WORKSHEET
High jump Evolution

HISTORIC TECNIQUES
Main principles to all
jumping events

TRIES

FRONTAL JUMP

HIGH
1º

SIM...
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4 ws high jump evolution 4º eso

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4 ws high jump evolution 4º eso

  1. 1. WORKSHEET High jump Evolution HISTORIC TECNIQUES Main principles to all jumping events TRIES FRONTAL JUMP HIGH 1º SIMPLE SCISSORS VENTRAL JUMP DORSAL JUMP OR FUSBURY JUMP Starting run - this is the period of time where the athlete gathers speed for the take-off. Take off - this is the transition between the run and the jump with the athlete propelling their body into the air. Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump. Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long jump and triple jump) that they have travelled through the air. FALSE 80cm 2º FALSE 100cm 3º FALSE 1º FALSE 80cm 2º FALSE 100cm 3º FALSE 120cm (mistake) 1º FALSE 80cm 2º FALSE 90cm 3º FALSE 100cm (2 tries) 1º FALSE 70cm 2º FALSE 80cm 3º FALSE 90cm (mistake) 120cm (3 tries)

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