ネイティブ開発アンチパターン

23,452
-1

Published on

gumi Study Christmas Special で発表した内容です。

1 Comment
124 Likes
Statistics
Notes
No Downloads
Views
Total Views
23,452
On Slideshare
0
From Embeds
0
Number of Embeds
21
Actions
Shares
0
Downloads
91
Comments
1
Likes
124
Embeds 0
No embeds

No notes for slide

ネイティブ開発アンチパターン

  1. 1. Bill Karwin
  2. 2. local datas = { { name = 'base_ui', visible = 1, z = 10, elements = { { name = 'bg_gacha_body', x = 0, y = 166, width = 640, height = 440, z = 10, style = 'normal', visible = true, }, local scene = CCScene:create() local layer = CCLayer:create() scene.layer = layer -- dynamic scene.onTouch = function (eventType, x, y) .... end { name = 'bg_gacha_head', x = 0, y = 0, width = 640, height = 166, z = 10, style = 'normal', visible = true, }, }, } class RBCocos2dNode : public RBCocos2dBaseNode { private: void init (RBCocos2dPlatform *platform, RBPlayer *player); public: RBCocos2dPlatform *platform; int error; RBPlayer *player;
  3. 3. Screen psdparse LayoutTool layout.lua LayoutProxy
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×