Digital Storytelling GudjonisPresentation Transcript
Let’s Tell A StoryHow digital storytelling can make a difference for your organizationPresented by Suzanne Gudjonis
Once Upon A Time… Digital Storytelling (DS) was “invented” in Berkeley in the early 90’s when a group of writers, artists, and computer people were trying to find a way to incorporate new computer technology with storytelling. Then in 1993, Joe Lambert assists Dana Atchley in teaching three digital storytelling workshops for filmmakers. Although the popularity of digital storytelling was slow and tedious, through continued work on smaller scales such as festivals, individual products, and small companies requiring workshops digital storytelling became a technology innovation to help writers give “voice” to their work. Different from any medium used before. To view an array of examples from a workshop given in 2007 please click the link provided below. http://www.mcli.dist.maricopa.edu/learnshops/digital/examples.php Executive Director and Co-Founder Joe Lambert http://www.storycenter.org/index1.html
Success for All People
Digital Storytelling and the Innovation-Decision Process Timeline Knowledge Persuasion Decision Implementation Confirmation 1986 1999 1994-98 1988 1993 Local video producer Dana Atchley introduces himself to Joe Lambert, the co-founder and executive director of CDS. The CDS continues to pursue its passion through the use of business and community workshops and classes. They continue today to create stories for personal and productive elements. Continues to offer digital diner as the CDS becomes more popular. They begin to branch out with public web classes, youth programs, and trainings Joe and Dana continue to work together on various projects involving the arts Three digital storytelling workshops are given at the American Film Festival. http://www.storycenter.org/timeline.html
Let’s Tell A Story! http://teach.fcps.net/trt18/Digital%20Writing/digitalstorysamples.htm
S-Curve of Digital Storytelling . . .
The graph presents the dates of adoption by various organizations over time.
The data reveals the adoption of Digital Storytelling does not fit the norm but does slowly increase over time.
Some organizations adopted this innovations at the same time.
Information gathered from a presentation by J. White
The Heroes… Compatibility-the degree to which an innovation is perceived as being consistent with the existing values, past experiences, and needs of potential adopters Trialability-the degree to which an innovation may be experimented with on a limited basis
I feel that a decentralized approach for the adoption of this innovation would work best. In an education setting the users are highly educated and have a basic technological background that would enable them to learn and use this innovation without needing to be tech-savvy. Finally, educators are a group of individuals that share and learn ideas. This is a fundamental aspect of this particular approach.
Teachers and Trainers hold the KEY for your organization in adopting this innovation.
Critical mass “occurs at the point at which enough individuals in a system have adopted an innovation so that the innovation’s further rate of adoption becomes self-sustaining.” (Rogers, 2003, p. 344)
Champions… Co-Founder Dana Atchley http://www.nextexit.com/dap/background.html Executive Director and Co-Founder Joe Lambert http://www.storycenter.org/index1.html
Digital Storytelling and Y-O-U… http://www.teachertube.com/ http://www.youtube.com/ http://storiesforchange.net/stories