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A Thing of Beauty is a Stout Green Toy

by James Wallis on Nov 04, 2008

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A talk by James Wallis on games, innovation and three alert peas, given at Playful 08 in London (31st October)

A talk by James Wallis on games, innovation and three alert peas, given at Playful 08 in London (31st October)

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  • hribek hribek tetris WAS inpired by another game http://vadim.oversigma.com/Tetris.htm ;)
    [quote]
    A few months after we started working together, Pajitnov came up with the Tetris idea. Before we met he had a computer game called Genetic Engineering. In that game the player had to move the 4-square pieces (tetramino) around the screen using cursor keys. The player could assemble various shapes. I don't remember the exact objective of that game, but it seemed rather dull.

    At one of our meetings Pajitnov told Pavlovsky and me about his new idea of tetramino falling into a rectangular glass and piling up at the bottom. He believed the game might be successful. Shortly after discussing the idea Pajitnov made a prototype for Electronica 60, then I ported it to the PC using our development system. Pajitnov and I kept adding features to the program for a couple of years.
    [/quote]
    --- hribek
    3 years ago Reply
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  • JamesWallis James Wallis , Director at Hypergame Ltd Thanks for your comment. As the author and publisher of The Extraordinary Adventures of Baron Munchausen, arguably the first 'indie' RPG, I'm well aware of the movement and its potential. However, they don't sell. The vast majority of tabletop roleplayers don't know about them and don't care. And I'd argue that D&D4e's novelties come from indie design; I'd say they come from the influence of Robin D Laws, and wanting to sell miniatures. 3 years ago Reply
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A Thing of Beauty is a Stout Green Toy — Presentation Transcript