That Thing Lara Croft
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That Thing Lara Croft






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    That Thing Lara Croft That Thing Lara Croft Presentation Transcript

    • That Thing Lara Croft
    • Theme
      The documentaries theme is computer games
    • Narrative Structure
      It has a single strand narrative and is closed
      Type of documentary
      • The type of documentary is mixed
    • Camera Work
      A tracking shot is used but is speed ramped
      A handheld camera is also used to create the sense that the audience is in the game
      The types of camera work depends upon the type of documentary, which may vary through the documentary
      Some documentaries use handheld camera work as it is more realistic
      Camera is often static – on a tripod
      Establishing shots used to situate the documentary
      Close ups and medium close ups are used
    • Camera Work
      Interviewee is framed either to the left or right of the screen during the interview
    • Mise - En - Scene
      Flashing lights are also used to excite the audience
      Chromokey is used in this documentary effectively as it is archive material from the video game
      Lighting is low key with projections super imposed on interviewee 's face
    • Voiceover
      Voiceover often occurs when an interviewee is speaking and the interviewee takes over the voiceover during their interview
      Hold the narrative together, makes sense of the images on screen
      Often a male voice
      Well spoken voiceover with no accent, calm and clear delivery of voice
      Standard English is used
    • Sound
      Digetic - person being interviewed
      when tone changes the music changes for example when they talk about sex appeal
      No digetic music - game sounds, which are up beat and energetic
    • Editing
      Cutaways are used to show the game and anchor the information given
      Depth of field is also used to focus on the interviewee
      Can effect the reality of the situation allowing the audience to see an event in a different way
      Visuals or chromokey are often used during interviews to show what the interviewee is talking about
      Cut is most commonly used as it doesn’t distract the viewer from the story line
    • Editing
      Superimpositions are often used to show the story leading onto another interview or a different part of the story
    • Editing
      Chromokey is often used, sometimes blurred out or subtle so it doesn’t distract the audience from the interview, in this case it is of the video game so this corresponds well.
    • Interviews
      Mise-en-scene background reinforces the content of the interview or is relevant to the topic of the interview or the interviewee
      The interviewer should stand as close to the camera as possible
      Framing follows the rule of thirds eye-line
      Filmed in either; medium shot,
      medium close up or close up
    • Graphics
      Graphics give a short description of who is being interviewed e.g. their name and title, often shows their job title too
      They consist of the name of the interviewee
      Can anchor a time frame
      usually Simple details which are relevant to the image
    • Archive Material
      Relevant music is used during archive material – doesn’t interfere with the voiceover of interviewee
      There are clips from the Lara Croft film
      it shows game footage, and an interview with Angelina Jolie