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Communication Strategies of
Politeness and Impoliteness in
Online Team-Based Games
Janet Vong
Faculty Advisor: Mary Bucholtz
Department of Linguistics, UC Santa Barbara
Southern California Conference for Undergraduate Research (SCCUR)
Online Gaming Language
gertbek (Taric): why not take out ashe
Repriev3 (Shaco): it's called taunt
Repriev3 (Shaco): Retard
Communication
Politeness and Impoliteness Theories
• Face: the self-image of speakers in face-to-face interaction
• Politeness protects face (Brown & Levinson 1987)
• Impoliteness damages face by causing offense (Culpeper
2011)
In-game Chat box
Context
Non-verbal cues
Social conventions
Actions
Flaming in Online Gaming
• Flaming: using hostile language toward others
• Trolling: intentionally playing a character in a way that violates
the norms of the game
– Positive Trolling = humorous
– Negative Trolling = decreases fun for others
• Raging: expressing irritation at teammate(s)
• Negative trolling Raging
• How and why do team members use strategies of politeness
or impoliteness? What are the consequences of their choices?
• What are effective strategies of maintaining communication
without upsetting teammates?
Research Questions
2012 – #1 Multiplayer Online Battle Arena game
2011 – 4.2 million daily players; 32.5 million registered accounts
Playing LoL
Loading Screen
Rune Page
Dominion
5 vs. 5
20 minute game
Summoner’s Rift
5 vs. 5
30-40 minute game
Twisted Treeline
3 vs. 3
30 minute game
The 3 Maps in LoL
Summoner’s Rift Map
Pings
Nexus
Jungle
Bottom Lane
Middle Lane
Turret
Top Lane
River
White Box: Player’s
location on the map
Circles
Green-one’s own team
Red-enemy’s team
Minions
Green-one’s own team
Red-enemy’s team
Purple Team
(enemy’s team)
Blue Team
(one’s own team)
Bottom Lane
Top Lane
Middle Lane
4 females28 males 20 hours
Total: 32 Participants (Ages 18-25)
All participants were experienced and avid players
Data Collection
•Recording and coding of conversations within teams
•7 group interviews and 5 online survey interviews
Methods
Characteristics of in-game remarks
Scale of Politeness
Neutral Remarks
Mildly Impolite RemarksMildly Polite Remarks
Impolite Remarks
Polite Impolite
Polite Remarks
Neutral Remarks
• Imperatives
• Finding information
• Explanation
Mildly Impolite Remarks
• Using all caps for emphasis
• Asking "why" or saying ”(I) don't know why ...” when talking
about a teammate’s past action
Neutral and Mildly Impolite Remark
Example
• RizeAgainst1 starts with “don’t know why …” (mildly impolite)
to indicate that he is not satisfied with his teammates’
performance
• Repriev3 gives an explanation (neutral speech)
Impolite Remarks
• Using all caps
• Name calling
• Repeated and aggravated imperatives
• Flaming language
• Negative evaluations
Impolite Remark Example
• Repriev3 repeats a previous imperative, capitalizes two letters
in “omg” (‘oh my god’), and adds “so clueless” to show that he
is angry at his teammates
• Repreiv3 uses impolite markers when speaking to his
teammates
Discussion
Scale of Politeness
Neutral Remarks
Mildly Impolite RemarksMildly Polite Remarks
Impolite Remarks
Polite Impolite
Polite Remarks
Ordinary team communication
Creating positive or negative relationships
Sample Interview Questions
• What does trolling mean to you?
• What makes the game fun?
• Do you play “to win” or “to have fun?”
Key quotes
• Repriev3: Well like, everyone says, "good luck, have fun" in
the beginning. I just say that as a joke, “bad luck, don’t have
fun.” ... I guess it’s just me having fun with people. It’s fun to
see if you get a reaction out of it or not.
• RizeAgainst1: I don’t know, I used to rage a lot like back, like a
long of time. But overtime, I realized that the less you rage,
the more successful you are. Like, you don’t bring your
teammates down and stuff like that.
Discussion
• All players have different expectations and goals
• The definition of “fun” varies from player to player
Implications
• Education
– Potential disruptions in educational settings
• Psycho-therapy
– Work on group communication skills
• Gaming Companies
– Improve customer satisfaction
References
• Baron, Naomi. (2008). Always On: Language in an Online and Mobile World. New York, Oxford
University Press.
• Brown, Penelope, and Stephen Levinson. (1987). Politeness: Some Universals in Language
Usage. New York, Cambridge University Press.
• Crystal, David. (2011). Internet Linguistics. New York, Routledge.
• Culpeper, Jonathan. (2011). Impoliteness: Using Language to Cause Offence. Cambridge,
Cambridge University Press.
• Herring, Susan. (1994).“Politeness in computer culture: Why women thank and men flame.”
Cultural Performances: Proceedings of the Third Berkeley Women and Language Conference.
Berkeley: Berkeley Women and Language Group.
• Keating, Elizabeth, and Chiho Sunakawa. (2010). “Participation cues: Coordinating activity and
collaboration in complex online gaming worlds.” Language in Society 39(3): 331-356.
Questions?
Contact:
leagueoflegendsproject@gmail.com

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JanetVong_SCCUR

  • 1. Communication Strategies of Politeness and Impoliteness in Online Team-Based Games Janet Vong Faculty Advisor: Mary Bucholtz Department of Linguistics, UC Santa Barbara Southern California Conference for Undergraduate Research (SCCUR)
  • 2. Online Gaming Language gertbek (Taric): why not take out ashe Repriev3 (Shaco): it's called taunt Repriev3 (Shaco): Retard
  • 4. Politeness and Impoliteness Theories • Face: the self-image of speakers in face-to-face interaction • Politeness protects face (Brown & Levinson 1987) • Impoliteness damages face by causing offense (Culpeper 2011)
  • 5. In-game Chat box Context Non-verbal cues Social conventions Actions
  • 6. Flaming in Online Gaming • Flaming: using hostile language toward others • Trolling: intentionally playing a character in a way that violates the norms of the game – Positive Trolling = humorous – Negative Trolling = decreases fun for others • Raging: expressing irritation at teammate(s) • Negative trolling Raging
  • 7. • How and why do team members use strategies of politeness or impoliteness? What are the consequences of their choices? • What are effective strategies of maintaining communication without upsetting teammates? Research Questions
  • 8. 2012 – #1 Multiplayer Online Battle Arena game 2011 – 4.2 million daily players; 32.5 million registered accounts
  • 11. Dominion 5 vs. 5 20 minute game Summoner’s Rift 5 vs. 5 30-40 minute game Twisted Treeline 3 vs. 3 30 minute game The 3 Maps in LoL
  • 12. Summoner’s Rift Map Pings Nexus Jungle Bottom Lane Middle Lane Turret Top Lane River White Box: Player’s location on the map Circles Green-one’s own team Red-enemy’s team Minions Green-one’s own team Red-enemy’s team Purple Team (enemy’s team) Blue Team (one’s own team) Bottom Lane Top Lane Middle Lane
  • 13. 4 females28 males 20 hours Total: 32 Participants (Ages 18-25) All participants were experienced and avid players Data Collection •Recording and coding of conversations within teams •7 group interviews and 5 online survey interviews Methods
  • 14. Characteristics of in-game remarks Scale of Politeness Neutral Remarks Mildly Impolite RemarksMildly Polite Remarks Impolite Remarks Polite Impolite Polite Remarks
  • 15. Neutral Remarks • Imperatives • Finding information • Explanation
  • 16. Mildly Impolite Remarks • Using all caps for emphasis • Asking "why" or saying ”(I) don't know why ...” when talking about a teammate’s past action
  • 17. Neutral and Mildly Impolite Remark Example • RizeAgainst1 starts with “don’t know why …” (mildly impolite) to indicate that he is not satisfied with his teammates’ performance • Repriev3 gives an explanation (neutral speech)
  • 18. Impolite Remarks • Using all caps • Name calling • Repeated and aggravated imperatives • Flaming language • Negative evaluations
  • 19. Impolite Remark Example • Repriev3 repeats a previous imperative, capitalizes two letters in “omg” (‘oh my god’), and adds “so clueless” to show that he is angry at his teammates • Repreiv3 uses impolite markers when speaking to his teammates
  • 20. Discussion Scale of Politeness Neutral Remarks Mildly Impolite RemarksMildly Polite Remarks Impolite Remarks Polite Impolite Polite Remarks Ordinary team communication Creating positive or negative relationships
  • 21. Sample Interview Questions • What does trolling mean to you? • What makes the game fun? • Do you play “to win” or “to have fun?”
  • 22. Key quotes • Repriev3: Well like, everyone says, "good luck, have fun" in the beginning. I just say that as a joke, “bad luck, don’t have fun.” ... I guess it’s just me having fun with people. It’s fun to see if you get a reaction out of it or not. • RizeAgainst1: I don’t know, I used to rage a lot like back, like a long of time. But overtime, I realized that the less you rage, the more successful you are. Like, you don’t bring your teammates down and stuff like that.
  • 23. Discussion • All players have different expectations and goals • The definition of “fun” varies from player to player
  • 24. Implications • Education – Potential disruptions in educational settings • Psycho-therapy – Work on group communication skills • Gaming Companies – Improve customer satisfaction
  • 25. References • Baron, Naomi. (2008). Always On: Language in an Online and Mobile World. New York, Oxford University Press. • Brown, Penelope, and Stephen Levinson. (1987). Politeness: Some Universals in Language Usage. New York, Cambridge University Press. • Crystal, David. (2011). Internet Linguistics. New York, Routledge. • Culpeper, Jonathan. (2011). Impoliteness: Using Language to Cause Offence. Cambridge, Cambridge University Press. • Herring, Susan. (1994).“Politeness in computer culture: Why women thank and men flame.” Cultural Performances: Proceedings of the Third Berkeley Women and Language Conference. Berkeley: Berkeley Women and Language Group. • Keating, Elizabeth, and Chiho Sunakawa. (2010). “Participation cues: Coordinating activity and collaboration in complex online gaming worlds.” Language in Society 39(3): 331-356.

Editor's Notes

  1. Short clip? More bullet points next to imagesl fewer slides; present road map? Poll; explain my background – never played games- -interested in how people speak online- curious why this happens n Originally interested in online chatting – but it was difficult in collecting data… collecting data from online gamers was more feesible plan
  2. Introduction: Relation to FTF interaction Online Chatting/ Mobile chatting Similarities: Flaming aka trolling/raging
  3. Communicate through controlling character’s action and chatting
  4. Flaming represents trolling and raging in online games
  5. League of Legends In 2010 – 6.6 hours/week (OnlineMBA) In 2011 – over 1.4 million logged in Relationship to world of warcraft
  6. Each team has its own lanes (top, middle, bottom), turrets (towers), and nexus Procedure: Players separate into lanes and try to enter the enemy’s territory to destroy their turrets and nexus, while gathering gold from “minion” characters Goal: to destroy the enemy team's nexus
  7. Polite: Compliments Apologizing Affective language Positive evaluations Smiley emoticons Saying "please” and "thank you” Mildly polite: Expressing care/concern Suggestions Asking before acting Smiley emoticons Neutral: Imperatives Finding information
  8. Polite: Compliments Apologizing Affective language Positive evaluations Smiley emoticons Saying "please” and "thank you” Mildly polite: Expressing care/concern Suggestions Asking before acting Smiley emoticons Neutral: Imperatives Finding information
  9. Start of understanding human interaction in digital words Amazing how studying text using the linguistic methodology can show meaningful results Give conclusion!