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The information age has brought with it new educational challenges never before seen. As educators fight to stay current and meet the needs of a new generation there seems to be a plethora of "new and improved" educational techniques, practices, and mediums all claiming to meet the needs of 21st Century students. This study takes a closer look at one such medium; a popular video game genre that has achieved wide commercial success, Massive Multiplayer Online Role Playing Games (MMORPG, MMOG, or MMO). Is there any evidence that suggests MMO video game technology possesses the key elements needed to meet the educational demands of today's youth?