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AR, the TODAY

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  • In computing, user interface consist of the graphical design (GUI), the commands, prompts, and other devices that enable a user to interact with a program.
  • Ballistic trajectories can take someone with a hand calculator twenty hours to compute. The Bush differential analyzer reduced this time down to fifteen minutes. The ENIAC could do it in thirty seconds
  • Transcript

    • 1. AR & TAR interface, the TODAY
    • 2. 김 종현 계원디자인예술대학 게임웨어과 교수 [email_address]
    • 3. AR Definition ?
      • The use of transparent HMDs to overlay computer generated images onto the physical environment. Precisely calibrated , rapid head tracking is required to sustain the illusion.
      • An enhancement of the environment that provides learning by overlays and additional inputs of information and knowledge .
    • 4. The Matrix
    • 5. AR Extremes
      • How do you know the difference between the DREAM world and the REAL world !
      • The Matrix is the world let has been fold your eyes to blind you from truth.
      The AR is the methodology let us cognize TIME & SPACE seamlessly.
    • 6. Metaverse
      • The Essential Road Map to the Twenty-First Century, William Knoke, 1996
      • “ 장소가 아무런 의미가 없다면 어떨까 ? 스타트랙의 순간 이동장치 (transporter) 를 타는 것처럼 눈을 감았다 뜨면 뭄바이나 파리에 가 있는 세상을 상상해 보라 . 혹은 다른 지역이나 다른 도시에 있는 누군가와 정열적으로 사랑할 수 있다면 어떨까 ? 동시에 두세 군데 현장에 존재한다면 어떨까 ?” 라고 물으면서 “장소가 상실된 세상 , 장소가 상실된 사회는 존재하지 않는다 . 아직은 ....” 이라고 말했다
      • Déjà vu,
      • Tony Scott, 2006
        • Have we met before?
      Le Papillon, Bernard Werber, 2007, Le Souffle des Dieux, Bernard Werber, 2008
    • 7. Augmented Interaction
    • 8. Augmentation
    • 9. Augmentation Wearable | Spatial | Hand Held | Projection Based [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Starner: MIT ‘92] HandSCAPE Computational Reconstructive Sys. [Jay Lee, Victor Su, Sandia Ren | ACM CHI 2000, 2001, ACM SIGGRAPH 1999] Input Sensing Mechanism - Light Encoder (length) - Tilt Angles (pitch) - Rotation (heading) Data Processing Compiling and Filtering - A/D Converting - RF data transmission Simulation Algorithm - Space Optimization - Object Allocation - Relative 3D positioning Azimuth Data in Spherical Coordinate r = length of tape  = rotation  = angle of tilt
    • 10. Augmentation Wearable | Spatial | Hand Held | Projection Based Wearable Computing Fashion Show KOEX, 2007.11.30
    • 11. Augmentation Wearable | Spatial | Hand Held | Projection Based [Schwald, et al. A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window, In proceedings of International Symposium on Mixed and Augmented Reality, 2002] [Bimber, et al. The Virtual Showcase, IEEE Computer Graphics and Applications, 2001] [Laser Magic Production www.laser-magic.com ]
    • 12.  
    • 13. Augmentation Wearable | Spatial | Hand Held | Projection Based [Stetten, et al. Real Time Tomographic Reflection, In Proceedings of IEEE/ACM on Augmented Reality, 2001] [Wagner, et al. First steps towards handheld augmented reality, In proceedings of International Conference on Wearable Computers, 2002] [Moehring, et al. Video See-Through and Optical Tracking with Consumer Cell Phones, In proceedings of International Symposium on Augmented and Mixed Reality, 2004]
    • 14. Augmentation Wearable | Spatial | Hand Held | Projection Based Extruded Windows Image Extended [Jay Lee, Bill Keays | Interaction 2001, Fourth Biennale of The World Forum for Media and Culture]
    • 15.  
    • 16. Data LiFT Hybrid Navigation Augmentation Wearable | Spatial | Hand Held | Projection Based [Jay Lee, Brygg Ullmer | Inter-design Workshop 1999] [Bimber, et al | Superimposing Pictorial Artwork with Projected Imagery, IEEE Multimedia, 2005]
    • 17.  
    • 18. AR Issues
    • 19. AR under Mobile
    • 20. AR under Mobile
    • 21. AR under Mobile
    • 22. AR under Mobile
    • 23. AR under PS3
    • 24.  
    • 25. Minority Report
    • 26. MR-style Interface
    • 27. TAR … VOMAR
    • 28. TAR … Lenses
    • 29. AR … Collaboration
    • 30. AR … Together
    • 31. AR … Dialog
    • 32. AR … Dialog
    • 33. AR … Dialog
    • 34. Let’s talk …