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Open Content Licensing for Open Source Programmers

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Presented at the Universidad Distrital in Bogota, Colombia, as part of the VII Semana Linux of El Grupo Linux Universidad Distrital - October 2008

Presented at the Universidad Distrital in Bogota, Colombia, as part of the VII Semana Linux of El Grupo Linux Universidad Distrital - October 2008

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  • 1. Open Content Licensing for Open Source Developers Jessica Coates Project Manager - Creative Commons Clinic Queensland University of Technology SLUD October 2008 AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 2. Code v content AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J Open Art Museum by el_aguacil under CC Attribution v2.0 http://www.flickr.com/photos/12388825@N06/1444349332/ … music, script, lyrics, art, sound recording, film…
  • 3. OS v OC
    • Open Source (OS) ≠ Open Content (OC)
    • The text of most OS licences (including GPL and BSD) restricts them specifically to the source code
    • Therefore content in an OS game needs its own licence
    • Many OS licences (including GPL) are not appropriate/practical for content
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 4. Doom/Quake
    • Source code (ID Engine) available under GPL, as part of Linux compatibility
    • Content not licensed – still full copyright and trademarked
    • Can: modify game; use code to create new game with different look
    • Can’t: distribute game; take screen shots; create machinima; create fan work
    • So assists the programming community, but people still have to buy the game
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 5. Microsoft X-Box
    • http://www.xbox.com/en-US/community/developer/rules.htm
    • Code under full copyright
    • Content under EULA that looks like a limited Creative Commons BY-NC-SA
    • Can: create machinima; take screenshots; create fan works
    • Can’t: modify game; distribute; use sounds
    • Intended to allow for Machinima creation, fan fiction etc.
    • Revocable at any time for any reason
    CRICOS No. 00213J
  • 6. Yo Frankie!
    • Blender-based game still in beta
    • Code under GPL
    • Content under Creative Commons Attribution
    • Can: make new games; distribute; make machinima; take screenshots
    • Intended to provide assistance to OS community, education, research, explore new business models
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 7. Why OC license content?
    • Clarity – remove any uncertainty as to rights
    • Practicality – allows people to distribute etc whole product, not just code
    • Business – exploit new business models based on distribution
    • Collaboration and innovation – user generated content, machinima etc.
    • Principle – sharing is good (for your players and your pocket)
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 8. Which OC licence?
    • Ease of compliance?
    • Appropriateness for content?
    • CC licences endorsed by FSF and Debian (some)
    • Compatibility?
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 9. GFDL BY-SA AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J GNU
  • 10. Enter Creative Commons
    • Aims to make content more freely available by providing free licences that creators can use to give permission in advance
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 11. Licences
    • 4 licence elements:
            • Attribution – attribute the author
            • Noncommercial – no commercial use
            • No Derivative Works – no remixing
            • ShareAlike – remix only if you let others remix
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 12. Licences
    • Attribution
    • Attribution-NonCommercial
    • Attribution-NoDerivatives
    Attribution-ShareAlike Attribution-NonCommercial-ShareAlike Attribution-NonCommercial-NoDerivatives AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J creators mix and match these elements to make a licence:
  • 13. Licences AUSTRALIA part of the Creative Commons international initiative
  • 14. Licences AUSTRALIA part of the Creative Commons international initiative
  • 15. AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 16. Finding CC material AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 17. Using CC
    • Can be source of material, or tool for licensing own material
    • Place button/attribution in credits, on CD cover, on website
    • Don’t forget to say what you’re licensing
    • Don’t forget metadata
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 18. Before using CC material
    • Check that you’re following the licence (ask for extra permission if needed)
    • Do you need any extra rights?
    • DRM?
    • Make sure your use isn’t ‘derogatory’
    • Use common sense
    • Don’t forget to attribute
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 19. Before using CC licences
    • Do you have the rights to license the material?
    • Do you need extra rights yourself?
    • Non-revocable, worldwide?
    • Are you choosing the right licence?
    • Don’t use CC for code – GPL
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J
  • 20. Thanks
    • http:// www.creativecommons.org
    • http:// www.creativecommons.org.au
    • [email_address]
    AUSTRALIA part of the Creative Commons international initiative CRICOS No. 00213J This slide show is licensed under a Creative Commons Australia Attribution licence. For more information see http://creativecommons.org/licenses/by/2.5/au/ .