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Jonas Heide Smith (jonassmith.dk)                               You call that... art?   Askov Højskole, 31. august 2011fre...
SPACEWAR, 1962                 DEC PDP-1fredag den 2. september 2011
“Reliably, at any nighttime moment                                   (i.e. non-business hours) in North                   ...
SPACEWAR, 1962   SPACE INVADERS, 1978    PAC-MAN, 1980                                                          GUN FIGHT,...
fredag den 2. september 2011
fredag den 2. september 2011
DEATH RACE (1976)fredag den 2. september 2011
DEATH RACE (1976)fredag den 2. september 2011
CARMAGEDDON (1997)fredag den 2. september 2011
MORTAL KOMBAT, 1992   NIGHT TRAP, 1992fredag den 2. september 2011
MORTAL KOMBAT, 1992   NIGHT TRAP, 1992fredag den 2. september 2011
“These games                       are not harmless                       fun, as some                       suggest...The...
“Children are playing a                       game that encourages                       them to have sex with            ...
“Of course it’s true that                       young people buy their                       way to excitement by         ...
DOOM II (1994)fredag den 2. september 2011
“The problem with                       DOOM is that it creates                       an unconscious                      ...
“The children resemble                       a group of scientist                       who collaboratively               ...
fredag den 2. september 2011
MYST (1993)fredag den 2. september 2011
BLACKOUT (1997)fredag den 2. september 2011
HEAVY RAIN (2010)fredag den 2. september 2011
“I think the real                       indicator [that                       games have                       become a   ...
“Games differ from                       funding-entitled art                       forms, since they                     ...
UNCHARTED 2 (2009)fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
SEGA MEGADRIVE (1989)fredag den 2. september 2011
PLAYSTATIONfredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
FRONTIER: ELITE II (1993)fredag den 2. september 2011
SID MEIER’S PIRATES (1987/2004)   FRONTIER: ELITE II (1993)fredag den 2. september 2011
GRAND THEFT AUTO 3: VICE CITY (2002)fredag den 2. september 2011
TETRIS (1984)fredag den 2. september 2011
CANABALT (2009)fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
SPECTACLEfredag den 2. september 2011
CHOICEfredag den 2. september 2011
CHOICEfredag den 2. september 2011
CHOICEfredag den 2. september 2011
CHOICEfredag den 2. september 2011
THE GAME MAKER IS AN ARCHITECTfredag den 2. september 2011
A GAME IS AN AMUSEMENT PARK WITH POINTSfredag den 2. september 2011
“Well, I do think it is                       important that we have                       Danish game developers.        ...
“The Liberal Party does not                       support that government                       should fund video games.  ...
“Indeed, if I had my way,                               a solid grounding in                               economics would...
THANKS A LOT FOR                                YOUR ATTENTION                                   jonas@autofire.dkfredag de...
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Presentation on games as art askov august 2011

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Presentation on video games "as art"

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  1. 1. Jonas Heide Smith (jonassmith.dk) You call that... art? Askov Højskole, 31. august 2011fredag den 2. september 2011
  2. 2. SPACEWAR, 1962 DEC PDP-1fredag den 2. september 2011
  3. 3. “Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining SPACEWAR, 1962 their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers valuable computer time. Something basic is going on.” - Stewart Brand, Rolling Stone Magazine, december 1972 DEC PDP-1fredag den 2. september 2011
  4. 4. SPACEWAR, 1962 SPACE INVADERS, 1978 PAC-MAN, 1980 GUN FIGHT, 1975 MISSILE COMMAND, 1980fredag den 2. september 2011
  5. 5. fredag den 2. september 2011
  6. 6. fredag den 2. september 2011
  7. 7. DEATH RACE (1976)fredag den 2. september 2011
  8. 8. DEATH RACE (1976)fredag den 2. september 2011
  9. 9. CARMAGEDDON (1997)fredag den 2. september 2011
  10. 10. MORTAL KOMBAT, 1992 NIGHT TRAP, 1992fredag den 2. september 2011
  11. 11. MORTAL KOMBAT, 1992 NIGHT TRAP, 1992fredag den 2. september 2011
  12. 12. “These games are not harmless fun, as some suggest...They are, in fact, digital poison.” FORMER DEMOCRAT CANDIDATE FOR THE VICE PRECIDENCY JOSEPH LIEBERMAN (1997)fredag den 2. september 2011
  13. 13. “Children are playing a game that encourages them to have sex with prostitutes and then murder them...This is a silent epidemic of media desensitisation that teaches kids it’s okay to diss people because they are a woman, they’re a different colour or they’re from a different place.” MINISTER OF FOREIGN AFFAIRS HILLARY CLINTON (2005)fredag den 2. september 2011
  14. 14. “Of course it’s true that young people buy their way to excitement by playing the machines. But to my eye, that is a fairly peaceful way, compared to other imaginable ways of creating excitement.” FORMER MINISTER OF JUSTICE OLE ESPERSEN (1982)fredag den 2. september 2011
  15. 15. DOOM II (1994)fredag den 2. september 2011
  16. 16. “The problem with DOOM is that it creates an unconscious emotional reaction patter that you bring into your everyday life and which appears to linger for a long time, until you become conscious of it through self-analysis and stop playing.” JAN ESMANN (1995)fredag den 2. september 2011
  17. 17. “The children resemble a group of scientist who collaboratively explore a new universe, develop hypotheses and test them. [...] children actually waste incredible amounts of time in the traditional school system.” CULTURE RESEARCHER CARSTEN JESSEN (1994)fredag den 2. september 2011
  18. 18. fredag den 2. september 2011
  19. 19. MYST (1993)fredag den 2. september 2011
  20. 20. BLACKOUT (1997)fredag den 2. september 2011
  21. 21. HEAVY RAIN (2010)fredag den 2. september 2011
  22. 22. “I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17.” STEVEN SPIELBERG (2006)fredag den 2. september 2011
  23. 23. “Games differ from funding-entitled art forms, since they are more about movement and action than about language.” (in email) FORMER SPOKESPERSON ON CULTURAL AFFAIRS (K) CARINA CHRISTENSEN (2002)fredag den 2. september 2011
  24. 24. UNCHARTED 2 (2009)fredag den 2. september 2011
  25. 25. fredag den 2. september 2011
  26. 26. fredag den 2. september 2011
  27. 27. fredag den 2. september 2011
  28. 28. fredag den 2. september 2011
  29. 29. fredag den 2. september 2011
  30. 30. fredag den 2. september 2011
  31. 31. fredag den 2. september 2011
  32. 32. SEGA MEGADRIVE (1989)fredag den 2. september 2011
  33. 33. PLAYSTATIONfredag den 2. september 2011
  34. 34. fredag den 2. september 2011
  35. 35. fredag den 2. september 2011
  36. 36. FRONTIER: ELITE II (1993)fredag den 2. september 2011
  37. 37. SID MEIER’S PIRATES (1987/2004) FRONTIER: ELITE II (1993)fredag den 2. september 2011
  38. 38. GRAND THEFT AUTO 3: VICE CITY (2002)fredag den 2. september 2011
  39. 39. TETRIS (1984)fredag den 2. september 2011
  40. 40. CANABALT (2009)fredag den 2. september 2011
  41. 41. THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
  42. 42. THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
  43. 43. THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
  44. 44. THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
  45. 45. THE JOY OF MAKING STUFF HAPPENfredag den 2. september 2011
  46. 46. SPECTACLEfredag den 2. september 2011
  47. 47. CHOICEfredag den 2. september 2011
  48. 48. CHOICEfredag den 2. september 2011
  49. 49. CHOICEfredag den 2. september 2011
  50. 50. CHOICEfredag den 2. september 2011
  51. 51. THE GAME MAKER IS AN ARCHITECTfredag den 2. september 2011
  52. 52. A GAME IS AN AMUSEMENT PARK WITH POINTSfredag den 2. september 2011
  53. 53. “Well, I do think it is important that we have Danish game developers. [...] Danish video game developers will of course be shaped by having grown up in Danish culture. And that cannot but shape their way of working and so it gets close to the children. And you’re absolutely right, we have to go where the children are..” MINISTER OF CULTURE PER STIG MØLLER (2010)fredag den 2. september 2011
  54. 54. “The Liberal Party does not support that government should fund video games. Video games are an obvious trade commodity and I don’t think at all that this is comparable to funding movies. I have a hard time seeing why Danish games should be particularly more trustworthy and good than other games.” FORMER SPOKESPERSON ON POLICY (V) JENS ROHDE (2004)fredag den 2. september 2011
  55. 55. “Indeed, if I had my way, a solid grounding in economics would be required of anyone seeking to learn about game design.” - Greg Costikyan @JONASSMITHfredag den 2. september 2011
  56. 56. THANKS A LOT FOR YOUR ATTENTION jonas@autofire.dkfredag den 2. september 2011
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