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GDC2011 - Motivating Players in Open Worlds

by JoelBurgess on Mar 04, 2011

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Slides for my 2011 GDC talk for the Level Design in a Day Tutorial. Largely useless without companion audio or transcript. See www.joelburgess.com for info.

Slides for my 2011 GDC talk for the Level Design in a Day Tutorial. Largely useless without companion audio or transcript. See www.joelburgess.com for info.

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videogames gdc2011 level design game design open world gdc bethesda gdc25 chaberexecsfav

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GDC2011 - Motivating Players in Open Worlds — Presentation Transcript