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Overview/GamingOverview 3.ppt,
 

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  • annual autumn open houses, which are held to show the public how safe the work going on there is, are bored with the displays of simple photographs and static equipment. His idea is to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope
  • annual autumn open houses, which are held to show the public how safe the work going on there is, are bored with the displays of simple photographs and static equipment. His idea is to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope
  • annual autumn open houses, which are held to show the public how safe the work going on there is, are bored with the displays of simple photographs and static equipment. His idea is to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope
  • annual autumn open houses, which are held to show the public how safe the work going on there is, are bored with the displays of simple photographs and static equipment. His idea is to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope
  • annual autumn open houses, which are held to show the public how safe the work going on there is, are bored with the displays of simple photographs and static equipment. His idea is to use a small analog computer in the lab to graph and display the trajectory of a moving ball on an oscilloscope
  • The Micro Instrumentation and Telemetry Systems (MITS) develop Altair 8800, the first personal computer. It is on the cover of "Popular Electronics" along with a lenghty article. The article catches Paul Allen and Bill Gates' eyes, and they develop a BASIC Interpreter for Altair.

Overview/GamingOverview 3.ppt, Overview/GamingOverview 3.ppt, Presentation Transcript

  • A Brief History of Gaming
    • Tic-Tac-Toe ’52 – first CRT
    • Tennis-for-two ’58 – pong on o-scope
    • Space War ’61 – 1 st widely dist.
    • Atari’s Pong ’72 – 1 st popular arcade
    • Wump , Adventure ’72 – 1 st text adventures
    • Death Race ’76 – 1 st controversial
    • Atari 2600 ’77 – 1 st cartridge console
    • Zork ’77 – 1 st commercially successful text adventure
    • Space Wars ’78 – 1 st vector arcade
    • Space Invaders ‘78 – 1 st high score
    • MUD ’79 – 1 st multi-user adventure
    • Pac-Man ’80 – most popular arcade
  • A Brief History of Gaming
    • CRASH of ’83!
    • Nintendo ’85 – revived industry
    • Game Boy ‘89 – 1 st popular handheld
    • Doom ’93, DKC ’94 – 1 st popular 3D FPS
    • Playstation, Nintento 64, Sega – battle of format
    • EverQuest, Lineage – successful MMORPG
    • PlayStation 2 ‘00– 1 st DVD, dynamic 3D
    • Nokia N-Gage ‘03 – 1 st multi-function handheld
    • The Elder Scrolls IV: Oblivion ‘06 – today’s State of the Art
  • Nintendo Timeline
    • 1889 – Playing cards
    • 1960s – Light gun arcades
    • 1970s – Oddysey distributor
      • Color TV Game 6
    • 1981 – Donkey Kong arcade
    • 1983 – Famicom (Family Computer)
      • 1985 American release of NES
    • 1991 – SNES
    • 1996 - Nintendo 64 – 1 st 3D
    • 2001 - Nintendo Gamecube
    • 2006 – Nintendo Revolution
  • Nintendo Milestones
    • Longest running console manufacturer
    • The NES introduced three very important concepts to the video game system industry:
      • Using a pad controller instead of a joystick
      • Creating authentic reproductions of arcade video games for the home system
      • Using the hardware as a loss leader by aggressively pricing it, then making a profit on the games themselves
        • Console lockout “Seal of Quality”
    • Cartridge in N64
    • 1994 Donkey Kong Country - scanned 3D model sprites
  • Sega Timeline
    • 1940 – Standard Games formed in Hawaii
    • 1951 – Moves to Tokyo, becomes SErvice Games (SEGA) – coin op games
    • 1965 – Merges with Rosen Enterprises
      • Rosen leads sale to Gulf & Western
    • 1984 – Sega Enterprises Ltd. formed in Japan.
    • 1990 – Sega Genesis (16bit)
    • 1994 – Sega Channel
    • 1994 – Sega Saturn
    • 1999 – Sega Dreamcast (128bit)
    • 2001 – Multi-platform development
  • Sega Milestones
    • Sonic the Hedgehog (1991)
    • Virtua Fighter (non-violence policy)
    • ChuChu Rocket (2000) – 1 st online console
  • Sony Timeline
    • 1946 – Tokyo Tsuchin Kogyo formed
      • Repairing electrical equipment
    • 1954 – licenses transistor, makes radio,
      • Changes name to Sony (sonus)
    • 1975 – Betamax VCR
    • 1979 – Walkman
    • 1982 – CD player
    • 1988 – 1992 Nintendo CD-ROM drives
    • 1995 – Playstation ($300M investment)
    • 2000 – Playstation 2
    • 2006 – Playstation 3
  • Microsoft Timeline
    • 1975 - Paul Allen and Bill Gates develop a BASIC Interpreter for Altair 8800.
    • 1976 – Microsoft formed
    • 1981 – IBM PC released w/ Microsoft DOS
    • 1985 – Microsoft Windows
    • 1990s- Collaborates w/Sega on Dreamcast WinCE
    • 1990s – Home and Entertainment Group formed
      • Age of Empires series, Combat Flight Simulator, Crimson Skies, Metal Gear Solid, etc.
    • 1999 – Xbox planned
    • 2001 – Xbox US release
    • 2002 – Xbox Live
    • $1.2 billion in losses through 2/2005
    • 2005 – Xbox 360
  • Trivia Part 1
    • The Sega Dreamcast was the first console to implement online play over a phone line, calling the system Sega Net.
    • The Microsoft Xbox is the first system to completely support HDTV.
    • The Magnavox Odyssey (1972) contained 40 transistors and no microprocessor. The Pentium 4 microprocessor contains 42M transistors
    • The PlayStation 2 is the first system to have graphics capability better than that of the leading-edge PC at the time of its release.
    • The Nintendo N64 was first time that computer graphics workstation manufacturer Silicon Graphics Inc. (SGI) developed game hardware.
    • While the original Atari Football game was first created in 1973, it wasn't released until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling.
    • The Atari Pong console was the No. 1 selling item for the 1975 holiday season.
    • The first console to have games available in the form of add-on cartridges was the Fairchild Channel F console (1976).
  • Trivia Part 2
    • The PlayStation 2 is the first video game system to use DVDs.
    • The Nintendo GameCube's 1.5G disc holds 190X more than N64.
    • On the market 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the longest supported gaming console in history.
    • The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.
    • Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV.
    • Nintendo's Game Boy is the most successful game system ever, with more than 100 million units sold worldwide.
    • In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for AOL.
    • The first color portable video game system was the Atari Lynx , introduced in 1989 and priced at $149.
    • Introduced in 1993, the 3DO was the first video game system to be based entirely on CD technology.
    • The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.
  • 6 th Generation Consoles
    • Microsoft Xbox
    • Processor: Modified Intel Pentium III 733 MHz
    • 6.4 GB per second bus
    • Custom nVidia 3-D graphics
      • 250 MHz
      • 125 million polys per sec
    • Custom 3-D audio processor
    • RAM: 64 MB UMA
    • Proprietary 4.7-GB DVD
    • 10/100-Mbps Ethernet, 56K modem (optional)
    • Controller: Four game controller ports
    • 8-GB built-in hard drive
    • 5X DVD drive with movie playback
    • 8-MB removable memory card
    • Expansion port
    • Nintendo GameCube
    • Processor: "Gekko" IBM Power PC 485 MHz
    • 2.6 GB per second bus
    • "Flipper" ATI graphics chip
      • 162 MHz, 1 MB embedded texture cache 3 MB SRAM
      • 12 million polys per second
    • Audio: Special 16-bit digital signal processor, 64 channels
    • RAM: 40 MB
    • Proprietary 1.5-GB optical disc
    • Controller: Four controller ports, Wavebird wireless controller
    • Handle for carrying
    • Two slots for 4-MB Digicard Flash memory cards or a 64-MB SD-Digicard adapter
    • High-speed parallel port
    • Two high-speed serial ports
    • Analog and digital audio-video outputs
    • Sony PlayStation 2
    • Processor 128-bit "Emotion Engine" 300 MHz
    • 3.2 GB per second bus
    • "Graphics Synthesizer"
      • 150 MHz, 4 MB VRAM
      • 75 million polys per second
    • Audio: SPU2 (+CPU), 48 channels, 2 MB memory
    • RAM: 32 MB RDRAM
    • Proprietary 4.7-GB DVD and original PlayStation CDs
    • Drive bay (for hard disk or network inteface)
    • Controller: Two controller ports, "Dual Shock 2" analog controller
    • Other features:
    • Two 8MB memory card slots
    • Optical digital output
    • Two USB ports, 1 Firewire
    • Support for audio CDs and DVD-Video
  • 7 th Generation Consoles
    • Microsoft Xbox 360
    • Processor: 3.2 GHz PPC Tri-Core codenamed "Xenon" 115 GFLOPS 9.6 billion dot products per second
    • Memory: 512MB GDDR3 @ 700MHz shared between CPU & GPU, 10MB Embedded eDRAM
    • GPU: 500 MHz ATI, 1.0, 48 billion shader operations per second, 24 billion dot products per second, 240GFLOPs 32bit programmable shaders, Unified Shaders, SM3.0+ 10MB eDRAM (internal bandwidth of 256GB/s)
    • Audio: 5.1 Digital
    • Controllers: Four Wireless devices over 2.4 GHz RF, 3 USB 2.0 Ports, 1 Ethernet Port
    • Media: 12x (8.2–16.5 MB/s or 65.6–132 Mbit/s) DVD CD-ROM
    • Storage: Optional Detachable HDD, USB Mass Storage Devices
    • Online Service: Xbox Live
    • Nintendo Revolution
    • Processor: Codenamed “Broadway” (IBM)
    • Memory: 1T-SRAM by MoSys
    • GPU: Codenamed “Hollywood” (ATI)
    • Audio: unknown
    • Controllers: Four wireless, devices over Bluetooth, Two USB 2.0 ports, Four GameCube Controller ports, Two GameCube Memory card ports
    • Media: Propreitary CAV 12 cm Revolution optical disk, 8 cm GameCube optical disk, DVD, CD-ROM, SD/MMC card
    • Storage: 512MB built in Flash Memory
    • Online Service: Nintendo Wi-Fi Connection, includes Virtual Console
    • Sony PlayStation 3
    • Processor: 3.2 GHz PPC w/ 7 SPEs codenamed "Cell“ 218 GFLOPS, 18 billion dot products per second
    • Memory: 256MB XDR @ 3.2GHz, 256MB GDDR3 @ 700 MHz
    • GPU: RSX 550 MHz NVIDIA (based on G70 architecture), 1.8 TFLOPS (theoretical), 74.8 billion shader operations per second, 33 billion dot products per second, 255GFLOPs 32bit programmable shaders, Distinct Pixel & Vertex Shaders, SM3.0
    • Audio: 5.1 Digital
    • Controllers: Seven wireless devices over Bluetooth 2.0, Six USB 2.0 ports, Three Ethernet ports
    • Media: At least 2x (9 MB/s or 72 Mbit/s) Blu-ray Disc DVD, CD-ROM Detachable HDD, Memory Stick standard/Duo, SD standard/mini CompactFlash (Type I, II)
    • Storage: Detachable 2.5” 60 GB hard drive with Linux
    • Online Service: PlayStation Network Platform