Lord of Ages
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Lord of Ages

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Experience war like never before! Build and fortify your castles, assemble your armies, and crush your enemies as you wage an all-out war across the known world!

Experience war like never before! Build and fortify your castles, assemble your armies, and crush your enemies as you wage an all-out war across the known world!

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  • 1st generation: Evony 1, Travian2nd generation: Evony 2 and Kingdom of Camelot

Lord of Ages Lord of Ages Presentation Transcript

  • Confidential –GameGon Holdings Technology 2010The information contained in this document is solely for the partnership discussion and may be privileged and confidential and protected from disclosure.If the reader of this message is not the intended recipient, or an employee or agent responsible for delivering this message to the intended recipient,you are hereby notified that any dissemination, distribution or copying of this communication is strictly prohibited
  • Main Published at:• www.lordofages.com• http://www.kongregate.com/games/LordOfAges/lord-of-ages• http://apps.facebook.com/lordofages
  • SLG1.0 •Focusing on war strategy Lord of Ages •Only appealing to the hard-core gamers •Example: Travian Massively appealing •Easy to pickup • Fun even with limited timeSLG2.0 •Incorporating RPG elements • Robust quest system •Example: Re Xue San Guo (热血三国) - Win for usersSLG3.0 •More appealing to the mass audience - Win for publishers • More personalization and socialization - Win for GameGon • Higher monetization • Example: Lord of Ages Higher More monetizat engaging ion •~7x of average social • Incentives to returning game ARPPU users •Hundreds of items for • Free-style equipment purchase forging system • VIP system • Unique offsetting soldier types
  •  Developer: GameGon Technology Holdings, Ltd. Genre: Simulation Strategy, Kingdom Management MMO Implementation: Free-to-play, browser based Setting: Middle Ages theme Release Time: August, 2010 Target Audience:  Higher income users with fragmented time : play 10-30 minutes at a time, but able to spend money to quickly level up  New gamers to strategy MMO games: do not want to spend too much time climbing up steep learning curve but enjoy the management and strategy aspects more  For existing gamers of other games: not interested in complicated and time-consuming city building, but more interested in strategic battles Key Game Elements ▪ City management: construct buildings , farms and other workshops to increase population and production of food and resources ▪ Technology research and troop training: research into various technologies, train troops ▪ War strategy: wage wars against strongholds or cities of other players to gain resources and Heroes ▪ Rich game play mechanics, including: PvP, PvE and RvR
  •  Rich Game Play  Sense of ownership and leadership  Excitement from battles: either success or failure  Bragging rights  Hours of fun even if played alone Flexible time commitment  Schedule game tasks before stepping away and resume later with projects completed and new resources produced  When time allows: hours of engaging game play and leveling
  •  More money: About 7x average social game ARPPU Never-down game operations Frequent iterating to keep game fresh and sticky Engaging game play, which increases visitor loyalty to partner’s site
  •  Easy to plan building map: removes the complexity of planning where to place buildings, such as cottage/barracks/sawmill, etc. No complicated tax rate adjustment, comforting/levy, production rate adjustment, etc. LOA: view in the town
  •  Queue up to 3 building projects at the same time Return to the game with previously scheduled buildings completed and key resources increased LOA: view in the town
  •  Free daily single entry to play Fortune Roulette, potential to earn rare and/or important resources Holiday promotional gift packages to incentivize players
  •  To recruit and train soldiers: recruiting soldiers at the main UI or recruiting and training in the same building – Barracks  To recruit heroes: attacking strongholds or building and upgrading InnsLOA: view inside of Barracks
  • 全能型  Offsetting soldier types making it important to know LOA: different type of opponent’s army composition heroes whose forces and more fun to plan the are offsetting each others’ battle strategically  Rich game mechanics LOA: view of the battlefield  PvP  PvE  RvR  Hero PKing  Streaming of new contents  Dueling or instance zones  SNS elements  Weekend and holiday special quests  Updates pushed out biweekly
  • Higher ARPU than average  Actual implementations show 7x of average social game ARPPU  Various well designed in-game monetization elements, ranging from resource purchasing to character and hero equipment enhancements  Unique VIP systems for faster leveling, resulting in higher monetization
  •  Hundreds of items that’s closely tied to the game play, and are customizable to cater to user’s personalization needs Around 100 items that users can buy, and more to come Customizable Free-Style equipment forging system, the first of its kind in the industry Well designed and balanced to enrich the fun of the game play, not taking it away
  •  We are open to different ways to work together. Some key business and operational factors to consider are:  Business model  Game operations Global Business Development Contact  Global communication/ marketing Jessica Dai committment Manager-Partnership  Revenue share, license fee and/or Skype: vivi_ej revenue guarantee  Payment solutions
  • Confidential – GameGon Technology 2010The information contained in this document is solely for the partnership discussion and may be privileged and confidential and protected from disclosure.If the reader of this message is not the intended recipient, or an employee or agent responsible for delivering this message to the intended recipient,you are hereby notified that any dissemination, distribution or copying of this communication is strictly prohibited