Your SlideShare is downloading. ×
Atlanti-Con2 Game Developer's Jam 2013
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Atlanti-Con2 Game Developer's Jam 2013

573
views

Published on

Info about the event

Info about the event


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
573
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. ATLANTI-CON 2 GAME DEVELOPER’S JAM 4:00pm Friday September 27, 2013 through 6:00 pm Sunday September 29, 2013 Room AS 383 Arts & Science Building Extension MUN Grenfell Campus Corner Brook, NL
  • 2. ATLANTI-CON 2 GAME DEVELOPER’S JAM Sponsored by: The Video Game Design program at the College of the North Atlantic ATLANTI-CON 2 IGDA Newfoundland
  • 3. Location Arts & Science Building Extension MUN Grenfell Campus Corner Brook, NL
  • 4. Location Room AS383 Room AS383 Third Floor Arts & Science Building Extension
  • 5. Parking Parking on campus may be limited. For parking info visit: http://www.swgc.mun.ca/facilities/campus- enforcement/Pages/campus-maps.aspx
  • 6. Game Jam Schedule Friday, September 27  3:00 pm – 4:00 pm – Set up roomAS383  4:00 pm – 12:00 midnight - Game Jam – AS383 Saturday, September 28  8:00 am – 12:00 midnight - Game Jam– AS383 Sunday, September 29  8:00 am – 4:00 pm - Game Jam– AS383  4:00 pm – 5:00 pm – Clean up roomAS383 and break down equipment – Set up roomAS2026 for the presentation  5:00 pm – 5:50 pm – Game Jam Presentation – AS2026
  • 7. What Is A Game Jam?  A game jam is an organized 48 hour event for rapidly prototyping game designs
  • 8. What Is A Game Jam?  For this Game Jam, an overall game theme is announced a fortnight prior to the event  Games are designed by small teams around each team’s interpretation of the given theme  Playable prototypes are rapidly designed, developed, tested, and iterated
  • 9. The theme for this event is: Optional Modifiers • Newfoundland • Speed • Stealth
  • 10. Original Content  Upon popular request, this game jam will focus on creating original art assets  Audio may be original or royalty free, please respect copyrights and licenses
  • 11. Benefits Of Game Jams  Inspires individuals to innovate  Indie game developers can develop and present ideas without publisher restrictions  Exposes game developer hobbyists to an opportunity for collaboration
  • 12. How Do I Participate?  Join the ATLANTI-CON Game Developer Jam Facebook group for registration details and updates on the event  Register for the Atlanti-con Game Developer Jam event by accepting the invitation on Facebook
  • 13. www.atlanti-con.com  Each game jammer will need to purchase a weekend conference pass  Please check on the Atlanti-con website for registration, travel and accommodations info  http://www.atlanti-con.com/default.aspx
  • 14. How Do I Participate? As an individual  You are welcome to show up and team up with other people at the start of the event. You may be a “floater” , see who wants your help during the jam.  However, you are encouraged to network on the Facebook group page beforehand to meet other participants who are also looking for team mates.  Describe your skill set and what you have to offer to a game development team such as art, design, testing, programming, scripting, or audio.
  • 15. How Do I Participate? Teams  It is suggested, but not necessary, to form teams beforehand  Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
  • 16. What should I bring for developing video games? Suggested Items  A laptop (or desktop computer and display) with game development software  Headphones  Graph paper, index cards  Pencils, markers, ruler  Small white board with dry erase markers  Snacks and beverages
  • 17. Development Tools Use whatever development tools you feel comfortable with Links to game engines that have free versions: Game Engines  Game Maker: http://yoyogames.com/  Game Salad: http://gamesalad.com/creator  Unity: http://unity3d.com/unity/  Unreal: http://www.udk.com/
  • 18. Development Tools Use whatever development tools you feel comfortable with Links to development tools that have free versions: Art  Gimp: http://www.gimp.org/downloads/  Blender: http://www.blender.org/ Audio  Audacity: http://audacity.sourceforge.net/ *You are responsible for using software licenses legally and appropriately for development
  • 19. The Game Preproduction Process  Preproduction can start as soon as the game jam theme is announced on September 13 at 4:00 pm on the Facebook group
  • 20. Suggested Steps for the Preproduction Process 1. Brainstorming  Collaborate with your team  Make a list of possible ideas  Consider scrapping the first 3 ideas and the obvious ideas to spawn more creativity
  • 21. 2. Research  Search the internet for similar games to avoid repetition  Search for game play and art references, but use original work in the game Suggested Steps for the Preproduction Process
  • 22. Suggested Steps for the Preproduction Process 3. Consider scope  Plan for a smaller scope than you think you will have the time for  Consider the skills and limitations of your team and the development tools  Cut non essential features
  • 23. Suggested Steps for the Preproduction Process 4. Sketches  Concept art  Flowcharts  Level designs
  • 24. Suggested Steps for the Preproduction Process 5.Write a Game Design Document to describe and organize ideas and elements such as story, concept art, and game mechanics
  • 25. Suggested Steps For The Preproduction Process 6. Early prototypes  Use placeholder graphics  Don’t fall in love with any idea or feature  Be prepared to change the whole idea or beloved features  Have a back up version of your idea in case another team has the same game idea  Consider starting over if it’s not working out
  • 26. The Game Production Process  Production of the game starts at the event on Friday September 27th at 4:00 pm in the Sciences room AS 383 at Atlanti-con 2  You are expected to wait until this time to start actual production
  • 27. Suggested Steps For The Production Process 1. Emphasize meaningful game play (or fun) over polish  Focus on one concept  Make game play fun in the first 15 seconds  Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story  Use audio to create mood and for efficient and effective in-game feed back The team can always decide to turn the game into an ongoing project and continue to polish the game beyond the jam
  • 28. Suggested Steps For The Production Process 2. Play test early and often  Play test often for usability, functionality, and balance  Expect many rounds of feedback and iteration  Ask a member of another team to play test your game
  • 29. Suggested Steps For The Production Process 3. Keep the player in mind  Games are made to be played  Observe play tester reactions  Do they understand what to do?  Make note of facial expressions and when they happen:  Joy  Frustration
  • 30. Suggested Steps For The Production Process 4. Plan on taking breaks to eat, sleep, and shower  The Game Jam room will be closed from 12:00 am – 8:00 am  Tiredness often causes diminishing returns and bugs  When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
  • 31. Presentation  Games will be presented to the Atlanti-con 2 crowd prior to the closing ceremonies on Sunday Sept. 29th from 5:00pm – 5:50 pm in the RodgerYoung room, AS2026.  Teams will have a chance to present a brief live demo of their game  Please invite your friends and family to see the presentation!
  • 32. Who Owns The Work?  You and your team mates retain rights and ownership of your own work  You are responsible for:  Using software licenses legally and appropriately for development  Creating original assets for your game and using assets such as royalty free audio clips according to their legal use agreements  Documenting and including all team mates in the credits
  • 33. Who Owns The Work?  Basically, your team is responsible for working out the details amongst yourselves  Intellectual property link for reference: http://archives.igda.org/ipr/IGDA_IPRights_Whi tePaper.pdf If you have trouble with this link by clicking on it, please type it in to your browser.
  • 34. Video from past events: Atlanti-con 1 Game Jam http://www.youtube.com/watch?v=y5rm0l8pc98
  • 35. Video from past events: Sci-Fi on the Rock Game Jam http://www.youtube.com/watch?v=sxHVllQm-fM&list=PL96EBC5AD512B0834
  • 36. Thanks We look forward to an awesome event! Contact: Join the Facebook group ATLANTI-CON Game Developer Jam Message Janice through Facebook with any questions.