IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles


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IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles

  1. 1. Designing multimedia learningobjects for mobilesIntroductionINESAgnieszka Porowskaporowska.ines@gmail.com2010
  2. 2. porowska.ines@gmail.comMOBILE LEARNING for INTERACTION DESIGNERS“how people learn on the move or outsidetheir normal learning environment, with the technologies that are currently available”Vavoula (2005)2
  3. 3. porowska.ines@gmail.comMOBILE LEARNING – advantages capture, edit and play: audio, video, photos, notes network connectivity (almost;)any time (almost;)anywhere situated cognition (authentic contexts)3
  4. 4. EMARGING TRENDS porowska.ines@gmail.com in MOBILE LEARNING Educational games Decision-making support tools Language instructors4
  5. 5. porowska.ines@gmail.comLEARNING OBJECTS - features5
  6. 6. porowska.ines@gmail.comMULTIMEDIA for IMMERSION sensory channels visual auditory haptic and also: olfactory gustatory6
  7. 7. porowska.ines@gmail.comWhat MULTIMEDIA can offer for LEARNING OBJECTS? Personal preferences Engagement Dynamic learning7
  8. 8. porowska.ines@gmail.comMULTIMEDIA LERANING OBJECTS (MLOs) Virtual environments On the field visits Explorations Disscussions For compliting a task For demos For formal and informal learning8
  9. 9. porowska.ines@gmail.comTHE MULTIMEDIA DILEMA rich forms of info delivery interactions vs. student’s limited cognition9
  10. 10. porowska.ines@gmail.comMULTIMEDIA LEARNING OBJECTS (MLOs)10
  11. 11. porowska.ines@gmail.com DESIGNING MLOsConsider PERSON’s: goals cognitive style modality preferences current level of knowledge emotions and motivations 11
  12. 12. Donec scelerisque aliquet pede“Effective learning requires the design of approaches to teachingthat supprort independent thinking, team work and enterprise.” (Garrick, 1998)
  13. 13. Content really is the king! porowska.ines@gmail.com Design whats have a meaning for learners! People lovechallanges curiosity social proofs 13
  14. 14. porowska.ines@gmail.comLEARNIG INTERACTION DESIGN Moore’s (1989) types of interactions learner-learner learner-instructor learner-content social interactions context cognitive changes14
  15. 15. porowska.ines@gmail.comDESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)Personalised learningdifferent sensory channels different profficiency levels more control to the learner easy to learn objects engaging objects different ways of doing tasks15
  16. 16. porowska.ines@gmail.comDESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)use UCD methodologydesign for specific context and audience involve teachers and students store MLOs in repositories make pleasurable interface PC – integrated objects use different media16
  17. 17. porowska.ines@gmail.comExample - NAVIGATION for good interactions navigation content and controls - easily accessible 1 concept – > many representations –> many ways of getting it/there elements are linked to each other by: • texts • diagrams • pictures, icons • videos • maps17
  18. 18. porowska.ines@gmail.comM-LEARNING TOOLS and RESOURCES Languages in IMS (Learning Design Specification): • SCORM (Shareable Courseware Object Reference Model) • EML (Educational Modelling Language) GLO Maker (Generative Learning Objects Maker) http://mlearnopedia.com/ http://mlearnopedia.blogspot.com/18
  19. 19. porowska.ines@gmail.comWhat makes MLOs effective? engagement motivation play, pleasure19
  20. 20. This is the end… thanks for your attention! questions and comments? please mail to: porowska.ines@gmail.com