0
Games For Health: Mobile Serious GamesThursday, June 9, 2011
Games For Health: Mobile Serious Games                          Little Big Planet         World of Goo             Algebra...
Two Research and Development Efforts                           US Department of    Bill and Melinda Gates                  ...
Two Instructional Challenges                         Possible Worlds           Portable Word Play                Dislodgin...
Different Play Opportunities                         Possible Worlds          Portable Word Play                   Enacting...
Instructional Approach                         • What aspects of the domain are most difficult for                          ...
Instructional Approach                         As game players, different children bring                          specific p...
Instructional Approach                         As learners, adolescents have widely                          varying stren...
Why Mobile Game Platforms?          • Flexible          • Low Cost          • Installed Base (at home!)Thursday, June 9, 2...
Thursday, June 9, 2011
Why Mobile Game Platforms?           • Flexible           • Low Cost           • Installed Base              (at home!)Thu...
Instructional Models                         • Single Player               • Multi player / Team Play                     ...
Thursday, June 9, 2011
Cipher ForceThursday, June 9, 2011
Thursday, June 9, 2011
Cipher Force             Alien invaders have subjugated much of the               world’s population. A group of freedom  ...
Cipher Force                           Code Masters: Creating the Code                          Each player gets a word an...
Cipher Force                           Code Masters: Creating the Code                     Players chooses from a library ...
Cipher Force                              Solvers: Deciphering the Code                          At the hardest level, the...
Cipher Force                         Solvers: Deciphering the Code             The team must agree on which word and      ...
Cipher Force                             Solvers: Deciphering the Code                         ...they discuss and debate ...
Cipher ForceThursday, June 9, 2011
Next Steps: DS Platform                           3D                           Augmented Reality                          ...
Next Steps: Accessible WorldsThursday, June 9, 2011
More Information                   posibleworlds.edc.org           portablewordplay.edc.org                               ...
Upcoming SlideShare
Loading in...5
×

Designing Science and Literacy Games for Nintendo DS

591

Published on

This slide deck accompanied a talk I gave a Games for Health 2011: Mobile Serious Games day. IT covers CCT's research and development of Nintendo DS games for middle school science and literacy learning.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
591
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Designing Science and Literacy Games for Nintendo DS"

  1. 1. Games For Health: Mobile Serious GamesThursday, June 9, 2011
  2. 2. Games For Health: Mobile Serious Games Little Big Planet World of Goo Algebra Touch Katamari RoboGEN What I’m PlayingThursday, June 9, 2011
  3. 3. Two Research and Development Efforts US Department of Bill and Melinda Gates Education IES FoundationThursday, June 9, 2011
  4. 4. Two Instructional Challenges Possible Worlds Portable Word Play Dislodging misconceptions in Improving Comprehension science for Struggling Readers Middle Grades 6 - 8Thursday, June 9, 2011
  5. 5. Different Play Opportunities Possible Worlds Portable Word Play Enacting Visualizations Playing with LanguageThursday, June 9, 2011
  6. 6. Instructional Approach • What aspects of the domain are most difficult for students to grasp? • How is the subject taught? • What misconceptions or learning challenges do students bring to instruction? • How can we design a game and supporting materials to support teachers’ efforts?Thursday, June 9, 2011
  7. 7. Instructional Approach As game players, different children bring specific perspectives to their engagement with a game. As gamers, adolescents may have certain kinds of media and game knowledge, but they are not “naturals” or “natives.” As learners, early adolescents are working through developmental transitions that must be accommodated.Thursday, June 9, 2011
  8. 8. Instructional Approach As learners, adolescents have widely varying strengths and weaknesses (including literacy levels and motivation). As learners, adolescents are working in specific and highly constrained environments. As learners, adolescent’s experiences are being mediated by other adolescents and adults.Thursday, June 9, 2011
  9. 9. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!)Thursday, June 9, 2011
  10. 10. Thursday, June 9, 2011
  11. 11. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!)Thursday, June 9, 2011
  12. 12. Instructional Models • Single Player • Multi player / Team Play • Out of class time • Class time / Whole class • Homework • Out of class / Small groups In Class, Teacher Based Bridging and Extension ActivitiesThursday, June 9, 2011
  13. 13. Thursday, June 9, 2011
  14. 14. Cipher ForceThursday, June 9, 2011
  15. 15. Thursday, June 9, 2011
  16. 16. Cipher Force Alien invaders have subjugated much of the world’s population. A group of freedom fighters organizes a resistance movement. But they’re unable to keep their operations secret because the aliens easily decipher their codes.Thursday, June 9, 2011
  17. 17. Cipher Force Code Masters: Creating the Code Each player gets a word and chooses three images that he or she thinks will best communicate its meaning to the other players.Thursday, June 9, 2011
  18. 18. Cipher Force Code Masters: Creating the Code Players chooses from a library of 65 images. They can also annotate images and make simple drawings.Thursday, June 9, 2011
  19. 19. Cipher Force Solvers: Deciphering the Code At the hardest level, the team has nine possibilities to choose from—three words with three definitions each.Thursday, June 9, 2011
  20. 20. Cipher Force Solvers: Deciphering the Code The team must agree on which word and definition the Code Master was trying to convey...Thursday, June 9, 2011
  21. 21. Cipher Force Solvers: Deciphering the Code ...they discuss and debate each option before reaching a group decision.Thursday, June 9, 2011
  22. 22. Cipher ForceThursday, June 9, 2011
  23. 23. Next Steps: DS Platform 3D Augmented Reality StreetPassThursday, June 9, 2011
  24. 24. Next Steps: Accessible WorldsThursday, June 9, 2011
  25. 25. More Information posibleworlds.edc.org portablewordplay.edc.org cct.edc.orgThursday, June 9, 2011
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×