411 W. Center Street
Working with bsp-based additive geometry map software, in collaboration with gameplay designers,
Yreka, CA 96097
programmers, and asset developers in order to produce immersive environments with a focus on
the end-user experience. I tend to work well in groups composed of varied skill levels and tasks. I
enjoy warming up to new software and people, as well as discussing game design in detail.
Released six bsp-based maps for engines such as Quake III, Quake II, Doom, etc. Have a
working knowledge of the Torque engine and Torque-based editors, such as Torque
Constructor. Created maps were for a variety of gametypes and intended pacing, and often
included hand-made terrain.
Have been working with brush-based bsp compilers for the past eight years (GTKRadiant,
Torque Constructor, some Hammer and other miscellaneous bsp editors, as well as
DoomBuilder and DoomEd), and have extensive knowledge of both sector-based and brush-
based level design methods and technologies, as well as various texture implementation
scripts (Quake III shaders, Doom 3 gui).
Can work with terrain-generating tools such as TerraGen and GenSurf.
Learned architectural rendering from a professional mentor, using the AutoCAD, Vis, Rhino,
and 3dStudioMax programs. Work included recreating architectural proposals for construction
companies for the purpose of presentation.
Working knowledge of modelling apps such as Blender and Zbrush.
Have been working for the past 9 years for various employers on several projects, including
sheetrocking, tractor hauling, painting, etc. Have worked with various implementations of
gravel drivewayswalkways, construction of patios, deconstruction of portions of the property,
and major retaining walls.
Collaborated with online associate to plan, write content, and develop infrastructure for a
tongue-in-cheek website aimed at providing recipes for quick meals for college students.
Manages own personal news site.
Have built and managed several sites for the community, such as the Q2 Training Camp,
Quake Expo, and various tournament databases.
Studies in Game Theory
Have written a comprehensive, 8,000 word treatment on the writings of H.P. Lovecraft and his
influence on the gaming industry. Research included an extensive interview of author and
level designer, Sandy Petersen.
Have written several articles on the subjects of: metagaming and psychology, Impressionist
influences, violent psychology, and market studies for custom content in Quake engines.
2005 to present, Jeharisms Technical Support House Calls, Self-Employed, Yreka, CA
2005 to present, Ranch/Landscape/Construction laborer, Self-Employed, Yreka, CA
July 2005, Assistant Architectural Renderer, Digital Model Shop, Yreka, CA
February to April, 2004, Painter/Texturer, Roy Spaulding Painting, Yreka, CA
June 2006: Golden Eagle Charter School, Yreka, CA
High School Diploma
Winner, COS Foundation High School Scholarship
Fall 2006 – Spring 2008: College of the Siskiyous, Weed, CA
Hale, Forest Phone: 541-925-4130 Email: email@example.com
Have known for 3 years, and have collaborated together on game design and implementation.
Kelly, Bill Phone: 858-454-2705 Email: firstname.lastname@example.org email preferred
Have known for 3 years as a community leader and consultant, as well as a co-collaborator on
Quake II community events.
Queener, David Phone: 541-255-0622 Email: email@example.com
Have known for 3 years as a close collaborator for several projects and maps.
Spaulding, Roy Phone: 530-340-0173 Email: firstname.lastname@example.org
Have known for most of conscious life, an employer and close consultant.
Quake IIQuake 3