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IGDA NL Sci-Fi on the Rock Game Developer's Jam 2013
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IGDA NL Sci-Fi on the Rock Game Developer's Jam 2013

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  • 1. IGDA NEWFOUNDLANDSCI-FI ON THE ROCKGame Developer’s Jam 20135:00 pm Friday, April 26th – 5:00 pm Sunday, April 28th, 2013At Sci-fi on the Rock 7Trinity Board RoomHoliday InnSt. John’s, NL
  • 2. SPONSORED BY:Video Game Design Program
  • 3. What Is A Game Jam? A game jam is an organized 48 hour event for rapidly prototyping game designs
  • 4. What Is A Game Jam? For this Game Jam, an overall game theme is announced a fortnight prior to the event Games are designed by small teams around each team’s interpretation of the given theme Playable prototypes are rapidly designed, developed, tested, and iterated
  • 5. The theme for this event is
  • 6. Original Content Upon popular request, this game jam will focus on creating original assets such as art and audio
  • 7. Benefits Of Game Jams Inspires individuals to innovate Indie game developers can develop and present ideas without publisher restrictions Exposes game developer hobbyists to an opportunity for collaboration
  • 8. How Do I Participate? Join the IGDA Newfoundland Facebook group for details and updates on the event Register for the event by attending the event in the Facebook group
  • 9. How Do I Participate? As an individual  You are welcome to show up and team up with other people at the start of the event. You may be a “floater” , see who wants your help during the jam.  However, you are encouraged to network on the IGDA Newfoundland Facebook group page beforehand to meet other participants who are also looking for team mates.  Describe your skill set and what you have to offer to a game development team such as art, design, testing, programming, scripting, or audio.
  • 10. How Do I Participate?Teams  It is suggested to form teams beforehand but not necessary  Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
  • 11. What Should I Bring A laptop (or desktop computer and display) with game development software Headphones Graph paper, index cards Pencils, markers, ruler Small white board with dry erase markers Outside snacks and beverages are usually not allowed in the Trinity board room due to hotel restrictions, you may want to bring snacks for breaks taken outside of the board room
  • 12. Development ToolsUse whatever development tools you feel comfortable withLinks to games engines and development tools that have free versions:Game Engines Game Maker: http://yoyogames.com/ Game Salad: http://gamesalad.com/creator Unity: http://unity3d.com/unity/ Unreal: http://www.udk.com/
  • 13. Development ToolsUse whatever development tools you feel comfortable withLinks to games engines and development tools that have free versions:Art Gimp: http://www.gimp.org/downloads/ Blender: http://www.blender.org/Audio Audacity: http://audacity.sourceforge.net/ *You are responsible for using software licenses legally and appropriately for development
  • 14. The Game Preproduction Process  Preproduction can start as soon as the game jam theme is announced on April 12 at 5:00 pm on the Facebook group
  • 15. Suggested Steps for thePreproduction Process1. Brainstorming  Collaborate with your team  Make a list of possible ideas  Consider scrapping the first 3 ideas and the obvious ideas
  • 16. Suggested Steps for thePreproduction Process2. Research  Search the internet for similar games to avoid repetition  Search for game play and art references
  • 17. Suggested Steps for thePreproduction Process3. Consider scope  Plan for a smaller scope than you think you will have the time for  Consider the skills and limitations of your team and the development tools  Cut non essential features
  • 18. Suggested Steps for thePreproduction Process4. Sketches  Concept art  Flowcharts  Level designs
  • 19. Suggested Steps for thePreproduction Process 5. Write a Game Design Document to describe and organize ideas and game mechanics
  • 20. Suggested Steps For ThePreproduction Process6. Early prototypes  Use placeholder graphics  Don’t fall in love with any idea or feature  Be prepared to kill the whole idea or beloved features  Have a back up version of your idea in case another team has the same game idea  Consider starting over if it’s not working out
  • 21. The Game Production Process Production of the game starts at the event on Friday April 26th at 5:00 pm in the Trinity Board Room at Sci-Fi on the Rock You are expected to wait until this time to start actual production
  • 22. Suggested Steps For The Production Process1. Emphasize meaningful game play (or fun) over polish  Focus on one new concept  Make game play fun in the first 15 seconds  Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story  Use audio to create mood and for efficient and effective in-game feed backThe team can always decide to turn the game into an ongoing project and continue to develop the game beyond the jam
  • 23. Suggested Steps For The Production Process2. Play test early and often  Play test often for usability, functionality, and balance  Expect many rounds of feedback and iteration
  • 24. Suggested Steps For TheProduction Process3. Keep the player in mind  Games are made to be played  Observe play tester reactions  Do they understand what to do?  Make note of facial expressions and when they happen:  Joy  Frustration
  • 25. Suggested Steps For TheProduction Process4. Plan on taking breaks to eat, sleep, and shower  The Game Jam will be closed from approximately 1:30am – 7:00 am  No one is allowed to stay overnight in the game jam room  Tiredness often causes diminishing returns and bugs  When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
  • 26. Presentation Games will be presented to the Sci-Fi on the Rock conference attendees on Sunday April 28th from 5:00pm – 6:00 pm in the Larson Room Invite your friends and family to the presentation Janice Hertel and Keith Makse will introduce the game jam, show some images from the event, and briefly explain the process to the audience Teams will then have a chance to present a brief live demo of their game
  • 27. Who Owns The Work? You and your team mates retain rights and ownership of your own work You are responsible for:  Using software licenses legally and appropriately for development  Creating original assets for your game or using assets according to their legal use agreements  Documenting and including all team mates in the credits
  • 28. Who Owns The Work? Basically, your team is responsible for working out the details amongst yourselves Intellectual property link for reference:http://archives.igda.org/ipr/IGDA_IPRights_Whi tePaper.pdfIf you have trouble with this link byclicking on it, please type it in toyour browser.
  • 29. http://www.scifiontherock.com/ Each game jammer will need to purchase a weekend conference pass for $40.00 Enjoy the conference too! It starts at 2:00pm on Friday April 26th Please check on the Sci-Fi on the Rock 7 website for info
  • 30. Thanks!We look forward to an awesome event!Contact: Join the Facebook groupIGDA Newfoundland