Atlanti-Con2 Game Developer's Jam 2013


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Atlanti-Con2 Game Developer's Jam 2013

  1. 1. ATLANTI-CON 2 GAME DEVELOPER’S JAM 4:00pm Friday September 27, 2013 through 6:00 pm Sunday September 29, 2013 Room AS 383 Arts & Science Building Extension MUN Grenfell Campus Corner Brook, NL
  2. 2. ATLANTI-CON 2 GAME DEVELOPER’S JAM Sponsored by: The Video Game Design program at the College of the North Atlantic ATLANTI-CON 2 IGDA Newfoundland
  3. 3. Location Arts & Science Building Extension MUN Grenfell Campus Corner Brook, NL
  4. 4. Location Room AS383 Room AS383 Third Floor Arts & Science Building Extension
  5. 5. Parking Parking on campus may be limited. For parking info visit: enforcement/Pages/campus-maps.aspx
  6. 6. Game Jam Schedule Friday, September 27  3:00 pm – 4:00 pm – Set up roomAS383  4:00 pm – 12:00 midnight - Game Jam – AS383 Saturday, September 28  8:00 am – 12:00 midnight - Game Jam– AS383 Sunday, September 29  8:00 am – 4:00 pm - Game Jam– AS383  4:00 pm – 5:00 pm – Clean up roomAS383 and break down equipment – Set up roomAS2026 for the presentation  5:00 pm – 5:50 pm – Game Jam Presentation – AS2026
  7. 7. What Is A Game Jam?  A game jam is an organized 48 hour event for rapidly prototyping game designs
  8. 8. What Is A Game Jam?  For this Game Jam, an overall game theme is announced a fortnight prior to the event  Games are designed by small teams around each team’s interpretation of the given theme  Playable prototypes are rapidly designed, developed, tested, and iterated
  9. 9. The theme for this event is: Optional Modifiers • Newfoundland • Speed • Stealth
  10. 10. Original Content  Upon popular request, this game jam will focus on creating original art assets  Audio may be original or royalty free, please respect copyrights and licenses
  11. 11. Benefits Of Game Jams  Inspires individuals to innovate  Indie game developers can develop and present ideas without publisher restrictions  Exposes game developer hobbyists to an opportunity for collaboration
  12. 12. How Do I Participate?  Join the ATLANTI-CON Game Developer Jam Facebook group for registration details and updates on the event  Register for the Atlanti-con Game Developer Jam event by accepting the invitation on Facebook
  13. 13.  Each game jammer will need to purchase a weekend conference pass  Please check on the Atlanti-con website for registration, travel and accommodations info 
  14. 14. How Do I Participate? As an individual  You are welcome to show up and team up with other people at the start of the event. You may be a “floater” , see who wants your help during the jam.  However, you are encouraged to network on the Facebook group page beforehand to meet other participants who are also looking for team mates.  Describe your skill set and what you have to offer to a game development team such as art, design, testing, programming, scripting, or audio.
  15. 15. How Do I Participate? Teams  It is suggested, but not necessary, to form teams beforehand  Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
  16. 16. What should I bring for developing video games? Suggested Items  A laptop (or desktop computer and display) with game development software  Headphones  Graph paper, index cards  Pencils, markers, ruler  Small white board with dry erase markers  Snacks and beverages
  17. 17. Development Tools Use whatever development tools you feel comfortable with Links to game engines that have free versions: Game Engines  Game Maker:  Game Salad:  Unity:  Unreal:
  18. 18. Development Tools Use whatever development tools you feel comfortable with Links to development tools that have free versions: Art  Gimp:  Blender: Audio  Audacity: *You are responsible for using software licenses legally and appropriately for development
  19. 19. The Game Preproduction Process  Preproduction can start as soon as the game jam theme is announced on September 13 at 4:00 pm on the Facebook group
  20. 20. Suggested Steps for the Preproduction Process 1. Brainstorming  Collaborate with your team  Make a list of possible ideas  Consider scrapping the first 3 ideas and the obvious ideas to spawn more creativity
  21. 21. 2. Research  Search the internet for similar games to avoid repetition  Search for game play and art references, but use original work in the game Suggested Steps for the Preproduction Process
  22. 22. Suggested Steps for the Preproduction Process 3. Consider scope  Plan for a smaller scope than you think you will have the time for  Consider the skills and limitations of your team and the development tools  Cut non essential features
  23. 23. Suggested Steps for the Preproduction Process 4. Sketches  Concept art  Flowcharts  Level designs
  24. 24. Suggested Steps for the Preproduction Process 5.Write a Game Design Document to describe and organize ideas and elements such as story, concept art, and game mechanics
  25. 25. Suggested Steps For The Preproduction Process 6. Early prototypes  Use placeholder graphics  Don’t fall in love with any idea or feature  Be prepared to change the whole idea or beloved features  Have a back up version of your idea in case another team has the same game idea  Consider starting over if it’s not working out
  26. 26. The Game Production Process  Production of the game starts at the event on Friday September 27th at 4:00 pm in the Sciences room AS 383 at Atlanti-con 2  You are expected to wait until this time to start actual production
  27. 27. Suggested Steps For The Production Process 1. Emphasize meaningful game play (or fun) over polish  Focus on one concept  Make game play fun in the first 15 seconds  Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story  Use audio to create mood and for efficient and effective in-game feed back The team can always decide to turn the game into an ongoing project and continue to polish the game beyond the jam
  28. 28. Suggested Steps For The Production Process 2. Play test early and often  Play test often for usability, functionality, and balance  Expect many rounds of feedback and iteration  Ask a member of another team to play test your game
  29. 29. Suggested Steps For The Production Process 3. Keep the player in mind  Games are made to be played  Observe play tester reactions  Do they understand what to do?  Make note of facial expressions and when they happen:  Joy  Frustration
  30. 30. Suggested Steps For The Production Process 4. Plan on taking breaks to eat, sleep, and shower  The Game Jam room will be closed from 12:00 am – 8:00 am  Tiredness often causes diminishing returns and bugs  When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
  31. 31. Presentation  Games will be presented to the Atlanti-con 2 crowd prior to the closing ceremonies on Sunday Sept. 29th from 5:00pm – 5:50 pm in the RodgerYoung room, AS2026.  Teams will have a chance to present a brief live demo of their game  Please invite your friends and family to see the presentation!
  32. 32. Who Owns The Work?  You and your team mates retain rights and ownership of your own work  You are responsible for:  Using software licenses legally and appropriately for development  Creating original assets for your game and using assets such as royalty free audio clips according to their legal use agreements  Documenting and including all team mates in the credits
  33. 33. Who Owns The Work?  Basically, your team is responsible for working out the details amongst yourselves  Intellectual property link for reference: tePaper.pdf If you have trouble with this link by clicking on it, please type it in to your browser.
  34. 34. Video from past events: Atlanti-con 1 Game Jam
  35. 35. Video from past events: Sci-Fi on the Rock Game Jam
  36. 36. Thanks We look forward to an awesome event! Contact: Join the Facebook group ATLANTI-CON Game Developer Jam Message Janice through Facebook with any questions.