中国交互设计体验日     2010
中国交互设计体验日     2010
ABOUTdimension+             中国交互设计体验日                  2010
AWARDS / HONORS HIGHLIGHTS              PRIX Ars Electronica 2008                  Honorary Mention                       ...
中国交互设计体验日     2010
ABOUTDimension+           (    )         (     )   2009Hello Kitty 35th Anniversary Special Event, Kitty LabSanrio 50th An...
SOME HIGHLIGHT PROJECTS  中国交互设计体验日             2010
Dimension Gear                               Dimension Gear go though the time and space, it experiences the relationship ...
DIMENSION GEAR Taipei / Culture and Science Expo / 2008中国交互设计体验日                             2010
UVA: LONDON DIGITAL ARTS EXHIBITION                                    Taiwan / 2008    * Consultation, Management and Org...
ITU World (            )                                                                     2006                1971     ...
ITU WORLD Hong Kong / ITU World Opening / 2006中国交互设计体验日                          2010
APM SHOW SUITE Hong Kong / APM Show Suite / 2003-2004中国交互设计体验日                           2010
2010                  Sanrio         All Rights Reserved                                                Sanrio 50         ...
2010                                         We work with the sub-Pavilion of China Pavilion: ShanDong Pavilion for their ...
WHO’SKong / Sanrio 50th Anniversary HELLO KITTY   Hong        THE NEXT Special Project / 2010      中国交互设计体验日              ...
2009             Sanrio        All Rights Reserved                Kitty Lab: Hello Kitty 35                               ...
KITTY LABHong Kong / 35th Anniversary of Hello Kitty Special Project / 2009 中国交互设计体验日                                     ...
HELLO KITTY: Hong Kong, Beijin / Sanrio Annual Project / 2008, 2010中国交互设计体验日                                    2010
2006      U19                                                   2008                  U19                                 ...
SIGGRAPHIC ASIA   Hong Kong / Cyber Port / 2007中国交互设计体验日                         2010
NOKIA N95 CAMPAIGNHong Kong / Causeway bay and Mongkok MTR station / 2007中国交互设计体验日                                  2010
INTERACTIVE MIRROR   Hong Kong / innovation centre / 2007中国交互设计体验日                            2010
SMS WISHING TREE  Hong Kong / innovation centre / 2007中国交互设计体验日                           2010
SOME HIGHLIGHT PROJECTS  中国交互设计体验日             2010
Bahaus               PopArts                                                   This is a transforming city. From point-lin...
TRANCITY, DORBOT LIVE!Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009         中国交互设计体验日     ...
virtual reality                                                                     wiimote                               ...
MOVING MARIOHong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010            中国交互设计体验日 ...
…                                                                        Strolling and loafing is an art; using one’s own ...
FLANEUR SYMPHONYHong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010              ...
.                                         –                                         “His-story” is a progress.            ...
(Generative Arts)                                                                                                         ...
Arts               Technology       中国交互设计体验日            2010
Design               Technology         中国交互设计体验日              2010
art [ahrt]the quality, production, expression, or realm, according toaesthetic principles, of what is beautiful, appealing...
technology [tek-nol-uh-jee]   the branch of knowledge that deals with the creation and      use of technical means and the...
/Arts/Design      Medium          Technology              中国交互设计体验日                          2010
why technology / new media?中国交互设计体验日     2010
“Technology not as tool, or as something that is separate fromus, but rather as a “second skin” to use the words of Marsha...
“Some day artists will work withcapacitors, resistors andsemiconductors as they work todaywith brushes, violins and junk.”...
how?中国交互设计体验日     2010
“…Interaction is the most commonactivity between humans. They areinteractive living beings who makeobjects, talk with each...
Information Visualization                    中国交互设计体验日                            2010
Nicolas Feltronhttp://www.google.com.hk/images?q=Feltron&um=1&ie=UTF-8&source=og&sa=N&hl=zh-TW&tab=wi&biw=1004&bih=561    ...
The DumpsterGolan Levin               中国交互设计体验日                    2010
The Morphing CityPedro M Cruz                    中国交互设计体验日                         2010
Visualizing Pressiableblprnt                     中国交互设计体验日                          2010
Design               Arts         中国交互设计体验日              2010
Design                   ArtsProblem Solving          Arts            中国交互设计体验日                  2010
Aesthetic            中国交互设计体验日                 2010
Interaction Design            中国交互设计体验日                     2010
中国交互设计体验日     2010
Metaphor  Perspective                       Fitt’s Law    Learning Curve                      Color Temperature中国交互设计体验日  ...
Interaction Design            中国交互设计体验日                     2010
Designing Interaction   ?             中国交互设计体验日                            2010
中国交互设计体验日     2010
中国交互设计体验日     2010
Interface            中国交互设计体验日                 2010
Legible City      Jeffery Shaw中国交互设计体验日                     2010
Virtual Museum        Jeffery Shaw中国交互设计体验日                       2010
TextRain    Camille Utterback中国交互设计体验日                        2010
sonic column             Mok-Jin Yo     Ars Electronica Festival, 2005中国交互设计体验日                                2010
sonic column             Mok-Jin Yo     Ars Electronica Festival, 2005中国交互设计体验日                                2010
Imagin Arts中国交互设计体验日           2010
Scrapple     Golan Levin中国交互设计体验日                   2010
Berline (multitouch)Art + com                       中国交互设计体验日                            2010
rectable                  rectable   Ars Electronica, PRIX, Digital Music, 2008中国交互设计体验日                                  ...
London Collage of Fashion Graduation ShowMoving Brands                  中国交互设计体验日                                         ...
MæveTable            中国交互设计体验日                 2010
NokiaSimens NetworksMoving Brands                  中国交互设计体验日                       2010
Minimum InterfaceLeading Edge Design                      中国交互设计体验日                           2010
Environment              中国交互设计体验日                   2010
A Playing of great observer at rest            PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日                      ...
Messa Di Voice      Golan Levin, Zach Lieberman    PRIX Ars Electronica, Interactive Arts, 2003中国交互设计体验日                  ...
Audience   Random International , Chris O’Shea    PRIX Ars Electronica, Interactive Arts, 2009中国交互设计体验日                   ...
Audience             Julijonas Urbonas   PRIX Ars Electronica, Interactive Arts, 2009中国交互设计体验日                            ...
Touched Echo               Markus Kison   PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日                           ...
Optical Tone              Tsutomu Mutoh   PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日                           ...
Optical Tone              Tsutomu Mutoh   PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日                           ...
Dune 4.0Daan Roosegaarde                   中国交互设计体验日                        2010
Kef - Muonmoving brands                中国交互设计体验日                     2010
中国交互设计体验日     2010
N-3D DemoAircord            中国交互设计体验日                 2010
Nike Air           中国交互设计体验日                2010
Hermes Window DisplayTokujin Toshioka                   中国交互设计体验日                        2010
HBOChristmas Window Display                  中国交互设计体验日                           2010
Hilfiger Tommyin-store interactive                       中国交互设计体验日                            2010
Delicate BoundariesChristine Sugure                      中国交互设计体验日                           2010
LightrailsStrukt Studio                中国交互设计体验日                     2010
Living Lightthe living               中国交互设计体验日                    2010
Color Tokyo777 interactivehttp://www.777interactive.jp/awards/2008/bravia/e/index.html                                    ...
NBuilding            中国交互设计体验日                 2010
Absolut Quartet       Jeff Lieberman, Dan Paluska    PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日                ...
Cloud     Troika中国交互设计体验日              2010
EGGER_Virtual_Studio               中国交互设计体验日                       2010
TransCitykeith lam & dimension+                    中国交互设计体验日                         2010
555 kubrickurban screen               中国交互设计体验日                    2010
APPARATI EFFIMERI                    中国交互设计体验日                         2010
LCF Catwalk              中国交互设计体验日                   2010
antiVJ         中国交互设计体验日              2010
Auckland                                                Turn the Auckland Ferry Building into an interactive              ...
BMW:       20-27 DEC 2010  中国交互设计体验日                    2010
Body       中国交互设计体验日            2010
performance              中国交互设计体验日                   2010
true /         中国交互设计体验日              2010
euphorie1024       http://thecreatorsproject.com/creators/1024-architecture                           中国交互设计体验日           ...
AR Magacian              中国交互设计体验日                   2010
Shadow Monster       Philip Worthington中国交互设计体验日                        2010
Delicate Boundaries        Christine Sugure中国交互设计体验日                           2010
Tuskuba Series   PRIX Ars Electronica, Interactive Arts, 2003中国交互设计体验日                                     2010
Kontaktstation      audiocommander中国交互设计体验日                       2010
Hussein Chalayan    Moritz Wadlemeyer中国交互设计体验日                    2010
中国交互设计体验日     2010
Royal Chair     Moritz Wadlemeyer中国交互设计体验日                     2010
Bio Circuit中国交互设计体验日            2010
Interacton Design    Designing Interaction            中国交互设计体验日                    2010
Contacthttp://www.the-demos.comhttp://www.d-p.cchttp://t.sina.com.cn/keithlykkeithlyk@gmail.com                 中国交互设计体验日 ...
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IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系

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课程目标
思考互联网以外的互动展示方式。将他们的目标观众跟他们的作品/产品以新媒体形式互动。


环节安排
1、Dimension+ 的案例分享
2、为什为要用科技,新媒体
3、新媒体创造的接口
4、将观众置入虚空间中
5、观众成为创作创造的原素
6、答问

2010年首届中国交互设计体验日,是以“赢在互动”为主题的大型交互设计会议盛宴。大会包括交互设计演讲、论坛、展览及工作坊。通过互动、交流体验的方式,将“交互设计”的理念在中国设计产业中进行高层次、深度、广泛的推广与传播。 我们希望通过这次大会,聚集国内外交互设计先驱者;展示中国交互设计优秀成果;为交互设计教育与企业搭建一个交流的平台; 促进中国交互设计产业与国际设计前沿的同步发展。



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IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系

  1. 1. 中国交互设计体验日 2010
  2. 2. 中国交互设计体验日 2010
  3. 3. ABOUTdimension+ 中国交互设计体验日 2010
  4. 4. AWARDS / HONORS HIGHLIGHTS PRIX Ars Electronica 2008 Honorary Mention 2008 2005, 06, 07, 08, Creative Forces of Hong Kong, Milk Magazine... 2008 Ars Electronica Festival), , (FILE) 2009 Ave Com Festival 2009, Split Film Festival 2008, Split, 2003, 2008, , 404 Festival 2010, ..... 中国交互设计体验日 2010
  5. 5. 中国交互设计体验日 2010
  6. 6. ABOUTDimension+ ( ) ( ) 2009Hello Kitty 35th Anniversary Special Event, Kitty LabSanrio 50th Anniversary Special Event, Who’s the Next Hello KittyHello Kitty Special Event, Black WonderShanghai World EXPO 2010Pepsi Green FactoryITU World 2006, Opening CeremonyU19 Creative ExhibitionTaiwan Culture and Technology Expo : Dimension GearTaiwan Arts Archive FestivalUrban Invader SeriesPlayaround Workshop: 2008, 2009, 2010 中国交互设计体验日 2010
  7. 7. SOME HIGHLIGHT PROJECTS 中国交互设计体验日 2010
  8. 8. Dimension Gear Dimension Gear go though the time and space, it experiences the relationship between spatial and flowing time. It manipulates our perception of dimension. From familiar to extraordinary, audience are experiencing a special flowing and non-sense dimension between virtual and reality.DIMENSION GEAR Taipei / Culture and Science Expo / 2008中国交互设计体验日 2010
  9. 9. DIMENSION GEAR Taipei / Culture and Science Expo / 2008中国交互设计体验日 2010
  10. 10. UVA: LONDON DIGITAL ARTS EXHIBITION Taiwan / 2008 * Consultation, Management and Organize, Interactive Installation Setup and Execution 中国交互设计体验日 2010
  11. 11. ITU World ( ) 2006 1971 dimension+ dimension+ ITU World is the first time to have its exhibition oversea and it picks Hong Kong as its first time. We created 2 interactive performance for its opening and 1 interactive performance for its VIP dinner gala. The interactive performances in the opening are cooperating with the team of Chinese drum musician. We grab the information of the drum: rhythm and position hit to generate the visual outputs in the huge screen of projection behind. The interactive performance for the dinner gala is working with the dancer, the movement of the dancers would trigger different visuals. ITU WORLD Hong Kong / ITU World Opening / 2006中国交互设计体验日 2010
  12. 12. ITU WORLD Hong Kong / ITU World Opening / 2006中国交互设计体验日 2010
  13. 13. APM SHOW SUITE Hong Kong / APM Show Suite / 2003-2004中国交互设计体验日 2010
  14. 14. 2010 Sanrio All Rights Reserved Sanrio 50 : Who’s Next Hello Kitty Sanrio In 2010, we work with Sanrio and All Rights Reserved again, creating the special project for Sanrio 50th Anniversary. Audiences go into a wonderland, and taking different tests and examinations to see whether you would be the Next Hello Kitty Super Star. Different interactive including Dance, Catwalk, QnA, Photo Shooting, etc. Audience will get a Star Coin for each tests/examination, and then would come up with the result. Finally, a certificate will be distributed according to the result.WHO’SKong / Sanrio 50th Anniversary HELLO KITTY Hong THE NEXT Special Project / 2010 中国交互设计体验日 2010
  15. 15. 2010 We work with the sub-Pavilion of China Pavilion: ShanDong Pavilion for their theme exhibition: future home. We created 4 parts of interactive in this project: Interactive Performance with lightings and videos, Interactive Table to present the “inter-object-network” concept for the future home, Future home making and Future home printing Kiosk.SHANGHAI WORLD EXPO Shanghai / China Pavilion-ShanDong Pavilion / 2010 中国交互设计体验日 2010
  16. 16. WHO’SKong / Sanrio 50th Anniversary HELLO KITTY Hong THE NEXT Special Project / 2010 中国交互设计体验日 2010
  17. 17. 2009 Sanrio All Rights Reserved Kitty Lab: Hello Kitty 35 Kitty ID Kitty KTA Kitty DNA Kitty ID Kitty ID Kitty ID In 2009, we worked with Sanrio and All Rights Reserved for the 35th Anniversary of Hello Kitty Special Event. The concept of the event is “Kitty Lab” which all the audience would create their own Kitty ID thought out the whole journey in the sim city. Every audiences are holding the KTA: Kitty DNA and build up their Kitty ID thought out the interactive installation and game. Finally, a Kitty ID card will be printed out for the audience and the icon of the ID will also be uploaded to the internet for downloading. KITTY LABHong Kong / 35th Anniversary of Hello Kitty Special Project / 2009 中国交互设计体验日 2010
  18. 18. KITTY LABHong Kong / 35th Anniversary of Hello Kitty Special Project / 2009 中国交互设计体验日 2010
  19. 19. HELLO KITTY: Hong Kong, Beijin / Sanrio Annual Project / 2008, 2010中国交互设计体验日 2010
  20. 20. 2006 U19 2008 U19 U19 09 U19 dimension+ _ u19” ” dimension+ ” ” ITRI Taiwan take a reference on European countries, and bring in the concept U19 to Taiwan, turn it into a competition with local characteristics and have a good feedback. From 2008, U19 use the core concept of “playaround” and develop it as the creative platform for new generation. U19 invites dimension+ in 2009 to transform the awarded concept into a physical and interactive experience for the exhibition. In the exhibition, dimension+ create the digital journey of creation for every single audience: audience would create their own digital song with the “entry pass”: barcode. There are kiosks in every single mainpoints of the event, and the audience would translate the entry time and duration with the barcode on hand into the notes of music. After that, audience would play with the music box that we create with the physical printout of the “digital music notes”. U19 Taipei, Tainan, Kaohsiung / ITRI / 2009中国交互设计体验日 2010
  21. 21. SIGGRAPHIC ASIA Hong Kong / Cyber Port / 2007中国交互设计体验日 2010
  22. 22. NOKIA N95 CAMPAIGNHong Kong / Causeway bay and Mongkok MTR station / 2007中国交互设计体验日 2010
  23. 23. INTERACTIVE MIRROR Hong Kong / innovation centre / 2007中国交互设计体验日 2010
  24. 24. SMS WISHING TREE Hong Kong / innovation centre / 2007中国交互设计体验日 2010
  25. 25. SOME HIGHLIGHT PROJECTS 中国交互设计体验日 2010
  26. 26. Bahaus PopArts This is a transforming city. From point-line-shap of Bahaus, shocking colors of PopArts, dizzy feelings of 60s, that’s how popular culture begins. We show this by borrowing elements of culture. We borrow the culture of TV and movies arose the collective memories of recent decades. King of Kowloon Mr.Tang join us and help the museum wears the street arts and root culture of Hong Kong of 80s and 90s again. It disappear; It disappear in the intensive-urbanization and reconstruction of city. There are tons of model and cold sky-high building. There is disappearing of “Hongkongism”. Building dances, transform, until, it becomes a cold machine. It represents duplication, industrial-mechanics. It becomes a factory, and be smashed. “Transcity” recalling the culture of city explicitly, and rethinking our local culture implicitly. TRANCITY, DORBOT LIVE!Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009 中国交互设计体验日 2010
  27. 27. TRANCITY, DORBOT LIVE!Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009 中国交互设计体验日 2010
  28. 28. virtual reality wiimote physical experience “Moving Mario” Over the years, the development of video games is trying its best to produce the virtual reality experience which getting closer to the reality. By changing the interface, from Atari’s joystick to Analog Vibration of PS2 joystick, then Gun Shape controller for shooting game, and Dance Mania’s floor controller to Wii wiimote, video game design is creating more and more “physical experience” for the players. Players now can actual smash and swing to play the game, but we are still playing the games in a 2D virtual environment: manipulating the character in an unlimited virtual space in a fixed static limited real world. Moving Mario is definitely not reproducing Super Mario Bros in another way. By grabbing partial concept and some of the key elements behind the TV game development, Moving Mario is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game MOVING MARIOHong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010 中国交互设计体验日 2010
  29. 29. MOVING MARIOHong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010 中国交互设计体验日 2010
  30. 30. … Strolling and loafing is an art; using one’s own feelings and perspectives to view each corner of the city. The same corner may have different people seeing it using their own different perspectives, and roaming through it with their own different footsteps, to compose the city of their own viewpoints, and to develop an urban sensitivity to observe and be observed. “Flâneur Symphony” turns individual wanderings into music. It records the views and experiences of the city which belongs to the individual. The conversation between Flâneur and city – wandering speed, location, interaction with others, etc. – through the flâneur’s steps are captured and turned to musical notes and rhythms. The audience watches and listens, but may choose to reverse the roles and use his own footsteps, to turn from the watcher to be the watched, and let others observe his city. FLANEUR SYMPHONYHong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010 中国交互设计体验日 2010
  31. 31. FLANEUR SYMPHONYHong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010 中国交互设计体验日 2010
  32. 32. . – “His-story” is a progress. When you are wandering in the space, experiencing and enjoying the history, thought our the digital generation, the action of you in the particular time and space will transform into a process of creating history. We are walking the history; We are creating the history. HIS-STORY Taiwan / The Digital Archives Festival / 2008中国交互设计体验日 2010
  33. 33. (Generative Arts) ( ) (generation) (algorithm) “Calligraphy Space Generation” focus on the few key points of Chinese Calligraphy: space and text. It is talking about the relationship between space and Chinese Calligraphy. Audience would see the text happens on the specific space and the work generate and extending the text in the space. 42 “sonicography”( ) installs four sets of 42” plasma TV; when the audience blows to the microphone, the calligraphic character on the screen, through program processing, will spread out like threads or squirm like a caterpillar. In the other work, the artist holds the electronic device to go along the calligraphic strokes on the screen to record the sounds produced when they were “written”, which all is to imitate the audio creation of the calligraphy. CALLIGRAPHY SPACE GENERATION THE SOUND OF SILENCETaiwan / / 2007中国交互设计体验日 2010
  34. 34. Arts Technology 中国交互设计体验日 2010
  35. 35. Design Technology 中国交互设计体验日 2010
  36. 36. art [ahrt]the quality, production, expression, or realm, according toaesthetic principles, of what is beautiful, appealing, or ofmore than ordinary significance.the class of objects subject to aesthetic criteria; works ofart collectively, as paintings, sculptures, or drawings: amuseum of art; an art collection. 中国交互设计体验日 2010
  37. 37. technology [tek-nol-uh-jee] the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.中国交互设计体验日 2010
  38. 38. /Arts/Design Medium Technology 中国交互设计体验日 2010
  39. 39. why technology / new media?中国交互设计体验日 2010
  40. 40. “Technology not as tool, or as something that is separate fromus, but rather as a “second skin” to use the words of MarshallMcLuchan. ....In the same way, we now consider it impossible to think aboutour world without technology simple because technology hasbecome the language or the unavoidable medium for ourthoughts.We work with technology not because it is original, butprecisely because it is inevitable and commonplace in ourglobal society.” 中国交互设计体验日 2010
  41. 41. “Some day artists will work withcapacitors, resistors andsemiconductors as they work todaywith brushes, violins and junk.” 中国交互设计体验日 2010
  42. 42. how?中国交互设计体验日 2010
  43. 43. “…Interaction is the most commonactivity between humans. They areinteractive living beings who makeobjects, talk with each other, writetexts and pass these on to others…” Masaki Fujihata, Hierarchies of Communication, ZKM 中国交互设计体验日 2010
  44. 44. Information Visualization 中国交互设计体验日 2010
  45. 45. Nicolas Feltronhttp://www.google.com.hk/images?q=Feltron&um=1&ie=UTF-8&source=og&sa=N&hl=zh-TW&tab=wi&biw=1004&bih=561 中国交互设计体验日 2010
  46. 46. The DumpsterGolan Levin 中国交互设计体验日 2010
  47. 47. The Morphing CityPedro M Cruz 中国交互设计体验日 2010
  48. 48. Visualizing Pressiableblprnt 中国交互设计体验日 2010
  49. 49. Design Arts 中国交互设计体验日 2010
  50. 50. Design ArtsProblem Solving Arts 中国交互设计体验日 2010
  51. 51. Aesthetic 中国交互设计体验日 2010
  52. 52. Interaction Design 中国交互设计体验日 2010
  53. 53. 中国交互设计体验日 2010
  54. 54. Metaphor Perspective Fitt’s Law Learning Curve Color Temperature中国交互设计体验日 2010
  55. 55. Interaction Design 中国交互设计体验日 2010
  56. 56. Designing Interaction ? 中国交互设计体验日 2010
  57. 57. 中国交互设计体验日 2010
  58. 58. 中国交互设计体验日 2010
  59. 59. Interface 中国交互设计体验日 2010
  60. 60. Legible City Jeffery Shaw中国交互设计体验日 2010
  61. 61. Virtual Museum Jeffery Shaw中国交互设计体验日 2010
  62. 62. TextRain Camille Utterback中国交互设计体验日 2010
  63. 63. sonic column Mok-Jin Yo Ars Electronica Festival, 2005中国交互设计体验日 2010
  64. 64. sonic column Mok-Jin Yo Ars Electronica Festival, 2005中国交互设计体验日 2010
  65. 65. Imagin Arts中国交互设计体验日 2010
  66. 66. Scrapple Golan Levin中国交互设计体验日 2010
  67. 67. Berline (multitouch)Art + com 中国交互设计体验日 2010
  68. 68. rectable rectable Ars Electronica, PRIX, Digital Music, 2008中国交互设计体验日 2010
  69. 69. London Collage of Fashion Graduation ShowMoving Brands 中国交互设计体验日 2010
  70. 70. MæveTable 中国交互设计体验日 2010
  71. 71. NokiaSimens NetworksMoving Brands 中国交互设计体验日 2010
  72. 72. Minimum InterfaceLeading Edge Design 中国交互设计体验日 2010
  73. 73. Environment 中国交互设计体验日 2010
  74. 74. A Playing of great observer at rest PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日 2010
  75. 75. Messa Di Voice Golan Levin, Zach Lieberman PRIX Ars Electronica, Interactive Arts, 2003中国交互设计体验日 2010
  76. 76. Audience Random International , Chris O’Shea PRIX Ars Electronica, Interactive Arts, 2009中国交互设计体验日 2010
  77. 77. Audience Julijonas Urbonas PRIX Ars Electronica, Interactive Arts, 2009中国交互设计体验日 2010
  78. 78. Touched Echo Markus Kison PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日 2010
  79. 79. Optical Tone Tsutomu Mutoh PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日 2010
  80. 80. Optical Tone Tsutomu Mutoh PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日 2010
  81. 81. Dune 4.0Daan Roosegaarde 中国交互设计体验日 2010
  82. 82. Kef - Muonmoving brands 中国交互设计体验日 2010
  83. 83. 中国交互设计体验日 2010
  84. 84. N-3D DemoAircord 中国交互设计体验日 2010
  85. 85. Nike Air 中国交互设计体验日 2010
  86. 86. Hermes Window DisplayTokujin Toshioka 中国交互设计体验日 2010
  87. 87. HBOChristmas Window Display 中国交互设计体验日 2010
  88. 88. Hilfiger Tommyin-store interactive 中国交互设计体验日 2010
  89. 89. Delicate BoundariesChristine Sugure 中国交互设计体验日 2010
  90. 90. LightrailsStrukt Studio 中国交互设计体验日 2010
  91. 91. Living Lightthe living 中国交互设计体验日 2010
  92. 92. Color Tokyo777 interactivehttp://www.777interactive.jp/awards/2008/bravia/e/index.html 中国交互设计体验日 2010
  93. 93. NBuilding 中国交互设计体验日 2010
  94. 94. Absolut Quartet Jeff Lieberman, Dan Paluska PRIX Ars Electronica, Interactive Arts, 2008中国交互设计体验日 2010
  95. 95. Cloud Troika中国交互设计体验日 2010
  96. 96. EGGER_Virtual_Studio 中国交互设计体验日 2010
  97. 97. TransCitykeith lam & dimension+ 中国交互设计体验日 2010
  98. 98. 555 kubrickurban screen 中国交互设计体验日 2010
  99. 99. APPARATI EFFIMERI 中国交互设计体验日 2010
  100. 100. LCF Catwalk 中国交互设计体验日 2010
  101. 101. antiVJ 中国交互设计体验日 2010
  102. 102. Auckland Turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.We used 3 different types of interaction - body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. NIGHT LIGHTS New Zealand / Auckland Ferry Building / 2009中国交互设计体验日 2010
  103. 103. BMW: 20-27 DEC 2010 中国交互设计体验日 2010
  104. 104. Body 中国交互设计体验日 2010
  105. 105. performance 中国交互设计体验日 2010
  106. 106. true / 中国交互设计体验日 2010
  107. 107. euphorie1024 http://thecreatorsproject.com/creators/1024-architecture 中国交互设计体验日 2010
  108. 108. AR Magacian 中国交互设计体验日 2010
  109. 109. Shadow Monster Philip Worthington中国交互设计体验日 2010
  110. 110. Delicate Boundaries Christine Sugure中国交互设计体验日 2010
  111. 111. Tuskuba Series PRIX Ars Electronica, Interactive Arts, 2003中国交互设计体验日 2010
  112. 112. Kontaktstation audiocommander中国交互设计体验日 2010
  113. 113. Hussein Chalayan Moritz Wadlemeyer中国交互设计体验日 2010
  114. 114. 中国交互设计体验日 2010
  115. 115. Royal Chair Moritz Wadlemeyer中国交互设计体验日 2010
  116. 116. Bio Circuit中国交互设计体验日 2010
  117. 117. Interacton Design Designing Interaction 中国交互设计体验日 2010
  118. 118. Contacthttp://www.the-demos.comhttp://www.d-p.cchttp://t.sina.com.cn/keithlykkeithlyk@gmail.com 中国交互设计体验日 2010
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