Mobile learning- New Tools for a New Curriculum


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This presentation was made at the Pearson Celebrating a 21st Century Education Conference, November 2010.
It gives background research and exemplars of how mobile devices can be used to enhance 21st Century Maths and Science learning

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Mobile learning- New Tools for a New Curriculum

  1. 1. Mobile Learning New tools for a new curriculum John Sloan Delphian eLearning
  2. 2. What are we going to do? What do we know about mobile learning? What are the devices? Where can I find out more? What are some tools? What can we do? What does the research tell us?
  3. 3. What are Mobile Devices? It Must Be Cool! Small enough to be carried around Instant on Wireless connectivity Compatible with existing infrastructure Affordable High screen resolution Enough battery life to last a school day Robust enough for everyday use Ability to browse the net
  4. 4. The Mobiles
  5. 5. What’s on the horizon? The Horizon Report: Technologies to Watch K-12 Report 2010 • Cloud computing • Collaborative environments • Game based learning • Mobiles • Augmented reality • Flexible displays Aust-NZ Report 2010 • E-books • Mobiles • Augmented reality • Open content • Gesture based computing • Visual data analysis
  6. 6. Mobile learning ‘learning in a more personalised way, handing over more control to the learners themselves’ ‘disruptive learning (Stead, 2006) ‘holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy (Dogeby, 2007) The Research
  7. 7. ‘a small, cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life’ (Robertson, 2009). ‘mobile devices can have a positive impact on learning experiences for both educators and students’ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
  8. 8. ‘Schools with one-to-one computing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to-one programs to boost student achievement as well, they must be properly implemented.’ Project Red (Revolutionizing Education) June 2010
  9. 9. New research (ed. Wan Ng, 2010) Chapter 12 Imagine Mobile Learning in your Pocket Cecilie Murray, Delphian eLearning http://www.igi-
  10. 10. Our Research • how mobile learning might be used to increase engagement, motivation, ICT curriculum integration and effective learning in K-12 schools. • action research questions focused on impact for learning in core curriculum areas, literacy and media, maths operations
  11. 11. Four research projects • iPodagogy 2007 iPods and video podcasting for learning • iPod Touch Project 2008 8 iPod Touches per class for literacy • Global Mobile Learning 2008-09 Two year project – Australia, Singapore and USA • Nintendo DS for Maths 2009 Nintendo DS for student learning in Mathematics
  12. 12. What we found Mobile learning: • Promotes confidence and independence regardless of year level and age • Promotes peer coaching and developing activities for each other • Important in encouraging ESL learners, reluctant learners (at risk/disengaged) • Improves attendance, more active participation in class • Promotes better preparation and organisation for class • Supports more regular completion of school work and homework
  13. 13. • Stimulates enjoyment in learning…‘fun’ activity • Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages • Stimulates teachers and students to work creatively to improve literacy and numeracy • Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills • Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
  14. 14. Research reports iPod Touch Report iPodagogy: Using iPods and Video Podcasting for Learning Global Mobile Learning Good Practice Tips Implementation of Mobile Learning projects
  15. 15. Why Mobiles for learning? • Small handheld devices enable learning anywhere, anytime • Convergence of innovations in mobile technology and social software, Web 2.0 • Young people’s social use of technologies • For schools it means 1:1 is achievable
  16. 16. Good Practice 1:1 Learning
  17. 17. Mobile Educators Network
  18. 18. Slide to Learn Beginners Guide
  19. 19. Shepparton High School VIC
  20. 20. Hambledon State School QLD
  21. 21. Learning in Hand
  22. 22. iPad Implementations
  23. 23. Educational apps • Relevant to kids • Use technologies that pervade their lives • Engaging for learning • Inquiry based constructivist content • High quality games prolong engagement • Kids can consolidate knowledge independently
  24. 24. Learning and Teaching with iPads
  25. 25. App reviews
  26. 26. Use Twitter to follow the leaders: #slide2learn #mlearning #edapps Twitter
  27. 27. Australian curriculum app
  28. 28. Maths Apps Spectronics: Apps for Education ed/2010/09/educational-apps-and-resources-for- the-ipad-and-iphone/
  29. 29. Science Apps
  30. 30. Australian Curriculum • Select either the Maths or Science curriculum • In groups of 4-5, discuss the 3 questions on your handout • Take notes • Appoint a person to report back
  31. 31. The Questions • Where could you use mobile technologies? • How could these enhance teaching and learning? • What are some of the issues involved in using mobile technologies in the classroom? • How will mobile technologies change pedagogy?
  32. 32. Curriculum-driven content, high quality graphics Monitor student progress online A new model
  33. 33. Data from apps
  34. 34. 1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm, herding sheep into pens and guiding the sheepdog into the ute
  35. 35. MATHSTRONAUT is a maths challenge app for addition and subtraction, designed for Primary and Middle school students.
  36. 36. PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe online.
  37. 37. References Project Red (2010) Revolutionizing Education, One to One Institute, US. McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year. Computers and Education. Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe University, Melbourne Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies for Learning, BECTA. dir/downloads/page_documents/research/emerging_technologies.pdf Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems. Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida.
  38. 38. Web: Email: Twitter: Contacts