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Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
Why Games? Inmotion and Oray Studios
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Why Games? Inmotion and Oray Studios

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Why do a team of full grown men and women choose to make a game? …

Why do a team of full grown men and women choose to make a game?

What is so important about making games? With this presentation we want to share with you our views about Video Games.

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  • 1. Why Games? presented by Iqbal Aribaskara twitter: @iqbalbaskara
  • 2. What are Games?
  • 3. Chris Crawford Game Designer: fun + interactive play thing no goals / objective have goals / objective toy challenge no other people / agents there are other people / agents puzzle conflict may not interfere or interact with other participants may interact and interfere with other participants competition GAME http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 4. goals / objectives GAME FUN interference from one another interactive other people / agents http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 5. "the voluntary attempt to overcome unnecessary obstacles". Bernard Suits author, The Grasshopper: Games, Life and Utopia http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 6. playing state of mind the lusory attitude http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 7. experiment with two group of mice • One group is deprived of playful behavior. • Both groups placed in a test area with a collar doused with scent of cats. • Both groups hides to safety. • examine its surroundings. • The other group stayed in hiding and died out. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 8. "To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude] Bernard Suits author, The Grasshopper: Games, Life and Utopia http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 9. art?! time waster media GAME? design entertainment escapism http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 10. GAME as media • Act as archives that reflects the conditions of society. • Is used to transfer information and/or ideas. • Can sway or form opinions / behaviors. • Is an instrument. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 11. Act as archives that reflects the conditions of society. GAME as media MoMA (Museum of Modern Art) acquired 14 video games in 2012. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 12. Is used to transfer information and/or ideas GAME One of the first media used to spread the news about the Benghazi bombing in 2012. One of the player (Sean Smith a.k.a Vile Rat ) is a real life diplomat killed in the bombing. as media Jonathan Blow created Braid to communicate with the players by trying to put his deepest flaw and vulnerability into it. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 13. Is used to transfer information and/or ideas GAME as media Free download: http://angkotgame.com http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 14. Can sway or form opinions / behaviors GAME 40 million active users per month 8 million per day (per January 2013), some of them dedicate hours per day to the game. as media MMO games force people to work together to reach their know each other otherwise. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 15. about Charles Whitman, The Texas Tower Murderer GAME as media of play, and a progressive suppression of developmentally normal play lead him to be more vulnerable to the tragedy that he Dr. Stuart Brown founder, National Institute Of Play http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 16. video games have a number of ingredients that are really powerful for GAME as media Prof. Daphne Bavelier Université de Genève she and her labs currently investigating how new media, such as video games, can be leveraged to foster learning and brain plasticity. http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 17. Is an instrument GAME as media altruistic use http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 18. Is an instrument GAME as media militaristic use http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 19. Is an instrument GAME as media commercial use http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 20. Is an instrument GAME as media educational use http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 21. Is an instrument GAME as media therapeutic and medical use http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 22. 9 of the top 10 grossing apps are games distribution channels availability for both Android and iOS Direct to international users: Steam, app store, Google Play 55 mils internet users in Indonesia*** US$ 112 b. 48% of which accessing from mobile phones + 13% from handheld multimedia devices Estimated game-related global spending by 2015 major players are opening in indonesia IDR 3 billion / mo. Gameloft, Square Enix has offices in Indonesia, several other Japanese based companies like Taito started scouting in 2012 voucher sales in Indonesia http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 23. challenges perception of gaming as a useless time wasting activity (or worse, having a negative impact towards people) which is not, as this presentation discussed earlier lack of enforcement on intellectual property laws making conventional trade practices not feasible practical payment method is very limited digital spending is relatively low as a result http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 24. Oray Studios inmotion http://oraystudios.com @oraystudios http://inmotion.web.id @inmotionlabs
  • 25. 5 number of team members years of operation (Oray Studios, 2 years inmotion) 24 around 5 Minigames / mo. production capacity
  • 26. clients from based in 10+ Indonesia different Bandung countries ..and from Including: USA, UK, France, Germany, Hong Kong, Singapore, Thailand, Switzerland, The Netherlands, and of course Indonesia 15+ local and international brands http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 27. ORAY STUDIOS Founded in February 2008 by Iqbal Aribaskara and Gifny Richata. Provides illustration and graphical design services. We are a guild of artists with experience in handling international projects. We provide these services: Illustration, Concept art (for books, movies, games, etc.), Interface design, Comic (sequential) art, multimedia and website design. http://oraystudios.com | twitter: @oraystudios
  • 28. NOTABLE CLIENTS • ISO international - licensee for several very well known brands like Spongebob Squarepants, Dora The Explorer, various Disney brands, MTV, etc. Projects: creating merchandise ideas and designs. • ecoATM - a startup in the US providing easy to access recycling solution for the masses in the form of an ATM machine where people can put in the gadgets they want to recycle and get money in return. Projects: creating visual identity for the brand, including website design, animations, interfaces. • Gamer Grub - a snack producer in the US, targeted to gamers. Projects: creating visual identity for the brand, including packaging, store display, website, posters. • Various brands (Vaseline, Kraft, Guinness, Wall's, Acer). Projects: visual assets (sprites, interfaces) for games. •Maurice Malone USA Well known fashion designer from NY, USA. Projects: Illustrations for street/casual clothing prints. • Webs.com One of the world's largest do-it-yourself website-creation provider. Projects: Creating cartoon avatars of employees and customers. • Weda Bay Nickel Cobalt and Nickel Mining Company. Projects: Creating character illustrations for project campaigns. http://oraystudios.com | twitter: @oraystudios
  • 29. SERVICES Illustration for t-shirts Graphic Design for packagings http://oraystudios.com | twitter: @oraystudios
  • 30. SERVICES Product Design Character Design http://oraystudios.com | twitter: @oraystudios
  • 31. SERVICES Visual Assets and UIs http://oraystudios.com | twitter: @oraystudios
  • 32. inmotion Founded in 2011 by Antorio Bergasdito and Iqbal Aribaskara. A digital creative company that concentrates on building games and apps that help brands strategically communicate their messages better. We believe games are works of art as well as effective mediums on which we can communicate with the players in ways not possible on other mediums. We build for desktop PCs as well as mobile gadgets. We are platform agnostics, we will use any platform (or any combination of them) best for a particular project. http://inmotion.web.id | twitter: @inmotionlabs
  • 33. NOTABLE CLIENTS We have handled several projects from various brands such as: • Vaseline and Vaseline Men Beauty products for women and men • Acer Computer and electronic device manufacturer • Kraft Cheese manufacturer • Magnum Ice cream • Ice Cream • Djarum Cigarette http://inmotion.web.id | twitter: @inmotionlabs
  • 34. Intellectual properties Hutan Pakar Adventure Game (with muffin graphics and pixel effkt ) available on Google Play Angkot: The Game ( http://angkotgame.com ) around 65.000 registered users http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
  • 35. Why Games? )
  • 36. programmer, 3D artist, designer or illustrator who is passionate about games and happy to work in teams we want to meet you. send in your CV AND portfolio (important!) to: info@oraystudios.com or info@inmotion.web.id
  • 37. Thank you, http://oraystudios.com http://inmotion.web.id twitter: @oraystudios @inmotionlabs

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