Story boarding
Upcoming SlideShare
Loading in...5
×
 

Story boarding

on

  • 3,157 views

 

Statistics

Views

Total Views
3,157
Views on SlideShare
3,132
Embed Views
25

Actions

Likes
1
Downloads
190
Comments
0

2 Embeds 25

http://www.weebly.com 17
http://woodhilllearningcommons.weebly.com 8

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Story boarding Story boarding Presentation Transcript

  • a storyboard How to plan and make
    • A storyboard is a creative tool used in the media pre-production of games as well as films.
    • Storyboarding is part of the creative visualisation process.
    • It enables the filmmaker to plan visual sequences before committing to the expense of production.
    • It is used to develop and express visual style and share it with the production team.
    • It is a key planning tool in working out the production design, the shooting script, how the film or game is to be constructed and is a vital document in post production.
    Many creative professionals prefer to start work with visual sequences before a written script is produced.
    • For a film a storyboard provides information on:
      • props, costume and performance
      • location requirements and mise-en-scène generally
      • framing, camera angles, camera movement
      • lighting.
    • A storyboard is used to:
      • develop the shooting script
      • work out the most efficient use of time, location and resources during the acquisition phase
      • plan sound recording
      • plan CGI requirements
      • provide a reference for maintaining continuity.
    • The storyboard, shooting script, field footage notes, log sheets and the editor’s notes all link up using:
      • scene numbers
      • shot numbers
      • take numbers.
    • In post production, the storyboard provides the editor with a visual reference to the original production idea.
    • Can’t draw?
    • Even stick drawings can be useful.
    • Mobile phone camera pictures are great!
    • Use jointed toy figures or models.
    • Try using screen grabs from the Sims.
    • Cut out images from magazines if you can get the framing right.
    • Plan to give your shots depth – think about what is in the foreground and the background.
    • Think about light and shade and colour.
    Sketch images in the frames on the left. Provide more information about camera movement and the action in each frame here. And do not forget to describe the sound too!
    • BIG CLOSE UP (BCU): The audience only sees details of the subject. The subject more than fills the screen
    • CLOSE UP (CU): A short range of distance between the camera and the subject. The subject fills the screen
    • MEDIUM CLOSE UP (MCU): Slightly wider than CU
    • MID SHOT (MS): A wider shot that shows the subject in some context
    • LONG SHOT (LS) OR WIDE: The widest shot of all using a long range of distance between the camera and the subject. Shows the entire setting.
    Describe the framing Use the right language, then everyone understands!
    • Some additional shot descriptions
    • POINT OF VIEW (POV):
    • A shot which is understood to be seen from the point of view of a character within the scene
    • REACTION SHOT:
    • A shot of someone looking off screen, possibly linking to a POV
    • A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue
  • Use the right language, then everyone understands! Describe the camera angles. LOW ANGLE: A camera angle which looks up at its subject. HIGH ANGLE: A camera angle which looks down on its subject. Describe camera movements. Use arrows to show this as well. PAN: A steady, sweeping right to left or left to right movement from one point in a scene to another. TILT: Using a camera on a tripod, the camera moves up or down to follow the action. ZOOM: Use of the camera lens to move closely towards or away from the subject. Use arrows to show action on screen!
    • Other essential information:
    • Describe the time of day, interior/exterior and location.
    • Summarise action.
    • Describe sound, for example, music, effects, atmosphere.
    • Give key dialogue lines.
    Use the right language, then everyone understands! DISSOLVE: A transition between two shots where one shot fades away and simultaneously another shot fades in. Often indicates passing of time
    • FADE: A transition from a shot to black where the image gradually becomes darker is a fade out . This often indicates the end of an action. Fade in is where the image gradually becomes brighter and clearer. This often indicates a new action starting
    • WIPE: A transition from one shot to the next using a line or shape, for example, a part of a building or a body or vehicle.
    Describe transitions between shots.
  • Here is an example from a short student film exercise: The Message. Notice that it is missing the shot numbers and there is little visual information or notes about background/mise-en-scène. Thus, it is not very helpful to the editor or camera! However, it did help the director visualise the sequence and the key visual elements!
    • Lots of professional examples and more tips on the web:
    • Acting with a Pencil - Storyboarding your Movie
      • Tutorial, tips and links
    • Lesson:Thumbnail Storyboard
      • Tutorial and examples
    • The Storyboard Artist
      • Josh Sheppard – professional storyboard artist
    • Twister storyboards
      • Feature film promotional site with storyboard samples
    • Border Post - A film by Rajko Grlic - storyboard
      • Feature film promotional site with storyboard samples