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ネイティブ開発アンチパターン
 

ネイティブ開発アンチパターン

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gumi Study Christmas Special で発表した内容です。

gumi Study Christmas Special で発表した内容です。

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    ネイティブ開発アンチパターン ネイティブ開発アンチパターン Presentation Transcript

    • Bill Karwin
    • local datas = { { name = 'base_ui', visible = 1, z = 10, elements = { { name = 'bg_gacha_body', x = 0, y = 166, width = 640, height = 440, z = 10, style = 'normal', visible = true, }, local scene = CCScene:create() local layer = CCLayer:create() scene.layer = layer -- dynamic scene.onTouch = function (eventType, x, y) .... end { name = 'bg_gacha_head', x = 0, y = 0, width = 640, height = 166, z = 10, style = 'normal', visible = true, }, }, } class RBCocos2dNode : public RBCocos2dBaseNode { private: void init (RBCocos2dPlatform *platform, RBPlayer *player); public: RBCocos2dPlatform *platform; int error; RBPlayer *player;
    • Screen psdparse LayoutTool layout.lua LayoutProxy