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Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
Happy developmentations in game makings for the information
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Happy developmentations in game makings for the information

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  • A continous cycle of design, development and marketing. Processes can occur at the same time.
  • Outsourcing, no original IP, ghost developers
  • Talk about the internet and how it levelled the playing fields for 3rd world countries
  • Transcript

    • 1. HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE INFORMATION SUPERHiWAY<br />please don’t put this on your resumes as one of the seminars you attended<br />
    • 2. DISCLAIMERS<br />This Presentation doesn’t reflect the views of my employer<br />This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs<br />This presentation are just opinions of the speaker, please interpret them at your own risks<br />ALSO.. Maturity rating is adjustable<br />
    • 3. FIRST SLIDE<br />
    • 4. FIRST SLIDE is ABOUT HISTORY<br />Srsly dude, where did bidyoogeyms comes from?<br />
    • 5. THE BORING ANSWER:<br />http://www.maniacworld.com/history-of-video-games.html<br />
    • 6. THE AWESOME ANSWER:<br />In our hearts. In my case, it’s very flowery<br />
    • 7. THE REAL ANSWER<br />
    • 8. THE REAL ANSWER<br />
    • 9. THE REAL ANSWER<br />
    • 10. VIDEO GAMES IS A REAL BUSINESS<br />Where dreams come true.. Or die.. Which ever comes first<br />
    • 11. VIDEO GAMES IS A REAL INDUSTRY<br />Apparently with an impressive hot chick : weird guy ratio<br />
    • 12. BUT ENOUGH OF THAT…<br />Because PINOYS have nothing to do with it<br />
    • 13. WE ARE BUNCH OF NOTasHAPPYGAME DEVELOPERZ<br />
    • 14. MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT?<br />PASSION, now THAT, THAT We know a lot of<br />
    • 15. THAT.. And EXP points to go ABROAD<br />
    • 16. CAREER ADVICE TO LIVE BY<br />“Kung gusto mo kumita, mag call center ka nalang o kayamag nursing. Masmalakikita dun. Walangperasaganitongtrabaho.”<br />If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.<br />
    • 17. BEFORE WE PROCEED<br />Here’s a Puppy!<br />
    • 18. SO.. IF GAME DEVELOPMENTING IS SAD<br />IS THERE HOPE FOR HAPPINESS?<br />
    • 19. INTRODUCING: THE INTERWEBS<br />
    • 20. BEST CLOUD EVER<br />
    • 21. INTERNETS HELP THE WORKING MAN<br />EASIER COLLABORATION<br />Google Docs<br />Google Wave<br />Skype and Instant Messengers<br />Dropbox<br />Github / Google Code<br />
    • 22. INTERNETS HELP THE WORKING MAN<br />RELIABLE ONLINE RESOURCES AND COMMUNITIES<br />DeviantArt.com<br />Stackoverflow.com<br />GAMASUTRA.com<br />GAMECAREERS.com<br />Newgrounds.com/Forums<br />TIGsource.com<br />And a lot of other great sites a google search away<br />
    • 23. INTERNETS FOR THE GAME BUSINESS<br />Web Platform Choices:<br />
    • 24. INTERNETS FOR THE GAME BUSINESS<br />MONEY MAKING $OURCE$:<br />Sponsorship<br />Advergaming<br />GAME PORTALS<br />Flashgamelicense.com<br />Ad Revenues<br />GAMES HAVE ADS in them<br />Mochimedia.com<br />MICRO Transactions<br />FACEBOOK GAMES<br />-- If any of these fails, there is always outsourcing<br />
    • 25. INTERNETS FOR THE GAME BUSINESS<br />Free Marketing Tools<br />Social media<br />Facebook, Twitter<br />Tumblr, Blogger, Posterous<br />Site Analytics<br />Google Analytics<br />
    • 26. INTERNETS FOR YOU, YOUNG DEVELOPERZ<br />Ruuuuuunlittle man! Run!<br />
    • 27. INTERNETS FOR YOU, YOUNG DEVELOPERZ<br />
    • 28. INTERNETS FOR YOU, YOUNG DEVELOPERZ<br />.. You shall fail in this game<br />
    • 29. INTERNETS FOR YOU, YOUNG DEVELOPERZ<br />
    • 30. INTERNETS FOR YOU, YOUNG DEVELOPERZ<br />Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?<br />
    • 31. WHY MAKE FLASH GAMES?<br />1. CONSOLE dev licenses COSTS A LOT.<br />2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people<br />3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback<br />If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff<br />
    • 32. Yes, yes.. But I want..<br />Zynga is earning millions of dollars out of this. I want that too!<br />
    • 33. I CAN MAKE A BETTER FARMVILLE CLO..<br />.. This is not Farmville. This is Farmtown, published months earlier.<br />
    • 34. Wait, what about Mafi..<br />.. Mob Wars debuted on December 2007. Mafia Wars, June 2008.<br />
    • 35. THE ZYNGA STRATEGY<br />1. Copy a slightly popular game. <br />2. Throw a whole lot of money into it – marketing, programming, art. whatevS, you can afford anything anyway. <br />3. Sit back and wait for Facebook to write you a big check.<br />UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t STAND A CHANCE<br />
    • 36. BUT MY GAME WILL HAS…<br />BETTER GRAPHICS<br /> BETTER GAMEPLAY<br />BETTER SOUNDS<br /> COOL NEW FEATURE<br />BETTER GAME!<br />
    • 37. BUT MY GAME WILL HAS…<br />BETTER GRAPHICS<br />BETTER GAMEPLAY<br />BETTER SOUNDS<br />COOL NEW FEATURE<br />BETTER GAME!<br />ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing budget too. And lawyers!<br />
    • 38. HERE, HAVE TWO PUPPIES…<br />
    • 39. STILL WANT TO MAKE SOCIAL WEB GAMES?<br />GOOD FOR YOU THEN!<br />
    • 40. HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE.<br />Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there)<br />ANYTHING OUTSIDE DEVELOPMENT IS MARKETING<br />BE A PART OF A COMMUNITY, but not too much<br />RESPECT YOUR USERS<br />KEEP YOUR STANDARDS HIGH, DON’t SELL YOURSELF SHORT<br />
    • 41. DON’T’S<br />Don’t’sSTART/JOIN A GAME COMPANY<br />If you are a programmer, join a web or enterprise company instead. <br />They’ve been doing this web thing long before game companies thought it’s cool.<br />
    • 42. TO HELP YOU GET STARTED<br />You can use Eclipse or Netbeans AS IDE<br />Adobe is offering free copies of Flash Builder 4!!<br />http://www.adobe.com/devnet-archive/flex/free/<br />UNITy ENGINE has A TOTALLY FREE VERSION!!<br />http://unity3d.com/<br />You don’t need expensive SOFTWARE licenses to get started<br />
    • 43. TO HELP YOU GET STARTED<br />Flash Game Frameworks<br />Flixel - http://flixel.org/<br />Flashpunk - http://flashpunk.net/<br />Flash game Dojo - http://flashgamedojo.com/<br />PushButtonEngine - http://pushbuttonengine.com/<br />Encapsulates the plumbing stuff so you can concentrate<br /> on tehcodez<br />
    • 44. …SO TO RECAP<br />Video games are awesome, but they’re hard to make<br />People who make them are poor but happy<br />The Philippine Game Industry is just like the Philippine Film Industry only more outsourcing<br />No, I can’t make a Farmville clone<br />If I still want to make video games, I better start now.. Or RIGHT after this wonderful presentation.<br />
    • 45. Q N A<br />For further help and discussions:<br />IGDA Manila – www.igda.org/manila<br />Or search our facebook group “IGDA Manila”<br />Or Email me at <br />juliuscebreros@gmail.com<br />

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