Games and Culture
Open Source Games and Open Culture
OSHW (Overly Slanderous and Hairy Walrus)
Open Source Hardware
Stagnation
Large Corporations Are Risk Averse
“Innovation” and Innovation
Development
Interaction
Emergent Behavior
Players as producers
Participatory Democracy
Creation of Culture
OSHW Can Change Games
Oshw games
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Oshw games

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  • Games are culture. They are what we pass on. Games are how we interact with each other. Games communicate ideas like love, war, hate.
  • open source games and open culture games are games where the creators share ownership (literally and figuratively) with players history - Senet other examples of more open games are ones with map makers and other game creation tools
  • This is what open source hardware is. Examples: Raspberry Pi, Shapeoko, Arduino, Meggy, Makey Makey
  • How have traditional consoles really innovated in the last 20 years?
  • game & watch
  • We’ve cheapened the word. All we’ve been doing is putting twists on traditional concepts. Wii Remote, Kinect Controller, Playstation Move are all just slight shifts.
  • emergent behaviors occur when players deviate from a set of rules. eve online. the more open to interpretation the rules, the more open the game, the more emergent behavior happens
  • Emergent behavior allows player investment, makes people game developers Same as cheating
  • Rousseau said (paraphrasing) that by participating in decision making makes people feel like they are a part of their community.
  • games are the only piece of culture that have had so many barriers to entry in a time when people are becoming more consumers than creators, we have an opportunity to blur the lines between creation and consumption to enable people to participate in the making of culture
  • Open source hardware allows us to create and use different ways to engage with games It allows hackers and developers to create new and exciting ways for emergent behavior to develop It gives the player ownership of the game and engages them in the creative process while making the game more interesting Check out Rules of Play, read Make Magazine, browse a shop like SparkFun or Adafruit, join a local Makerspace, participate in the discussion
  • Oshw games

    1. 1. Games and Culture
    2. 2. Open Source Games and Open Culture
    3. 3. OSHW (Overly Slanderous and Hairy Walrus)
    4. 4. Open Source Hardware
    5. 5. Stagnation
    6. 6. Large Corporations Are Risk Averse
    7. 7. “Innovation” and Innovation
    8. 8. Development
    9. 9. Interaction
    10. 10. Emergent Behavior
    11. 11. Players as producers
    12. 12. Participatory Democracy
    13. 13. Creation of Culture
    14. 14. OSHW Can Change Games

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