My Clones  in Cyber Space
김 종현 계원디자인예술대학 게임웨어과 교수 [email_address]
Clone <ul><li>The House of Scorpion, Nancy Farmer, 2002  </li></ul><ul><li>The Island, Michael Bay, 2005 </li></ul><ul><li...
Human <ul><li>Lectures on the Industrial Revolution of the Eighteenth Century in England, A. Toynbee, 1884  </li></ul><ul>...
Multi-universe, meta-universe <ul><li>The Essential Road Map to the Twenty-First Century,  William Knoke, 1996 </li></ul><...
Multiverse <ul><li>Second Life, Linden Lab, 2003  </li></ul><ul><li>Earth, Google, 2005 </li></ul><ul><li>ESP, Microsoft, ...
Cyber Clones <ul><li>적응성  ( 자신의 행동을 자동으로 변경할 수 있는 캐릭터 ) </li></ul><ul><li>학습성  ( 시간이 지남에 따라 진화하는 캐릭터 )  </li></ul><ul><li>...
Cyber Clones
Cyber Clones
Sensibility <ul><li>Web Services by Ontology </li></ul><ul><li>Genetic Algorithm </li></ul>
Sensibility <ul><li>THE MOBILE LINGUISTIC SYSTEMS FOR RECOGNIZING/TRANSFERRING HUMAN EMOTIONS </li></ul><ul><li>감성  TTS </...
Augmentation   Wearable   | Spatial | Hand Held | Projection Based | Future [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Star...
Augmentation   Wearable  | Spatial | Hand Held | Projection Based | Future Wearable Computing Fashion Show KOEX, 2007.11.30
Augmentation   Wearable |  Spatial   | Hand Held | Projection Based | Future [Schwald, et al.  A Flexible Tracking Concept...
Augmentation   Wearable | Spatial |  Hand Held   | Projection Based | Future [Stetten, et al.  Real Time Tomographic Refle...
Augmentation   Wearable | Spatial | Hand Held |  Projection Based  | Future Extruded Windows Image Extended [Jay Lee, Bill...
Data LiFT Hybrid Navigation Augmentation   Wearable | Spatial | Hand Held |   Projection Based   | Future [Jay Lee, Brygg ...
Augmentation   Wearable | Spatial | Hand Held | Projection Based |   Future OLED [Pierre Wellner ‘93]
Augmentation   Marker based  Video See-Through AR Gaming
I & Clone
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Cyber Clone

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My Clones in MetaVerse

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  • In computing, user interface consist of the graphical design (GUI), the commands, prompts, and other devices that enable a user to interact with a program.
  • Ballistic trajectories can take someone with a hand calculator twenty hours to compute. The Bush differential analyzer reduced this time down to fifteen minutes. The ENIAC could do it in thirty seconds
  • Ballistic trajectories can take someone with a hand calculator twenty hours to compute. The Bush differential analyzer reduced this time down to fifteen minutes. The ENIAC could do it in thirty seconds
  • Standing translucent viewing screen magnify super-microfilm filed by code number. At lesft is a mechanism which automatically photographs hand written notes, pictures, and letters, then files them in the electrical storage
  • Cyber Clone

    1. 1. My Clones in Cyber Space
    2. 2. 김 종현 계원디자인예술대학 게임웨어과 교수 [email_address]
    3. 3. Clone <ul><li>The House of Scorpion, Nancy Farmer, 2002 </li></ul><ul><li>The Island, Michael Bay, 2005 </li></ul><ul><li>줄기세포 복제 , 황우석 , 2006 </li></ul><ul><li>The Lost Symbol, Dan Brown, 2009 </li></ul>
    4. 4. Human <ul><li>Lectures on the Industrial Revolution of the Eighteenth Century in England, A. Toynbee, 1884 </li></ul><ul><li>Taylor System, 1911 .. Ford System, 1913 </li></ul><ul><li>The Third Wave, Alvin Toffler, 1984 </li></ul><ul><li>Revolutionary Wealth, Alvin Toffler, 2006 </li></ul>
    5. 5. Multi-universe, meta-universe <ul><li>The Essential Road Map to the Twenty-First Century, William Knoke, 1996 </li></ul><ul><li>“ 장소가 아무런 의미가 없다면 어떨까 ? 스타트랙의 순간 이동장치 (transporter) 를 타는 것처럼 눈을 감았다 뜨면 뭄바이나 파리에 가 있는 세상을 상상해 보라 . 혹은 다른 지역이나 다른 도시에 있는 누군가와 정열적으로 사랑할 수 있다면 어떨까 ? 동시에 두세 군데 현장에 존재한다면 어떨까 ?” 라고 물으면서 “장소가 상실된 세상 , 장소가 상실된 사회는 존재하지 않는다 . 아직은 ....” 이라고 말했다 </li></ul><ul><li>Déjà vu, Tony Scott, 2006 </li></ul><ul><li>Le Papillon, Bernard Werber, 2007 </li></ul>
    6. 6. Multiverse <ul><li>Second Life, Linden Lab, 2003 </li></ul><ul><li>Earth, Google, 2005 </li></ul><ul><li>ESP, Microsoft, 2006 </li></ul><ul><li>Wonderland, Sun Microsystems, 2005 </li></ul><ul><li>Web.alive, Notel, 2008 </li></ul>
    7. 7. Cyber Clones <ul><li>적응성 ( 자신의 행동을 자동으로 변경할 수 있는 캐릭터 ) </li></ul><ul><li>학습성 ( 시간이 지남에 따라 진화하는 캐릭터 ) </li></ul><ul><li>개인화 ( 사용자의 반응과 행동을 정확하게 묘사하는 캐릭터 ) </li></ul><ul><li>의인화 ( 인간처럼 보고 말하고 행동하는 캐릭터 ) </li></ul><ul><li>자치권 ( 스스로 판단하고 결정하는 캐릭터 ) </li></ul>
    8. 8. Cyber Clones
    9. 9. Cyber Clones
    10. 10. Sensibility <ul><li>Web Services by Ontology </li></ul><ul><li>Genetic Algorithm </li></ul>
    11. 11. Sensibility <ul><li>THE MOBILE LINGUISTIC SYSTEMS FOR RECOGNIZING/TRANSFERRING HUMAN EMOTIONS </li></ul><ul><li>감성 TTS </li></ul><ul><li>가변형 감성 캐릭터 </li></ul><ul><li>감성 전달의 다중감각화 </li></ul>
    12. 12. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Starner: MIT ‘92] HandSCAPE Computational Reconstructive Sys. [Jay Lee, Victor Su, Sandia Ren | ACM CHI 2000, 2001, ACM SIGGRAPH 1999]
    13. 13. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future Wearable Computing Fashion Show KOEX, 2007.11.30
    14. 14. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future [Schwald, et al. A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window, In proceedings of International Symposium on Mixed and Augmented Reality, 2002] [Bimber, et al. The Virtual Showcase, IEEE Computer Graphics and Applications, 2001] [Laser Magic Production www.laser-magic.com ]
    15. 15. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future [Stetten, et al. Real Time Tomographic Reflection, In Proceedings of IEEE/ACM on Augmented Reality, 2001] [Wagner, et al. First steps towards handheld augmented reality, In proceedings of International Conference on Wearable Computers, 2002] [Moehring, et al. Video See-Through and Optical Tracking with Consumer Cell Phones, In proceedings of International Symposium on Augmented and Mixed Reality, 2004]
    16. 16. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future Extruded Windows Image Extended [Jay Lee, Bill Keays | Interaction 2001, Fourth Biennale of The World Forum for Media and Culture]
    17. 17. Data LiFT Hybrid Navigation Augmentation Wearable | Spatial | Hand Held | Projection Based | Future [Jay Lee, Brygg Ullmer | Inter-design Workshop 1999] [Bimber, et al | Superimposing Pictorial Artwork with Projected Imagery, IEEE Multimedia, 2005]
    18. 18. Augmentation Wearable | Spatial | Hand Held | Projection Based | Future OLED [Pierre Wellner ‘93]
    19. 19. Augmentation Marker based Video See-Through AR Gaming
    20. 20. I & Clone

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