Future weapon v8b2 feb
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Weapon training and design

Weapon training and design

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  • Key questions to set Combat Qualification standards are: <br /> Range: Where are probable targets/target values by missions? PhPk, training difficulty, & resource requirements significantly vary by range. Terrain inter-visibility distances, detectability, tactics, etc. drive requirements. <br /> Complexity: Array of equipment (weapons, sights, ammunition, etc.) and capabilities? Higher complexity means more time, ammunition, ranges, TADDS, etc. <br /> Resources: Available training resources (time, ammo, ranges, etc.)? <br />
  • Extra credit: Where do you aim if the shot is 45 degrees uphill? <br /> Distance a > distance b. But, the bullet only “sees” b. <br /> Therefore, a laser RF with an angle adjustment calculator function will give you b.You will aim lower because b &lt; a. <br />
  • http://www.actiontarget.com/mil_cat_shoothouses.html <br /> http://www.shoothouse.co.uk/ <br /> http://www.fatsinc.com/docs/shotthouse.pdf?phpMyAdmin=JFtD5HwZ-qY1iTQ7bQn1o85oDLb <br /> http://www.ballisticstech.com/index.cfm?fuseaction=trees.pageDetails&p=1099-116-1967 <br /> http://www.range-systems.com/ <br /> http://www.terrancorp.com/sacon/files/29palms/29plams.htm <br /> http://www.morton-hufcor-tactical.com/?gclid=CJ3XuYH-8p8CFRKiagodmkDIXQ <br /> http://www.aacblog.com/?p=5480 <br /> http://www.atsshoothouse.com/ <br />
  • The PUFE design goal is pure simplicity: <br /> 10 pound fuel-air explosive charge with a 33 foot lethal burst radius (entire unit= 10 pounds/the RPG missile weight is ten).  Possible variants by weight.  WP version?  Sensor to set burst height.  See RPG thermo-baric warhead. <br /> One-shot, pre-loaded launcher with adjustable angle of fire (with minimum angle lock-out) (Put a bubble level on the base).  Fired by cable-clacker like Claymore.   <br /> Optional ability to link launchers in a ganged array.   Most FOBs would probably put in a firing pit. <br /> Direct fire 105mm version (golf ball buckshot, WP, etc.).  No backblast; sited close to sandbags/earth berm.  Explore the shotgun diverter concept (creating a flat fan of buckshot) <br /> Advantages:  <br /> portable.  easy to handle & transport; easy to emplace & move.  air-droppable.  <br /> sited inside the perimeter so precludes tampering.  <br /> more efficient (fuel-air is very powerful ) (I used 10 pounds as the start point based on the existing RPG fuel-air warhead; obviously could be 5 pound or 15 pound versions).  Or use multiple 40mm fuel-air grenades, etc.  Also efficient in terms of workload.  Siting 55 gal drums 360 degrees around a FOB is lots of work vice simply setting the PUFE down.   <br /> re-settable?  Can&apos;t think of a good term.  But if you had 3 attacks on one night, once you fire the traditional buried fougasse gas drum, you&apos;ve shot your only load (hard to go forward to bury another ) (also true of the Claymore).  Vice the PUFFE, you just hook up another one.   Same for moving the PUFE to respond to an attack.   <br /> operator doesn&apos;t have to expose himself to fire to &apos;shoot.’ I suppose you could also launch those small &apos;gravel&apos; or &apos;button&apos; mines (submunitions) among and behind the enemy during the attack (timed deactivation of course).  Then the BG get injured/killed moving and withdrawing as well.  Like any similar weapon, then you have to not use around trees or uphill. <br /> Any concept has lots of issues to be worked.   There is no requirements document.   How loud would PUFE be?  What would the launch blast radius be?  Etc. <br />

Future weapon v8b2 feb Future weapon v8b2 feb Presentation Transcript

  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts A human-engineered weapon system of systems concept with improved lethality through systems design: weapon, sights, accessories, ammunition, equipment, targets, ranges, testing, and training. 1 v8b4
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts EXSUM: Can we increase combat lethality 5X? EXSUM: Can we increase combat lethality 5X? • • Combat is changing. ≈ 80% of today ’s asymmetric war’s enemy casualties are from small arms fire. Combat is changing. ≈ 80% of today ’s asymmetric war’s enemy casualties are from small arms fire. Force structure, force composition, etc. have changed and will change more. Force structure, force composition, etc. have changed and will change more. • • Technology is literally redefining what a “rifle” is. The future “rifle” can be seen as a Local Area Network Technology is literally redefining what a “rifle” is. The future “rifle” can be seen as a Local Area Network (LAN) with mission-relevant peripherals that will ‘communicate’ data vertically and horizontally. (LAN) with mission-relevant peripherals that will ‘communicate’ data vertically and horizontally. • • A human-engineered weapon fighting system using an integrated systems of systems design (weapon, A human-engineered weapon fighting system using an integrated systems of systems design (weapon, sights, ammunition, targets, ranges, testing, accessories/add-ons, and team-based training) can: sights, ammunition, targets, ranges, testing, accessories/add-ons, and team-based training) can:  Increase mission effectiveness.  Increase mission effectiveness.  Increase Soldier’s/Unit’s combat lethality (Ph/Pk).).  Increase Soldier’s/Unit’s combat lethality (Ph/Pk  Decrease fratricide.  Decrease fratricide.  Decrease accidental discharges.  Decrease accidental discharges. • • Defining how the Soldier, the Enemy, weapons, and equipment function together in combat is critical to Defining how the Soldier, the Enemy, weapons, and equipment function together in combat is critical to effective performance. Otherwise, unintended interactions can actually decrease performance. effective performance. Otherwise, unintended interactions can actually decrease performance. • • The following are broad concepts with illustrative images. The text and photos represent concepts and The following are broad concepts with illustrative images. The text and photos represent concepts and do not reflect official DOD/DA approvals or recommendations. The exact details must be determined by do not reflect official DOD/DA approvals or recommendations. The exact details must be determined by rigorous analysis and evidence-based field trials. rigorous analysis and evidence-based field trials. • • Dialogue is good. Dialogue is good. 2 2 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 2025-2035 Warrior Warfighting System 2025-2035 Warrior Warfighting System • •Background: The DePuy-Gorman-Kanner Training Revolution fundamentally changed Army training literally almost Background: The DePuy-Gorman-Kanner Training Revolution fundamentally changed Army training literally almost overnight (Tasks-Conditions-Standards; Soldier’s Manuals; MILES; After Action Reviews (AAR); Combat Training Centers overnight (Tasks-Conditions-Standards; Soldier’s Manuals; MILES; After Action Reviews (AAR); Combat Training Centers (CTC), ARTEPS, etc.). Those concepts and the resulting billions in investments have had an extraordinary impact on (CTC), ARTEPS, etc.). Those concepts and the resulting billions in investments have had an extraordinary impact on Soldier/unit performance, operations, lives, and national security. Soldier/unit performance, operations, lives, and national security. • •Tomorrow … Training Goes to War. The Warrior Warfighting System extends DePuy’s vision to define training Tomorrow … Training Goes to War. The Warrior Warfighting System extends DePuy’s vision to define training && training support as “weapons” (operational tools) organic to units. Each unit will have its own organic CTC capability by training support as “weapons” (operational tools) organic to units. Each unit will have its own organic CTC capability by level (squad through battle command) that deploys with the unit. level (squad through battle command) that deploys with the unit. The system elements are: The system elements are: –– Warfighting Centers (WFC) optimize Soldier-Unit integrated combat performance. The WFC will look like Combat Warfighting Centers (WFC) optimize Soldier-Unit integrated combat performance. The WFC will look like Combat Training Centers (CTC) and function more like living combat performance laboratories than “traditional schools.” The WFCs Training Centers (CTC) and function more like living combat performance laboratories than “traditional schools.” The WFCs (linked to unit CTCs): (linked to unit CTCs):  Define/train Soldier tasks in their collective context. E.g. train Soldier weapon marksmanship within Fire Team Define/train Soldier tasks in their collective context. E.g. train Soldier weapon marksmanship within Fire Team marksmanship and up. Or train the Fighting Position (foxhole) as part of the squad or platoon defensive perimeter. marksmanship and up. Or train the Fighting Position (foxhole) as part of the squad or platoon defensive perimeter.  Develop integrated Soldier-unit training strategies/schedules (a way) within ARFORGEN, METT-T, and resources. Develop integrated Soldier-unit training strategies/schedules (a way) within ARFORGEN, METT-T, and resources.  Develop vertically && horizontally integrated Training Aids, Ranges, Devices, Simulations, & Simulators (TARDSS) within Develop vertically horizontally integrated Training Aids, Ranges, Devices, Simulations, & Simulators (TARDSS) within those strategies prioritized by organic unit training capability, MOSQ, etc. across components. those strategies prioritized by organic unit training capability, MOSQ, etc. across components.  Analyze tactical issues and develop solutions/TTPs based on METT-T (e.g. best way to assault hedgerows, etc.) ICW Analyze tactical issues and develop solutions/TTPs based on METT-T (e.g. best way to assault hedgerows, etc.) ICW Center for Army Lessons Learned (CALL) and unit CTCs. Center for Army Lessons Learned (CALL) and unit CTCs.  Manned by Performance Developers (PD) who are cross-trained as human engineers, training developers, and combat Manned by Performance Developers (PD) who are cross-trained as human engineers, training developers, and combat developers. PDs rotate among TD, CD, and unit CTC jobs as part of their career development. developers. PDs rotate among TD, CD, and unit CTC jobs as part of their career development.  Graduation ENDEX is the relevant ARTEP/MTP by appropriate level. Graduation ENDEX is the relevant ARTEP/MTP by appropriate level. 3 3 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 2025-2035 Warrior Warfighting System (Cont.) 2025-2035 Warrior Warfighting System (Cont.) –– Central CTCs are joint organizations with permanent large-scale instrumented maneuver areas and assigned OPFOR. Central CTCs are joint organizations with permanent large-scale instrumented maneuver areas and assigned OPFOR.  Train/qualify BDE slices in scenario based, force-on-force exercises against aa dedicated OPFOR. Train/qualify BDE slices in scenario based, force-on-force exercises against dedicated OPFOR.  Conduct pre-deployment training during wartime. Conduct pre-deployment training during wartime.  Provide feedback to unit Chain of Command. Provide feedback to unit Chain of Command.  Tailor scenarios to real-time METT-T and Enemy TTP.  Tailor scenarios to real-time METT-T and Enemy TTP.  Gather LL to be distributed by CALL. Gather LL to be distributed by CALL. –– Unit CTCs are organic unit portable TARDSS resources that deploy with units (linked to WFCs and CALL). Unit CTCs are organic unit portable TARDSS resources that deploy with units (linked to WFCs and CALL).  Train/qualify Soldiers && units as teams within performance-oriented, METT-T scenario based, and force-on-force Train/qualify Soldiers units as teams within performance-oriented, METT-T scenario based, and force-on-force exercises by level (squad to battle command) (usually limited by ranges to company-level maneuver; higher staffs exercises by level (squad to battle command) (usually limited by ranges to company-level maneuver; higher staffs integrated with simulations). integrated with simulations).  Tailor WFC training strategies/schedules to real-time changing METT-T and Enemy TTP.  Tailor WFC training strategies/schedules to real-time changing METT-T and Enemy TTP.  Debug operational concepts and TTP. Debug operational concepts and TTP.  Provide combat mission rehearsal capability. Provide combat mission rehearsal capability.  Provide feedback to WFC, central CTCs, && CALL. Provide feedback to WFC, central CTCs, CALL. 4 4 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts We’ve been here before We’ve done this before We know how to do this well Effective Stress Inoculation Elements We have confidence in ourselves and our leaders Our team can win Human Learning, Performance, & Stress: Preparing Soldiers to Fight and Wi The traditional wisdom is that an “accurate rifle” (determined by firing it in a fixture) and “knowing how to shoot paper targets” translates into effective combat lethality. Moving while shooting at shooting and moving targets across terrain as part of a team under stress is a complex task that needs high levels of high-fidelity practice with human engineered tools. A total systems design approach can increase lethality by many factors while decreasing errors. Human brains and bodies function differently under stress. The proven way to prepare Soldiers to perform under stress is with high-fidelity practice (not artificial stressors like yelling or deprivation). Equally importantly, a piecemeal approach can easily result in negative learning where experiences can condition dangerous, often unconscious, bad habits. For example, do all enemy Soldiers immediately drop/die after one hit anywhere on their body? Yet, some training programs may unconsciously condition shooters to expect one shot kills. The only thing that counts are results. 5 5 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts WHY ARE ONLY 10% RIFLE ACES? Background: The WWII AF Ace study showed pilots needed 10 engagements to survive & become Aces. The AF created the Red Flag force-on-force air combat training to give pilots those 10 engagements before their first combat engagement. Similar Lessons Learned (LL) apply to shooting. • No high-fidelity maneuver & shoot-back acceptance testing & training. • ‘Spray & pray’ under stress. • Limited human engineering: examples: - Peep sight with 3 focus planes (outside of human eye capability). - Fixed rifle stock length: 14% of males/33% of females have difficulty shooting M16A2 wearing IBA (AMU). - IBA-weapon interface (no deltoid pocket to secure stock). • Ammo accuracy insufficient for mid-range engagements, especially SDM & sniper. 6 6 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts CONSIDERATIONS • ≈ 80% of today’s enemy casualties are from small arms fire. • Asymmetric Warfare: Small unit actions on a porous, 360-degree battlefield. No protected linear rear area fundamentally changes doctrinal assumptions & means CS/CSS Soldiers are engaging the enemy more often. • Enemy Tactics: Swarming, Ambush, Shoot & Scoot, Die-In-Place (DIP). • High volume of fire. • Wide variety of terrain (MOUT-mountain-desert). • Body armor, goggles, helmets, combat load. • Changing force structure and gender composition. • Vehicle-based force (HMMV, Stryker, truck, helicopter, MRAP, etc.). • Mixed friend-foe target environment. 7 7 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables • Weapon design configuration • Ammunition • Sights • Testing • Training • Targets • Ranges • Accessories Ammunition Team-Based High Fidelity Training & Qualification M16A2 M855 Bullet Path (inches) 10 0 Equipment Interfaces Inches -10 • Combat Lethality Multipliers Human Engineered Weapon design 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 -20 -30 -40 -50 Meters High Fidelity Acceptance Testing High-Fidelity Targets/Ranges Equipment Interfaces Sights Accessories Lights, Lasers, Grips, Video, Slings 8 SYNERGY: The whole is more than the sum of its’ parts. DETECT-DECIDE-DESTROY 8
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Weapon Chassis System of Systems Weapon As Local Area Network (LAN) • Soldiers & units share data horizontally or ‘vertically’ to other units/info sources (e.g. scout shares target video & GPS tags with squad/platoon; satellite uplink/downlink feed to unit). • Data moves across accessories/peripherals on the weapon chassis (e.g. video subsystem feeds sight; laser designator, video, sight, and GPS share data). • Powered Picatinny rail subsystem powers accessories/peripherals (saving weight, volume, & cost). e.g. one master fuel cell replaces dozens of batteries and allows better weight distribution/weapon handling. • Illumination/designation/sensing by spectrum band (IR, laser color, thermal, etc.) selectable to METT-T improving C2. • Recordable data stream enables mission rehearsal, analysis, and training applications. This becomes this 9 DETECT-DECIDE-DESTROY 9
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts MOUT 25mm CAW CCO Mountain LRP 25mm CCO-M 25mm CAW CCO 7.62 H 4X 53mm CAW CCO 7.62 H 4X 5.56 SDM 5.56 SAW-R 25mm 4X CCO CAW CCO .338XT 7.62 SAW-R 6-18X CCO-M 25mm CCO-M 25mm CAW CCO 7.62 H 4x 25mm CAW CCO 7.62 H 4x 5.56 SDM 5.56 SAW-R 4X CCO .338XT 6-18X 7.62 SAW-R CCO-M Force, Weapon, and Accessory/Peripheral Mix Tailored to METT-T • Tailoring the weapon, caliber, & accessory mix to the METT-T maximizes mission effectiveness. • Match weapon & caliber to mission, terrain, and targets. • Match sights and accessories to terrain, targets, and target ranges. CAW= Close Assault Weapon CCO= Close Combat Optic CCO-M= Close Combat Optic with magnification option SAW-R= Squad Automatic Weapon fires from open-closed bolt SDM= Squad Designated Marksman 104X= 4 power scope 6-18x= 6-18 power scope DETECT-DECIDE-DESTROY 10
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Outcomes • Increased mission performance. • Increased lethality (Ph/Pk) by Soldiers by level: - CS/CSS standards by range with standard base weapon configuration. CA/MP standards by range by optional weapon configurations & sights. • Decreased fratricide. • Decreased accidental discharges. • Decreased Friendly casualties. • High-fidelity validated acceptance & team-based training/qualification tests: - Fire-team and Soldier maneuver in realistic positions, obstacles, and terrain. Realistic combat target displays (moving, muzzle blast, ballistic reaction, defiladed, shoot-thru, IBA, side, etc.). Shoot-back targets (Simunition©, MILES laser, etc.). Force-on-force (simulated or OPFOR) . • Weapon adjustable for 5-95% Soldiers. • Maneuverable in vehicles & MOUT. • Configurable to METT-T. 11 11 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Notional target probability 0 100 200 300 400 500 600 700 800+ Combat Service (CS)/Combat Service Support (CSS) Combat Arms (CA)/Military Police (MP) Squad Designated Marksman (SDM) Sniper Key questions to set Combat Qualification standards are: 1. 2. What do targets look and behave like in combat? Views, distance, signatures, speeds, etc.? 3. 12 What does shooting look like in combat? Team size, shooting positions, load, terrain, team size, obstacles, etc? Weapon configurations (caliber, sight, barrel, accessories, etc.) and ammunition capabilities? 12 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Weapon design configuration • Objectives: - Accurate under combat conditions for 5-95% Ss (dynamic Ph/Pk; Soldier in loop). - Maneuverable in vehicles/MOUT. • Short overall length while keeping muzzle velocity. • Adjustable stock, comb, & butt plate. • Multiple rails for sights, lasers, lights, grips, etc. • IBA-to-butt plate interface. • Minimum muzzle climb (weight distribution, muzzle brake, stockbore design parameters). • Reduced signatures (color, sound suppressed, flash, reflections, etc.). • Embedded operator information. • Configurable to METT-T. • Peripheral/accessory support 13 13 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Why so much adjustability? • The more these two folks at left contort themselves to conform to one weapon, the less performance you’ll see in combat (even if they shoot well in BRM). • The array of equipment options (weapon accessories, uniform, coats, gloves, arm/knee pads, LBE, IBA, helmet, etc.) requires a high degree of adjustability. 14 14 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Ammunition • Caliber matched to terminal target performance. • High accuracy (see Mk 318/Mk 319). • High lethality (DOD Standard). • Low signature (flash, sound, etc.). • Caliber and bullet choices re METT-T and weapon configuration (e.g. MOUT & short barrel, etc.). METT-T • Mission • Enemy • Troops • 15 Terrain • Time 15 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Future Ammunition • Caliber design driven by target effects and missions. • Design cartridges for use in carbine-length weapon systems. Ammunition and weapon are designed as a SYSTEM. • Require flash-reduced propellant. • Ammunition performance requirements include propellant temperature stability, accuracy, flash reduction, and consistency (lot-to-lot and shot-to-shot). • Projectile is specifically designed to exhibit enhanced performance in the areas of: 1. Terminal performance against soft (unarmored) targets 2. Terminal performance after defeating intermediate barriers (windshield glass, car door, concrete block). 3. Accuracy 4. Muzzle flash 5. Lot-to-lot and shot-to-shot consistency. • 16 Terminal performance enhancements are derived from Joint Service Wound Ballistic (JSWB) IPT from 2002-Present. 16 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts old new (CQC 10 inch barrel) Unsuppressed single shot (CQC 10 inch barrel) Unsuppressed single shot M855 Ammunition MK 262 MOD 1 Ammunition Ammunition designed for optimum penetration* and lethality with minimum signature. *Target requirements drive ammo design; steel or concrete penetration requirements may decrease performance in human tissue. 17 17 DETECT-DECIDE-DESTROY Data source: Navy Surface Warfare Ctr
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts • Consistent: shot to shot & lot to lot • Accurate - NTE 2 MOA. (600 yds) • Penetrates barriers: auto glass/doors. • Lethal at CQC & behind barriers • 2,900 fps in short barrels 5.56MM Cartridge, Caliber 5.56mm Ball, Carbine, Barrier MK 318 MOD 0 DODIC: AB49 NSN: 1305-01-573-2229 7.62MM Cartridge, Caliber 7.62mm Ball, Rifle, Barrier MK 319 MOD 0 DODIC: AB50 NSN: 1305-01-572-8492 5.56 @ 300YD 3.9 in. spread 18 DETECT-DECIDE-DESTROY Source: NavSurWarCtr 18
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Why shift to optical sights? • Multi-spectrum combat. Illumination/designation/sensing by energy spectrum band. • Human eye can only focus in one plane (not 3 planes for the iron peep sight). • Easy to train. Easy to remember. • Faster engagements (put dot on target; shoot). • Increased accuracy (especially at longer ranges), lead on moving targets. • Increased situational awareness (better view of target area). • Bypasses eye dominance issue. • Better performance with goggles, gas masks, etc. Eye Dominance Right-handed-left eye dominant 28.6% Left-handed-right eye dominant 3.9% Cross-dominant Total 32.5% Rengstorff, 1967 19 19 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Why optical sights? • Human eye only focuses in one plane. • Peep sight field of view is narrow & tends to obscure the target. • Optical sight yields wide view and can provide ranging reference points. • Ex. Imagine you’re shooting at an enemy Soldier at 500m. • If you shoot center of mass, you’ll hit 45 inches low (3.75 feet). • How does the shooter apply Kentucky windage at 500M with the peep sight? M16A2 zeroed at 250m in hot weather. 20 Note: see https://robarguns.com/blog/2013/11/24/battle-sight-zero-bzo-who-has-it-right/ DETECT-DECIDE-DESTROY 20
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts AP .. . . . . .. 500m If you elevate the sight 45” above the target…… Note This is an imaginary sight 21 Extra credit: Where do you aim if the shot is 300m @ 45 degrees uphill? See Notes. 21
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Fast walking target (approx 4 mph) = 3 POA = 27” at 300 m Running target (approx 9 mph) = 6.9 POA = 62 ” at 300 m • Target-front sight-rear sight = 3 planes (eye can only focus in one plane) • Peep sight can obscure target • Offers poor lead/elevation reference points • Requires guessing at distance, speed, and aiming point. • Difficult to use in poor light conditions. 22 Data source: USMC 22
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Fast walking target (approx 4 mph) = 27 ” at 300 m AP .. . . . . .. 300M Note This is an imaginary sight 23 23 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Now line up the lead in shadow or at dusk or dawn. 24 24
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Lead the Moving Target: • 25 yds: – 9 mph = 4.5” lead – 4 mph = 2” lead – Bad speed and range estimate can still hit target lethal area • 50 yds: – 9 mph = 9” lead – 4 mph = 4” lead – Bad speed and range estimate can miss target lethal area • 100 yds: – – – – 25 9 mph = 18” lead 4 mph = 8” lead Misjudge speed by 3 mph misses target. Misjudge range by 25 yds misses target. Data source: USMC 25
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts High Pay-off: Optical Smart Sight • • • • • • • Built-in Laser rangefinder Auto uphill-downhill adjustment Auto ballistic drop/range (ammo programmable) Predictive lead Night Vision compatible Add-on modular magnifier or zoom Updatable ammo database 80% of Enemy casualties are from 80% of Enemy casualties are from small arms fire. small arms fire. 30% of the force does 80+% of the 30% of the force does 80+% of the shooting. shooting. BL .. . . . . .. 500m Successful performance ==confidence Successful performance confidence Note This is an imaginary sight 26 26
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts M16A2 – Peep Sight - M855 10-Round Group 0 100 200 300 400 500 600 700 800 700 800 M4A1 - ACOG 4x - Mk 262 10-Round Group 0 100 200 300 400 500 600 Does an optical sight and accurate ammunition makes a difference?* High-fidelity systems design, acceptance testing, and training will dramatically increase combat lethality (Dynamic Ph/Pk). 27 * Firing was done from the shoulder on a bench 27 DETECT-DECIDE-DESTROY Data source: Navy Surface Warfare Ctr
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Sight Families Basic • Standard base model tubeless Close Combat Optical (CCO). • Low or no power consumption and/or on-sight/external battery pack/solar charging. • Low/no signatures (natural colors, no down range reflectivity, etc.). • Parallax-free to weapon range standard. • Validated reticle design (ranging and lead stadia). • Folding peep sight or ghost ring co-witnessed as emergency BU. Ideally with range settings. Advanced options • • Off-weapon sight with link to helmet HUD. • Magnification range matched to METT-T/mission. • Multi-spectral capabilities to detect/designate targets (IR, thermal, light amplification, etc.). • Tunable filters. • 28 Built-in laser range finder Identification Friend-or-Foe (IFF)? 28 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: SDM/Sniper Ranging Reticle Sight Ranging Reticle • Circles provide standard sizes for ranging • Circles = fast range-based aiming point • Add lead stadia • Zoom range matched to METT-T • SDM: 3-10x • Sniper: 6-18x • One-shot zero • Non-traditional construction • Zooming does not affect reticle • Fast & reliable: fewer moving parts • Level indicator • Cant indicator • Built-in laser Range Finder (RF) • Identification Friend-or-Foe (IFF)? One-shot zero sight 29 www.shepherdscopes.com DETECT-DECIDE-DESTROY 29
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Ultra Long-range Super Sight • Variable magnification and tunable multi-spectral capabilities (IR, thermal, light amplification, etc.). • Video with in/out (simulate/record or observe). Communicate shared sight picture with spotter. • Internal target tagging/marking. • Integrated laser rangefinder. • Ballistic calculator with auto uphill/downhill (ammo programmable). • Sensors (temp, wind, humidity, barometric pressure, etc.) • Multi-spectral internal filters • Identification Friend-or-Foe (IFF)? • User-definable reticle system 30 30 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Ultra Long-range Super Sight • Tailorable reticle and information display. • On-sight set-up & configuration. • Integrated computer, information interface, and optics. • Large magnification range. • Stabilization. LCD/plasma screen • Configuration menu • Reticle select • Filter select • Shooter view • External power options. • Video out/in & removable storage. • Level indicators. • Share data with accessories. 31 31 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 32 http://www.trijicon.com/na_en/products/product1.php?id=CCAS DETECT-DECIDE-DESTROY 32
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts http://tracking-point.com 33 33 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Notional target probability 0 100 200 300 400 500 600 700 800+ Notional Sight strategy: 1. Combat Service (CS)/Combat Service Support (CSS) : Tubeless Close Combat Optical (CCO) (base weapon). 2. Combat Arms (CA)/Military Police (MP) : Match sight to METT-T. • Tubeless CCO for convoy & MOUT. • 1-3/4x dot with magnification option accessory. • Mixed sight (tubeless CCO mounted on a red dot magnified sight). 3. Squad Designated Marksman (SDM) : 3-10x scope with ranging reticle. One-shot zero. 4. Sniper: 6-18x scope with ranging reticle. One-shot zero. Laser RF. 34 5. Ultra-range sniper (SF) : (not shown, but approx. 1,500-2,200M). Ultra-range Super DETECT-DECIDE-DESTROY Sight. 34
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Acceptance Testing • Validated small arms Tables 1-12 (TBD). • Phase I testing is traditional reliability testing where the weapon is subjected to dirt, cold, heat, etc. and fires xx,000 rounds until it breaks/fails. This includes all accessories to determine impact on weapon operation. Static P h/Pk . • Phase 2 testing tests 5-95% size Soldiers during a range of individual and collective tasks while assessing the weapon’s user, equipment, accessory, and interface functioning. Dynamic Ph/Pk. • Phase 3 (optional) is to issue weapon to Soldiers in combat with appropriate safeguards. • The ideal weapon would be one any Soldier could pick-up and immediately start killing the enemy. • Bottomline: The fidelity of the acceptance and training tests drives system decisions. 35 35 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Team-Based Training & Testing • ‘Train like you fight’ means you’ll fight like you train. • Objective is to train highly-lethal Soldiers/teams/units to validated standards under realistic field, team/unit, mission, and equipment conditions. • Training would incorporate high-fidelity scenarios, targets, distances, and stress somewhat similar to armor Tables 1-12 (TBD) to ‘detect, decide, and destroy’ the enemy. Is this what combat looks like? • Weapon ranges should at a minimum represent a slice of doctrinallycorrect fighting positions, terrain, obstacles, defensive perimeter, and scenario-based realistic target arrays with shoot-back simulators or OPFOR as appropriate. • Instrumented force-on-force maneuver ranges optimize collective-Soldier task integration and weapon fighting performances. “Future units will have organic CTC-like capabilities. Training will “Future units will have organic CTC-like capabilities. Training will “go to war,” becoming an operational warfighting tool for mission “go to war,” becoming an operational warfighting tool for mission analysis, mission rehearsal, etc.” LTG R. Brown analysis, mission rehearsal, etc.” LTG R. Brown 36 36 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Team-Based Training & Testing: What does shooting look like in combat? • • • • • • • • 37 Combat shooting positions? Team size? Basic equipment load? Fatigue & stress (fear, noise, etc.)? Obstacles/barriers? Terrain, debris, etc? Day/night/lighting? Weather? 37 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 38 38 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Combat is not clean or neat. Soldiers must use terrain & obstacles to shoot. 39 39 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 40 Combat is rarely an individual task. Soldiers fight and shoot as members of teams. How you fight must drive how you train. Teamwork is an integral part of shooting. DETECT-DECIDE-DESTROY 40
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts ••Detect Detect ••Decide Decide • •Mission Mission • •Shoot-Don’t shoot Shoot-Don’t shoot • •Target value priority Target value priority ••Destroy Destroy What do targets look and behave in combat? • • • • • • • • Full body, torso, or parts? Full front, side, or angled? Colors & background effects? Effect of range on color & detail? Cover? Can you shoot through? Movement? Speed? Maybe all you see is a muzzle flash at 300m-500m? How do you destroy targets? 41 41 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Detect Decide Destroy Is this what the Enemy looks and behaves like in combat? CAUTION CAUTION 42 • •Hard & fast target rules may Hard & fast target rules may produce negative training. produce negative training. • •If shooting is scored on single If shooting is scored on single shots or even double-taps, shots or even double-taps, high practice levels will create high practice levels will create strong ineffective shooting strong ineffective shooting habits. habits. • •Ideal is to shoot until the target Ideal is to shoot until the target is destroyed, therefore targets is destroyed, therefore targets should have random shot-toshould have random shot-tokill responses. kill responses. • • • • • • • • • • • Only torso? Only full front? Only one color? Isolated? Standing? No cover, obstacles, or barricades? No mixed groups with different weapons? No muzzle flashes? Where do shots kill or incapacitate? Do you shoot all targets? Are any targets friendlies? Do all targets fall with one shot? 42 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts LETHALITY: How do you destroy human beings? • • • • The human torso is full of voids. Bones may stop or deflect bullets. Varying muscle/organ/connective tissue densities can skew the bullet path. Full Metal Jacket (FMJ) bullets penetrate well, sometimes too well. The ‘through & through’ bullet can be an ineffective bullet that “ice picks” the target, but causes little damage. • Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & throughs’). • An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to function. Are you prepared to shoot until destroyed? BOTTOMLINE: • Humans can be hard to kill. • Bullets rarely instantly incapacitate humans or blow them off their feet. • Shot placement, accuracy, and high fidelity team-based training, targets, and ranges are important. 43 43 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts LETHALITY: How do you destroy human beings? LETHALITY: How do you destroy human beings? 1. Bullet performance changes by angle of entry and range to target 1. Bullet performance changes by angle of entry and range to target (velocity). (velocity). 2. Bullet path is affected by changes in tissue density and bones. 2. Bullet path is affected by changes in tissue density and bones. 3. Brain-spine shots can be incapacitating. Both are small targets protected 3. Brain-spine shots can be incapacitating. Both are small targets protected by bone. by bone. 4. Heart shots may kill in about 30 seconds to 22minutes. 4. Heart shots may kill in about 30 seconds to minutes. 5. Lung shots may kill slowly. 5. Lung shots may kill slowly. 6. Large arteries may bleed out in 55minutes. 6. Large arteries may bleed out in minutes. 7. Breaking legs may be aamobility kill. 7. Breaking legs may be mobility kill. BOTTOMLINE: BOTTOMLINE: •• •• 44 Humans can be hard to kill or stop. Humans can be hard to kill or stop. Shoot until the target is destroyed. Shoot until the target is destroyed. 44 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Target Mix: • Mobile, portable, low-cost (usable in FOB AO). • Organic to unit in deployable ranges/CTC capability (training goes to war). • Targets configured to represent “combat views” and “combat tasks”: - Portions of enemy. - Defiladed targets (practice rifle-grenade shift). - Moving targets (gravity tracks/rails). - Muzzle flash (e.g. Israeli tank gunnery trainer). - Ballistic targets (demo reaction to shots). - Shoot-through targets (shoot through obstacle to kill target). - Lethality weighting (scoring reflects lethality zones). - Materiel targets (e.g. bunkers, trucks, weapons, etc.) - High-low angle (e.g. MOUT, mountains, etc.). - Hard-to-kill (multiple shots to knock down). - Target prioritization (most dangerous first). - Teamwork tasks. 45 45 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Recycled rubber target has windows for 2-point lethal areas. Hits trigger an orange flag. Ballistic weighted dummies hanging on hooks simulate body mass reactivity to shots. Internal fill adjusted to reflect mass, bones, organs, voids, etc. 1 Recycled rubber reactive targets. Hits pivot targets back. Other variations (swinging, pivoting, dropping, etc.). Can be combined with Simunition© shoot-back or propane muzzle flash simulators. 46 2 3 Recycled rubber shootreset targets. Hits knock targets 1 & 2 up. Target 3 hits reset targets 1 & 2. Target size can be adjusted to simulate range (Caution: bullet flight time issue). Recycled rubber target has hostage head over shoulder. Hits knock head back. NOTE: The human brain & eye are highly sensitive to faces, eyes, etc. Targets should always show faces. Life-like targets can setup realistic scenarios in local uniforms. Used with Simunition© or live fire. Shooter can train medically treating wounds, etc. 46 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts High targets The Fire Team fighting range presents multiple targets and scenarios that require accuracy, fire & movement, teamwork, tactics, and problem solving. Targets can pop-up, move, and simulate shooting back. Civilian Don’t Shoot target C4 pit AK47 & RPG targets Friendly target Muzzle-flash targets 3 sec up-down assault Range not to scale 4-shot kill High wall cross Shoot-through Cover target C4 pit • The Fire Team fighting range should be a slice of combat terrain, scenarios, target mix (aspect, distances, behavior), and teamwork. Shooting accuracy, speed, lethality, weapon handling, and positional awareness are all worked into a ‘crawl-walk-run’ training matrix. grenade throw low wall cross 47 Fire Team Start Point • Even today’s KD ranges should be an accurate slice of the defensive perimeter with correct fighting positions, obstacles, etc. • Always do it right so Soldiers see it right. 47 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts WARRIOR WEAPON FIGHTING TRAINING TARGET WARRIOR WEAPON FIGHTING TRAINING TARGET CONCLUSIONS CONCLUSIONS •• Targets and ranges should look like and act like what Soldiers see in combat. Targets and ranges should look like and act like what Soldiers see in combat. •• Threat target arrays should mix: position, moving & stationary, signatures , ,distance & elevation (by Threat target arrays should mix: position, moving & stationary, signatures distance & elevation (by probability), Threat & Friendly, individual & group, reactability (killability), clear & obscured, ground & probability), Threat & Friendly, individual & group, reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills. vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills. •• The ideal Target set should be: The ideal Target set should be: ------ Reactive steel targets with 2” rubber facing with realistic imagery. Reactive steel targets with 2” rubber facing with realistic imagery. Shoot-back option (Simunition© or MILES). Shoot-back option (Simunition© or MILES). Portable (deployable organic with unit). Portable (deployable organic with unit). Flexible to create METT-T specific scenarios. Flexible to create METT-T specific scenarios. Minimum support or infrastructure needs. Minimum support or infrastructure needs. BOTTOMLINE: BOTTOMLINE: 1. Shoot what you can see; shoot until the target is destroyed. 1. Shoot what you can see; shoot until the target is destroyed. 2. Use aaportable, diverse target mix in METT-T specific scenarios. 2. Use portable, diverse target mix in METT-T specific scenarios. 3. Qualify/train both Soldiers and fire teams as the minimum. 3. Qualify/train both Soldiers and fire teams as the minimum. 48 48 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Although individual Soldier qualification is essential, move as quickly as possible to Fire Team training & qualification. Combat marksmanship is a team event. • Add METT-T • Add night/ limited viz • Add METT-T • Add night/ limited viz • Add METT-T • Add night/ limited viz • Separate platoon seams (IFF) • Add METT-T • Add night/ limited viz 2 squad Force-on-Force ARTEP Squad maneuver lane • Add METT-T • Add night/ limited viz 2 fire team Force-on-Force ARTEP COMBAT 2 fire team maneuver lane fire team maneuver lane • • • • 49 Standing Prone Kneeling/seated Supported shooting conditions that vary (obstacles) • Add METT-T • Add night • Separate company seams (IFF) • Joint • • • • • Live fire MILES Simunition© FATS Shoot-back by targets unit TOE and • MILES • Simunition© • Shoot-back targets • MILES • Simunition© • • • • Live fire MILES Simunition© Shoot-back targets • MILES • Simunition© • Scenarios Combat Weapon Fighting Training Matrix • METT-T = AOR terrain (mounted, MOUT, etc.). Training should be tailored to unit missions, weapons, terrain, weather, Lessons Learned (LL), etc. (e.g. OEF SF dismounted uphill/downhill 400-800m targets) • treated • Zeroing is LMTS as a constant skill in all columns. • Shoot-back targets • Diagnostics, experience, and personnel continuity will drive the CDR’s decision where to enter the matrix. DETECT-DECIDE-DESTROY 49
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Accessories • Visible white light • Visible/IR laser designators (by spectrum or color) • IR illuminators • Filters/ diffusors / embedded shape codes (visual SOI) (square, circle, triangle, diamond, etc.) • Additional rails & grips • Suppressors (recommended for base weapon). • Bore sighting/zeroing tools (zeroing target on MRE case) • Testing determines accessory impacts on weapon reliability and shooter performance. 50 50 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Variables: Interfaces • Equipment interacts with the shooter, weapon, and other equipment. • IBA may affect sight use and stock-shoulder ‘weld.’ • Equipment may limit Soldier’s Range of Motion (e.g. inclining head to see high target). 51 51 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts CQC 5.56mm • armor & vehicle crews/MOUT • 10” barrel • Folding adj stock • Tubeless CCO • Suppressor Base 5.56 mm rifle • 14” barrel • Folding adj stock • Tubeless CCO sight • Opt 1-4x Optic • Opt mixed sight • 0-500m • Suppressor SDM/Sniper rifle • 18” barrel • Folding Adj stock • SDM: 3-10x ranging reticle • Sniper: 6-18x ranging reticle • Opt mixed sight • 600-800m Point Target • Suppressor • • • • • 5.56mm best applications Jungle MOUT Light personnel targets Medium ranges CS/CSS The CDR decides the appropriate weapon-caliber-sight-ammo-training configuration for the METT-T. EX: If OEF CDR needs 400-600m uphill shots, then the CDR needs a weapon-caliber-sight-ammotraining combo that gives the Soldier/unit that capability. 52 52 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts CQC 7.62mm • 13” barrel • Folding adj stock • MOUT/Mounted CA • Tubeless CCO • Suppressor Base 7.62mm • 16” barrel • Folding adj stock • CA/MP • Tubeless CCO • Opt 1-4x Optic • Opt mixed sight • Suppressor • • • • 7.62mm best applications Mountains Armored personnel & vehicle/ materiel targets Longer ranges CA/MP SDM/Sniper 7.62mm • 20” barrel • Folding adj stock • SDM 3-10x ranging reticle • Sniper 6-18x ranging reticle • 800m Plus Point Target • Suppressor The CDR decides the appropriate weapon-caliber-sight-ammo-training configuration for the METT-T. 53 EX: If OEF CDR needs 400-600m uphill shots, then the CDR needs a weapon-caliber-sight-ammotraining combo that gives Soldiers that capability. DETECT-DECIDE-DESTROY 53
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts SUMMARY SUMMARY • • The world is changing. ≈ 80% of today ’s enemy casualties are from small arms fire. Force The world is changing. ≈ 80% of today ’s enemy casualties are from small arms fire. Force structure, force composition, etc. have changed. structure, force composition, etc. have changed. • • Asymmetric Warfare changes the combat equation of ‘who, what, when, and where.’ There is no Asymmetric Warfare changes the combat equation of ‘who, what, when, and where.’ There is no linear rear area. linear rear area. • • A human-engineered weapon system of systems design (weapon, sights, accessories, A human-engineered weapon system of systems design (weapon, sights, accessories, ammunition, targets, ranges, testing, and training) can: ammunition, targets, ranges, testing, and training) can:  Increase mission effectiveness  Increase mission effectiveness  Increase combat lethality (Ph/Pk) by all Soldiers by level.  Increase combat lethality (Ph/Pk) by all Soldiers by level.  Decrease casualties.  Decrease casualties.  Decrease fratricide.  Decrease fratricide.  Decrease accidental discharges.  Decrease accidental discharges. • • METT-T should drive weapon system choices to accomplish the mission. METT-T should drive weapon system choices to accomplish the mission. 54 54 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Radical Concepts 55 55 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 25mm Close Assault Weapon (CAW) • Effective 300-600m. • Anti-recoil design features (broad butt plate; low cyclic rate; buffers, weight distribution, etc.). • Rails, optical sights, lights, lasers, etc. • Special-purpose ammunition: – – – – – – – – TMJ Slug. Possible fragmented version. Dart flechette anti-personnel (long range). Ribbon flechette anti-personnel (close range). Coated tungsten ‘golf ball’ buckshot (buffer cup design drives shot dispersion by range). SLAP Armor Penetrating discarding sabot. Explosive round. Breaching round (frangible). Special Purpose rounds (non-lethal, taser® , flame, flare, etc.). Why CAW? Why CAW? • FMJ rifle bullets not optimally effective on all targets, especially vehicles & obstacles. • FMJ rifle bullets not optimally effective on all targets, especially vehicles & obstacles. • •Increase Soldier’s/Unit’s combat lethality (Ph/Pk) Increase Soldier’s/Unit’s combat lethality (Ph/Pk) – Greater shock value on tissue. – Greater shock value on tissue. – Wider target impact area; less sensitive to aiming errors. – Wider target impact area; less sensitive to aiming errors. • •Meets a variety of mission & target requirements. Meets a variety of mission & target requirements. • •Replaces multiple weapons with one (Soldiers now carry multiple weapons for special purposes, e.g. breeching, destroying Replaces multiple weapons with one (Soldiers now carry multiple weapons for special purposes, e.g. breeching, destroying materiel, etc.). materiel, etc.). • •Most combat engagements <300M. Most combat engagements <300M. 56 56 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Low muzzle climb design Integrated LED light & Laser (vis & IR) 57 Optical sight DAO only trigger Next Pistol PIP? • Pistols are typically light, portable short-range (75+ ft.) defensive weapons. • The small caliber, low velocity FMJ bullets are not optimally effective against targets. • Larger calibers are generally more effective, but increase recoil & grip Adjustable size. Grip size • Traditional iron pistol sights difficult to train/use under stress. • New optical sights and integrated light-laser (red or green) enable more accurate fire under stress (a plus in a mixed target scenario). • Muzzle-heavy design and/or porting may increase control. 57 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts A Personal Defensive Weapon (PDW)? • A compact, light “rifle” can be a better choice than the pistol. • More accurate at 100+M. Farther is better. • More effective on targets. More dead targets are better. • Less convenient: larger & heavier to carry. Bulkier in tight environments. • Harder to conceal. 58 58 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Or Generation Beyond PDW? Gwinn Firearms Bushmaster 5.56mm prototype • The AF developed the “armpistol” as a pilot survival weapon. • Advantages: – Leverages natural pointing capability. – Moves hand forward to minimize muzzle climb. – Handles recoil well allowing larger caliber in smaller form factor. • A notional low power .50 AE or .50 GI caliber would allow specialized, effective ammo designs while being shootable by 595% Soldiers. Optical sight light-laser Adjustable grip Battery-spares storage 59 Rotating magazine 59 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts Shoot Houses •Live-fire MOUT •Armored walls •Ballistic rubber cover •Modular 60 60 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts http://www.uxb.com/products/training/ratpac.cfm Modular Unit-Based CONEX Combat Training Centers (CTC) Training goes to war. 61 http://www.militarywraps.com/ DETECT-DECIDE-DESTROY 61
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts www.mgmtargets.com Shoot houses & MOUT facilities Shoot houses & MOUT facilities • •3/8" thick armor plate wall panels lined with 2" thick ballistic rubber. 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber. • •Ballistic windows. Ballistic windows. • •Doorway Pop Out Targets. activated with an infrared beam, button, or by Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control. remote control. • •Moveable walls. Moveable walls. • •Ballistic doors. Ballistic doors. • •Dynamic entry training doors. Dynamic entry training doors. • •Bullet Traps. Bullet Traps. • •Helo pads (real or simulated). Helo pads (real or simulated). 62 62 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts 63 63 DETECT-DECIDE-DESTROY
  • Future Warrior Weapon Fighting System Concepts Future Warrior Weapon Fighting System Concepts MK 13 MOD 5 300 Win Mag .300 Winchester Magnum Match Product Improvement (PIP) MK 248 MOD 1 DODIC: AB43 NSN: 1305-01-568-7504 220 gr. Sierra MatchKing® .300 Win Mag •Meets 1,500 yard objective •Can be fired in existing weapons •Comparable accuracy and velocity retention to the 250 gr. .338 Lapua Magnum 64 64 DETECT-DECIDE-DESTROY