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The Art of Execution #2. The Learning/Doing Ratio
 

The Art of Execution #2. The Learning/Doing Ratio

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The Art of Execution
Innovation and Entertainment Technology

John Pisciotta Creative Entertainment Technology 20010 EIS2350.01

MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS

@johnpisciotta http://www.loud-lab.com http://musicsynk.com

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    The Art of Execution #2. The Learning/Doing Ratio The Art of Execution #2. The Learning/Doing Ratio Presentation Transcript

    • The Art of Execution Innovation and Entertainment Technology ! John Pisciotta Creative Entertainment Technology 20010 EIS2350.01 ! MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS !
    • The 2% principle is a tool we use everyday.  This came out of a lifelong habit of collecting things that are solidly within the top 2% of their field. Some examples are end of year earnings reports, marketing materials, culture components, financial modeling, UX/UI, team collaboration tools etc. ! The 2% Principle begins with this question: “Is what I am spending time on and executing in the top 2% of everything else in this field?” ! For the purpose of this course, this is important because you are competing not only with your classmates, but people on a global level. Please note, that you don’t have be within the top percentage right now, but you want to move there. The top 2% is the baseline to measure against. I'm not giving you a set of rules or criteria that will get you there. This needs to be your internal adventure. You will need to own the 2% principle for it to be meaningful to you and your trajectory. If used over time, The 2% principles will touch everything you do. Principle #1:The 2% Principle
    • Learning Doing! Ratio  What somebody else did What you are doing Super fan Personally Newsworthy Group think Free thinker Talks about ideas Executes ideas Shiny object syndrome Focused Uncomfortable with disagreement Comfortable disagreeing Talent Team Passengers Drivers Avoids Risk Takes Smart Risk orAvoid failure or  Fails fast and Learns from it.  Strategist or  Strategy+Tactical  On Sidelines or In the Game Lives “in their head” Gets it “into the world” Elevated view of their own opinion Lets the data tell the story Fear the future Trust the Future Mercenaries Missionaries Snarky or Not
    • April 0 25 50 75 100 Learning Doing
    • June 0 25 50 75 100 Learning Doing
    • ! The Art of Execution Innovation and Entertainment Technology ! John Pisciotta Creative Entertainment Technology 20010 EIS2350.01 ! MIKE CURB COLLEGE OF ENTERTAINMENT AND MUSIC BUSINESS ! @johnpisciotta http://www.loud-lab.com http://musicsynk.com
    • Learning/Doing Ratio  John Pisciotta - Lecture notes on Innovation and Entertainment Technology
    • What somebody else did or What you are doing
    • Super fan or Newsworthy
    • Group think or Free thinker
    • Talks about ideas or Executes ideas
    • Shiny object syndrome or Focused
    • Uncomfortable with disagreement or Comfortable disagreeing
    • Talent or Team
    • Passengers or Drivers
    • Avoids risk or Takes smart risk 
    • Avoid failure or fails fast, learns from it. 
    • Strategist or Strategy+Tactical 
    • Sidelines or In the game
    • Lives in their head or Gets it into the world
    • Elevated view of their own opinion or Let the data tell the story
    • Fear the future or Trust the future
    • Mercenaries or Missionaries
    • Snarky or Not