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Teach your software developers this Ideation-Design process to reduce your usability work downstream Do you ever feel your...
6 slides in 30 minutes ,  so please refer to the handouts on the Proceedings CD +
 
With no designers on my Dev teams, I decided to help our software developers to do better <ul><li>I borrowed from Bill Bux...
With help, everyone can work outside their comfort zone  for a while Ideation Judgement Experience Thinking
Sketching  helps people to ideate, so they can saturate the design space with ideas <ul><li>Tell me:   what do YOU think  ...
Each person does  5 +  sketches , or you may as well go home <ul><li>Ideas: cheap, disposable, easy </li></ul><ul><li>Satu...
Sketching occurs in a process that  iteratively but separately  uses the team’s creative  &  analytical strength <ul><li>T...
Problems and solutions <ul><li>Take time for white hat, work, before everything </li></ul><ul><li>Set four 4-hr meetings <...
Your questions
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Teach Your Software Developers This Ideation Design Process

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A method we worked out to involve software developers in the design process. These slides supported a speech. Not all the delivered content is in the slides.

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  • Transcript of "Teach Your Software Developers This Ideation Design Process"

    1. 1. Teach your software developers this Ideation-Design process to reduce your usability work downstream Do you ever feel your usability work involves _ a mop and bucket?
    2. 2. 6 slides in 30 minutes , so please refer to the handouts on the Proceedings CD +
    3. 4. With no designers on my Dev teams, I decided to help our software developers to do better <ul><li>I borrowed from Bill Buxton, GK VanPatter, and Edward De Bono </li></ul><ul><li>I had help from my dedicated colleagues and boss (Director of Product Management) </li></ul>preferences
    4. 5. With help, everyone can work outside their comfort zone for a while Ideation Judgement Experience Thinking
    5. 6. Sketching helps people to ideate, so they can saturate the design space with ideas <ul><li>Tell me: what do YOU think makes a good sketch? </li></ul>
    6. 7. Each person does 5 + sketches , or you may as well go home <ul><li>Ideas: cheap, disposable, easy </li></ul><ul><li>Saturate the design space </li></ul><ul><ul><li>Resketch: borrow + borrow </li></ul></ul><ul><li>When someone has fewer than 5 sketches </li></ul><ul><ul><li>What Bill Buxton does </li></ul></ul><ul><ul><li>Be assertive: ask for 5 </li></ul></ul>
    7. 8. Sketching occurs in a process that iteratively but separately uses the team’s creative & analytical strength <ul><li>Tell me: which hat is what? </li></ul>
    8. 9. Problems and solutions <ul><li>Take time for white hat, work, before everything </li></ul><ul><li>Set four 4-hr meetings </li></ul><ul><ul><li>Add’l members add ½ hr </li></ul></ul><ul><li>Sketching </li></ul><ul><ul><li>5 in advance: mandatory </li></ul></ul><ul><ul><li>5 in advance: done alone </li></ul></ul><ul><ul><li>The sticking point </li></ul></ul><ul><ul><li>Facilitator mustn’t sketch </li></ul></ul><ul><ul><li>Guidelines in the handout </li></ul></ul><ul><li>Limit black-hat remarks </li></ul><ul><li>Stalemate? Rate the: cost, confidence in the estimate, code stability, code maintainability, easy to learn, easy to explain, hard to forget </li></ul><ul><li>Got standards? Use those instead </li></ul><ul><li>To teach this, use mixed modes, ½ day </li></ul>
    9. 10. Your questions

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