AGILE EXPERIENCE DESIGN        PART ONE      Jimmy Campos Blanco        Software Engineer         @JimACampos   Jimmy.camp...
Agile Experience DesignLOOKING AT AGILE AND WHYDESIGNERS SHOULD CARE
Topics•   Redesigning design•   The waterall has dried up•   I’m a designer, why sould I care?•   Setting the scene
REDESIGNING DESIGN
THE WATERFALL HAS DRIED UP
I’M A DESIGNER, WHY SOULD I CARE?
• True value is realised by working software that  delivers experiences that are customer-  centred, useful, usable, engag...
DESIGN THROUGHOUT THE ENTIRE           PROCESS
SETTING THE SCENE
ENVIROMENT• Collocation• Comunication
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Agile experience design part one
Upcoming SlideShare
Loading in...5
×

Agile experience design part one

588

Published on

The first part of the book Agile Experience Design from Lindsay Ratcliffe and Marc McNeill

1 Comment
0 Likes
Statistics
Notes
  • as Adam implied I'm shocked that you able to earn $7328 in one month on the internet. did you look at this page, cloud68dotcom
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

No Downloads
Views
Total Views
588
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
13
Comments
1
Likes
0
Embeds 0
No embeds

No notes for slide

Agile experience design part one

  1. 1. AGILE EXPERIENCE DESIGN PART ONE Jimmy Campos Blanco Software Engineer @JimACampos Jimmy.campos.b@gmail.com
  2. 2. Agile Experience DesignLOOKING AT AGILE AND WHYDESIGNERS SHOULD CARE
  3. 3. Topics• Redesigning design• The waterall has dried up• I’m a designer, why sould I care?• Setting the scene
  4. 4. REDESIGNING DESIGN
  5. 5. THE WATERFALL HAS DRIED UP
  6. 6. I’M A DESIGNER, WHY SOULD I CARE?
  7. 7. • True value is realised by working software that delivers experiences that are customer- centred, useful, usable, engaging, and desirable• There is no phase called “design” on any agile project plan because the activities within a project are much more integrated.• Integration and Collaboration.
  8. 8. DESIGN THROUGHOUT THE ENTIRE PROCESS
  9. 9. SETTING THE SCENE
  10. 10. ENVIROMENT• Collocation• Comunication
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×