Leveraging Bite-Sized Video for Learning (COMO 2011)

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  • Why Use BS Video:Provide a simple overview of often complex topicsDemonstrate a procedureReinforce established best practicesPurposes:Standalone videoContextual help onlineSnippet for an e-learning (self-paced module or shared live through a webconferencing platform like WebEx)
  • Today we’re looking at live action because it can give you the most flexibility in teaching via video, but it is also perhaps the most complex because of the variables involved.
  • Leveraging Bite-Sized Video for Learning (COMO 2011)

    1. 1. Leveraging Bite-Size Video for Learning<br />Keith Schuermann, MLIS<br />Jay Turner, GPLS<br />
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    7. 7. Three Production Stages<br /><ul><li> Pre-Production
    8. 8. On The Set
    9. 9. Post-Production</li></li></ul><li>Stage 1: Pre-Production<br /><ul><li> Pitch  Script (get it approved!)
    10. 10. Script  Shot Sheet, including</li></ul> angles/movements<br /><ul><li> Shot Sheet  Storyboards </li></li></ul><li>Script Example<br />
    11. 11. Shot Sheet Example<br />
    12. 12. Storyboard Example<br />
    13. 13. Framing the Shot<br />Determines how much we’re sharing <br />about our character and the setting<br />Extreme Long Shot<br />Long Shot<br />Medium Shot<br />Close Up<br />Extreme Close Up<br />
    14. 14. Extreme Long Shot<br />Establishes<br />Setting<br />+<br />Emphasizes<br />Surroundings<br />
    15. 15. Long Shot<br />Introduces <br />Life-Sized<br />Characters <br />In Their Environment<br />
    16. 16. Medium Shot<br />Used for Dialogue/Character Development<br />
    17. 17. Alt. Medium Shot<br />Over-the-shoulder, to emphasize character’s connection with another<br />
    18. 18. Close Up<br />Magnifies Personal Connection<br />
    19. 19. Extreme Close Up<br />High Drama but Artificial – Watch Focus<br />
    20. 20. Shot Angles<br />The Relationship Between Camera & Subject <br />More Extreme = More Symbolic/Heavy-Handed<br />Bird’s Eye View<br />High Angle<br />Eye Level<br />Low Angle<br />Oblique/Canted<br />
    21. 21. Bird’s Eye View<br />Godlike Position<br />+<br />Characters <br />Insignificant<br />
    22. 22. High Angle<br />Setting<br />Emphasized <br />+<br />Characters<br />Diminished<br />
    23. 23. Eye Level<br />Most Common<br />Angle<br />Often as P.O.V.<br />with <br />Reaction Shot<br />
    24. 24. Low Angle<br />Taller, Dominant<br />Character<br />Actions Quicker<br />Powerless, Insecure<br />Audience<br />
    25. 25. Oblique/Canted<br />Suggests<br />Instability, Disorientation<br />Often a<br />P.O.V.<br />
    26. 26. Stage 2: On The “Set”<br />5 Major Elements of Production:<br />Direction<br />Blocking the Scene<br />Lighting<br />Continuity<br />Sound<br />
    27. 27. Director<br />You! And there can only be one!!! <br />Make sure your actors know:<br />Who they are<br />Who they are talking to<br />What they want<br />
    28. 28. Blocking the Scene<br />Before shooting, you should:<br />Find beginning camera location, and place actors at marks<br />Let actors perform as they wish, then make suggestions<br />Be flexible – allow for improvisation<br />Actors must “do” rather than “say”<br />Rehearse until all parties are ready<br />
    29. 29. Lighting the Scene<br />Do test shots, with a human subject, at the same time and location as your live production. <br />Avoid the following common mistakes:<br />Shooting directly into a light or getting flares <br />Shooting scenes where everything’s lit except for your talent <br />Needing more light – a little goes a long way with video<br />Harsh shadows – use fill if necessary<br />
    30. 30. Examples of Poor Lighting<br />
    31. 31. Sound<br />Be aware that built-in camera mics may not provide adequate audio. Monitor with headphones, and remember audio can be added. <br />Also, watch out for:<br />Background noise/music<br />Outdoor wind<br />Camera operation noise<br />
    32. 32. Continuity<br />Keep your scene’s elements consistent, <br />to avoid continuity errors<br />
    33. 33. Practice Time!<br />
    34. 34. How NOT to Act During a Fire Drill<br />Your organization recently conducted a fire drill, with less than optimal results. The charge of your team is to create a short video that will reinforce good drill behavior, and eliminate the bad. <br />
    35. 35. Stage 3: Post-Production<br />Four Basic Steps:<br />View rushes, labeling shots in line with shot #’s from Shot Sheet<br />Edit visuals. Avoid double actions and jump cutting.<br />Edit the audio. Add music, sound effects, and dialogue if audio is poor.<br />Show rough cut to at least 2 other people. Be open and flexible to suggestions.<br />
    36. 36. Release Day!!<br />Consider YouTube or Vimeo<br />for uploading. <br />Remember, file size may be<br />large, and will need <br />adequate storage space.<br />
    37. 37. Helpful Links:<br />Internet Archive – great source for stock sound effects and music<br />http://www.archive.org/<br />Indie Filmmaking – tips and tricks for amateurs<br />http://www.indie-film-making.com/<br />

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