People who make them are poor but happy
    The Philippine Game Industry is just like the Philippine Film Industry only more outsourcing
    No, I can’t make a Farmville clone
    If I still want to make video games, I better start now.. Or RIGHT after this wonderful presentation.
  • 45. Q N A
    For further help and discussions:
    IGDA Manila – www.igda.org/manila
    Or search our facebook group “IGDA Manila”
    Or Email me at
    juliuscebreros@gmail.com