The disruptive approach of the designer in an academic research project. The designer is misbehaving in order to explore limits and possible relations. We show this approach in a research project on social robots.
The disruptive approach of the designer in an academic research project
1. The disruptive approach of
the designer in an academic
research project.
Frédérique PAIN
Head of Strate Research & Innovation
Strate School of Design
f.pain@stratecollege.fr
Ioana OCNARESCU
PhD, Strate Research & Innovation
Strate School of Design
i.ocnarescu@stratecollege.fr
8. 8
FOCUS GROUP
basic human needs
tasks
waking-up, hygine, eating,
dressing, transportation,
etc.
function
task-oriented approach
Design approach
complex needs
imaginary
dignity, alterity, social
relations, interaction etc.
human experience
user studies in robotics
9. 9
“Anubis embodies all these
symbols in a search for
eternity.”
Fabien Chancel
why humanoid
robots?
16. 16
Conceptual model to study
human-robot relation:
1. functionality,
2. safety,
3. operation,
4. mutual care,
5. appearance.
(Frennert et al.1, 2013)
the use of social agents is deter-
mined:
conditions, perceived usefulness,
perceived ease of use, perceived,
enjoyment, attitude and trust.
(Heerink et al., 2010)
A. Supporting age related changes,
B. Supporting social interaction,
C. Robot aesthetics:
1) non anthropomorphic design;
2) anthropomorphic design;
3) physical space;
4) indoor adjustments.
(Frennert et al.2, 2013)
affecting acceptance are: safety, ac-
cessibility, usability, practical ben-
gains, and the social intelligence
of the robot
(Young et al., 2009)
17. 17
> not there only to show answers but to inspire discussion and
> video + physical prototype: to embody possibilities of interaction
with social robots.
drawings by Ryslaine Moulay
19. 19
FIRST RESULTS
TV.
it (he) bothers me less
than I imagined.
tool vs. friend
strange” at the end “he
is rather funny”
rather a tool.
not so robust, but precise.
it makes me think at StarGate
20. 20
Conclusions
> design approach vs. task-oriented approach;
> the role of the design object in the research process;
> misbehave is more than fun, it is about exploration, limits and questions.
21. 21
The disruptive approach of
the designer in an academic
research project.
Frédérique PAIN
Head of Strate Research & Innovation
Strate School of Design
f.pain@stratecollege.fr
Ioana OCNARESCU
PhD, Strate Research & Innovation
Strate School of Design
i.ocnarescu@stratecollege.fr