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Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
Designing Next Generation Conference Education Sessions
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Designing Next Generation Conference Education Sessions

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In the digital age, people are learning in new ways that are both communal and autonomous. They contribute to Wikipedia, comment on blogs and teach themselves programming. They follow links and …

In the digital age, people are learning in new ways that are both communal and autonomous. They contribute to Wikipedia, comment on blogs and teach themselves programming. They follow links and discuss issues in online chats. All of these acts are collaborative and democratic, and all occur amid a worldwide community of voices.

So how does this affect the traditional conference or event? What about the typical lecture presentation with a sage on the stage and a passive listening audience?

After attending this session, participants will be able to:

1. Identify sixprinciples of designing next generation conference education sessions.
2. Discover new ways to integrate and structure horizontal, collaborative, networked learning opportunities in your conference or event.
3. Compare and contrast how room environments and traditional setups affect learning.

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  • What is education? Is there a difference between education and information? Or are those words synonymous?
  • What is education? Is there a difference between education and information? Or are those words synonymous?
  • Information provides facts, figures or opinions about an issue.Education teaches individuals skills on: critical thinking to weigh various sides of an issueproblem solving decision making evaluation and analyzingEducation increases awareness and knowledge and provides skills to help people make informed decisions.What type of education are you providing at your conferences, events and meetings? Information sharing or ability to practice these skills?
  • cloned learning, cloning knowledge, clone peopleNo attendee left behind : Follows a one-size-fits-all education modelCounter-productive, many attendees bored, frustrated & unmotivated to learn
  • Why do our education endeavors embrace a clone culture? How did we get here?
  • Oxford University founded in 12th century - traditional lecture still used todayMedieval UniversitySeparateDesignatedPhysical location where novices taught by more experiencedCommand - and -control authorized scholarsLecture only
  • US enters WWIINeeded to train thousands of civilians about combatMilitary created ADDIE Model (analyze, design, develop, implement and evaluate)Top down, command and control approachBrought thousands of novices to basic competenceCorp followed military's successADDIE best for novices, beginners in industryADDIE starts with needs analysis: experienced workers are better at defining own needs 
  • Industrial Revolution – we were being trained to enter a factor, work in an assembly line, everyone do the same thing and produce a product, take direction from a authority figure, command and control hierarchy,
  • US enters WWIINeeded to train thousands of civilians about combatMilitary created ADDIE Model (analyze, design, develop, implement and evaluate)Top down, command and control approachBrought thousands of novices to basic competenceCorp followed military's success
  • Historian Robert Darton suggests we live in 4th great Information AgeInvention of writing 4000 BCMove from scroll to codex (book format) in 3rd CenturyPrinting Press - Chinese in 1045 & West by Gutenberg in 1450Invention of Internet
  • Built into the structure and strategy of the Internet is collaborative, sharing models.Time Berners-Lee & other pioneers of Internet built into its structure, organization, model of governance & sustainability, a shared, interactive, participatory learning.MMOs – Massively multiplayer online role-playing require teamwork, collaboration, problem solving, evaluation, trial-and-errorMedian age of MMO player 33 yrs old; Median age of person today is 35 yrs oldPeople in 30s largest percentage of players – 6X more than teens; 3X more than college students26% of players over age of 501/3 are female60% of most active players femaleMean HHI is $85K2/3 are college gradsMost have full time job and play more than 25 hours per weekWomen play more than menOne of the major shifts in culture is participatory learning, everyone has a voice, sharing of ideas
  • Current generation of college students have no memory of life without InternetNot just about Millennials
  • Requires conference organizers to have basic literacy of how people learn
  • Communal - distinguishing good knowledge sources from questionable onesDemocratic - self-governing, open, unrestricted, uncensored
  • Older traditional environments put trust in knowledge authorities or certified expertsJohn Seely Brown has noted that it took professional astronomers many years to recognize benefits of having tens of thousands of amateur stargazers reporting on celestial activity outweighed disadvantages of unreliability
  • Traditional = authoritative, top-down, standardized, based on typical conference needs assessment
  • Move from focus on information to focus on judging reliable information
  • Traditional model emphasizes competition and hierarchy. We honor the highest grade, score, compete against each other. Its in best interest for one to get it right the fastest
  • Prisoner Dilemma is a fundamental problem in game theory that demonstrates why two people might not cooperate even if it is in both their best interests to do so. They put their own agenda and self-interest first and ultimately both fail. One of the players will defect to the other side for self-preservation but usually both defect and therefore both suffer. Networked learning rejects this and sees what’s best for the network, the group as a whole. It honors cooperation and collaboration.
  • facilitated conversations unconventional learning opps: Tweet-Ups, Tradeshow Scavenger Hunts With Mobile Devices, Speed Networking
  • Many-to-multitudes (engage those not present, those outside the conference walls that could not attendee whether due to financial restrictions or scheduling conflicts. Interchange with those in industry so that everyone benefits. [Darfur or Tibet are examples of social movements that embraced many-to-multitude]
  • Transcript

    • 1. Designing Next Generation Conference Education Sessions
      Creating an Environment for
      Informal & Formal Learning
      in a Digital Age
      Part 1
    • 2. Thank You!
    • 3. Presenter – Attendee Agreement
    • 4. Law of the Click
    • 5. Texting, Typing Welcome#2010Connect
    • 6. Tweet Unto Others As You Would Have Them TweetUnto You.
      http://www.flickr.com/photos/ilse/3389565299/sizes/m/
    • 7. Tweet Something Good Before You Tweet Something Bad
    • 8. Seek First To Understand
    • 9. Safe space to agree, disagree, ponder & question
      http://www.flickr.com/photos/donsolo/4227378751/sizes/l/
    • 10. About Me
      • Coal Miner’s Grandson
      • 11. West Virginia Hillbilly
      • 12. Nonprofit Junkie
      • 13. Environmental Advocate
      • 14. Meeting & Event Professional
      • 15. Education Evangelist
    • 16. Director of Education & Engagement
    • 17. @JeffHurt
    • 18. 1) Identify six principles for designing next-gen conference education sessions
    • 19. 2) Discover new ways to integrate horizontal, collaborative learning opps
    • 20. 3) Discuss how room environments & traditional setups affect learning
    • 21. What is education?
    • 22. Is there a difference between education & information?
    • 23. According to US EPA:
      Information provides facts, figures, opinions.
      Education teaches skills
      http://www.flickr.com/photos/tinkerbots/4347648540/in/photostream/
    • 29. Conference education often embraces a Clone Culture
    • 30. Conference education often embraces a Clone Culture
      Cloned:
    • Why
    • 33. Our education endeavors built on outdated, traditional model
      • Oxford University
      http://www.flickr.com/photos/69691418@N00/4368951793/
    • 34. Our education endeavors built on outdated, traditional model
      • Oxford University
      • 35. WW II
      http://www.flickr.com/photos/69691418@N00/4368951793/
    • 36. Our education endeavors built on outdated, traditional model
      • Oxford University
      • 37. WW II
      • 38. Industrial Revolution
      http://www.flickr.com/photos/69691418@N00/4368951793/
    • 39. Anyone from the 1800’s could walk into most conference education sessions and feel right at home.
    • 40. Traditional Conference Education uses a push method
      LO #1
      LO #2
    • 46. New Conference Education uses a push method
      LO #1
      LO #2
    • 58. The Traditional Conference Push Method
      Conference & Event Organizers decide where bus going, attendees along for ride.
      (Good for newbies, bad for veterans)
      LO #1
      LO #2
    • 59. The New Conference
      Pull Method
      Riders choose destination, speed, route & decide if they want to take detours or help others. (Best for veterans and experienced professionals)
      LO #1
      LO #2
    • 60. Four Information Ages
      Writing
      Scroll to Codex
      Printing Press
      Internet
      Historian Robert Darton
    • 61. Learning undergoing major change
      Internet
      MMOs
      Informal learning
      Work changes
      Culture changes
      Brain science
    • 62. 1) Identify six principles for designing next-gen conference education sessions
    • 63. #1: Conference ed sessions must transition to Participatory Learning
      • Internet changed how we all learn, play, socialize, engage in life
      LO #1
      LO #2
    • 64. #1: Conference ed sessions must transition to Participatory Learning
      • Internet changed how we all learn, play, socialize, engage in life
      • 65. Commonplace not exotic
      • 66. About a process, not product
      LO #1
      LO #2
    • 67. #1: Conference ed sessions must transition to Participatory Learning
      • Internet changed how we all learn, play, socialize, engage in life
      • 68. Commonplace not exotic
      • 69. About a process, not product
      • 70. Not passive
      • 71. Conversations and comments
      LO #1
      LO #2
    • 72. #2: Conference ed sessions must transition from Presumed Authority to Collective Credibility
      LO #1
      LO #2
    • 74. #2: Conference ed sessions must transition from Presumed Authority to Collective Credibility
      • Problem solving through group processes
      • 75. Interdisciplinary
      LO #1
      LO #2
    • 76. #2: Conference ed sessions must transition from Presumed Authority to Collective Credibility
      • Requires helping attendees learn skills to address different points of views
      LO #1
      LO #2
    • 77. #3: Conference ed sessions must transition to More Horizontal Structures
      • Traditional – authoritative, top-down
      • 78. Knowledge gap between speaker & audience shrunk
      LO #1
      LO #2
    • 79. #3: Conference ed sessions must transition to More Horizontal Structures
      • Corporate world emphasizing collaboration, teamwork, problem-solving
      • 80. Knowledge making together
      LO #1
      LO #2
    • 81. #3: Conference ed sessions must transition to More Horizontal Structures
      • Emphasis on Peer2Peer
      • 82. Less monologues and panel dialogues
      LO #1
      LO #2
    • 83. #4: Conference ed sessions must provide a variety Formal & Informal Learning
      • 80% of learning is from informal learning
      • 84. Move from push to pull methods
      LO #1
      LO #2
    • 85. #4: Conference ed sessions must provide a variety Formal & Informal Learning
      LO #1
      LO #2
      Source: Jay Cross’ Working Smarter
    • 86. #4: Conference ed sessions must provide a variety Formal & Informal Learning
      LO #1
      LO #2
      Source: Jay Cross’ Working Smarter
    • 87. #4: Conference ed sessions must provide a variety Formal & Informal Learning
      LO #1
      LO #2
      Source: Jay Cross’ Working Smarter
    • 88. #5: Conference ed sessions must transition toNetworked Learning
      • Learning is social
      • 89. Conversational and partnering
      • 90. Developing mediation skills: Learning to… “Disagree without being disagreeable.”
      LO #1
      LO #2
    • 91. #5: Conference sessions must transition toNetworked Learning
      • Rejects “Prisoner Dilemma”
      • 92. Emphasizes flexibility & outcomes
      LO #1
      LO #2
    • 93. #5: Conference sessions must transition toNetworked Learning
      • See’s learning as mobilizing networks
      • 94. From assertive to enabling
      LO #1
      LO #2
    • 95. #6: Conference ed sessions must beInteractive & Without Walls
      • Life-Long Learning
      • 96. Venues with free Wi-Fi
      • 97. Encourages sharing of social media experiences
      LO #1
      LO #2
    • 98. #6: Conference ed sessions must beInteractive & Without Walls
      • Many-to-multitudes (engages those not present, extends messages to those restricted by $$ or schedule)Examples: Darfur, Tibet
      LO #1
      LO #2
    • 99. #6: Conference ed sessions must beInteractive & Without Walls
      • Extending ideas, practices and even failures for betterment of the industry, profession
      LO #1
      LO #2
    • 100. Sources: Digital Media & Learning funded by John D. and Catherine T. MacArthur Foundation from the University of Michigan & MIT
    • 101. 2) Discover new ways to integrate horizontal, collaborative learning opps
    • 102. Embrace Learnscaping For Conferences & Events
      • Remove barriers to learn & network
      LO #2
    • 103. Embrace Learnscaping For Conferences & Events
      • Seed communities with content to discuss
      LO #2
    • 104. Embrace Learnscaping For Conferences & Events
      • Increase the bandwidth of learning opps (provide informal seating areas, free charging stations)
      LO #2
    • 105. Embrace Learnscaping For Conferences & Events
      • Plan structured, facilitated opps for peer discussion
      LO #2
    • 106. Embrace Learnscaping For Conferences & Events
      • Give preference to facilitators more than presenters
      LO #2
    • 107. Embrace Learnscaping For Conferences & Events
      • Be a conduit for facilitated conversations
      LO #2
    • 108. Embrace Learnscaping For Conferences & Events
      • Conversations are the stem cells of learning: they create & transmit knowledge ~ Jay Cross
      LO #2
    • 109. Embrace Learnscaping For Conferences & Events
      • Open conversations increase innovation
      LO #2
    • 110. People usually forget 90% of what they learn in a class within 30 days. Majority of loss occurs within hours of class.
      German psychologist & memory researcher Hermann Ebbinghaus
      LO #3
    • 111. LO #2
    • 112. 3) Discuss how room environments & traditional setups affect learning
    • 113. Traditional Theater & Classroom
      LO #3
    • 114. Decreases
      • Peer Engagementlooking at back of heads & not eyes
      LO #3
    • 115. Decreases
      • Attention & LearningThose sitting stage right & stage left must turn head and body up to 80 degrees to see presenter
      LO #3
    • 116. Decreases
      • Blood Flow To BrainAny attendee that must turn neck 15 degrees or more to either side
      LO #3
    • 117. Decreases
      • OxygenIf presenter moves around room or down aisles, turning bodies up to 180 degrees causes lower back & leg pain and the ability to breath deeply
      LO #3
    • 118. How To Resolve
      • Set to the long wall
      Source: Dr. Paul Radde, Ph.D.
      Seating Matters
      LO #3
    • 119. How To Resolve
      • Set to the long wall
      • 120. Curve seating or use Chevron
      Source: Dr. Paul Radde, Ph.D.
      Seating Matters
      LO #3
    • 121. How To Resolve
      • Set to the long wall
      • 122. Curve seating or use Chevron
      • 123. Face each chair directly
      Source: Dr. Paul Radde, Ph.D.
      Seating Matters
      LO #3
    • 124. How To Resolve
      • Set outside chairs, still in straight rows, toward presentation
      Source: Dr. Paul Radde, Ph.D.
      Seating Matters
      LO #3
    • 125. How To Resolve
      • Set outside chairs, still in straight rows, toward presentation
      • 126. Provide multiple screens
      Source: Dr. Paul Radde, Ph.D.
      Seating Matters
      LO #3
    • 127. Stimulate More Of The Senses
      LO #3
    • 128. Visuals Trump Other Senses
      LO #3
    • 129. 80% of the info the brain receives is visual
      Source: Dr. Robert LeamnsonUniversity of Massachusetts at Dartmouth
      LO #3
    • 130. Light & Coloraffects how the brain learns
      Source: Dr. Robert LeamnsonUniversity of Massachusetts at Dartmouth
      LO #3
    • 131. Long Wave Colors (red, orange, yellow) stimulate more active brain responses
      Source: V. Vuontela, 1999
      LO #3
    • 132. Short Wave Length (green, blue, violet) more conduciveto relaxation
      Source: V. Vuontela, 1999
      LO #3
    • 133. Combine Audio With Visual
      +
      LO #3
    • 134. LO #3
      Source: Edgar Dale, Audio-Visual Methods in Teaching
    • 135. Odors Help With Brain Recall
      LO #3
    • 136. When tested on details of movie while smell of popcorn wafts into air, remember 10%-50% more
      LO #3
      Source: Proust Affect, Chue, S. & Downes, JJ (2002)
    • 137. LO #3
      Source: Proust Affect, Chue, S. & Downes, JJ (2002)
    • 138. Active Learning Increases Memory Retention & Stability
      LO #3
      Source: Edgar Dale, Audio-Visual Methods in Teaching
    • 139. Active Learning: Discussions help recall
      LO #3
    • 140. LO #2
    • 141. 1) Identify six principles for designing next-gen conference education sessions
    • 142. 2) Discover new ways to integrate horizontal, collaborative learning opps
    • 143. 3) Discuss how room environments & traditional setups affect learning
    • 144. Designing Next Generation Conference Education Sessions
      Continue The ConversationThursday, May 13, 12 pm ET, 9 am PT
      Twitter - #Eventprofs
    • 145. Case Study: Unassociated – An Unconference for AssociationProfessionals
      Part IITuesday, May 25, 2 – 3 pm ET
      Lindy Dreyer & Maddie Grant
    • 146.
      • jhurt@velvetchainsaw.com
      • 147. jeffhurtblog.com
      • 148. @JeffHurt

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