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JavaFX Training

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  • 1. JavaFX – the face of future Java UIs
    Intertech’s Oxygen Blast Series
    April 2009
  • 2. Welcome to Intertech
    How many people have been to Intertech before?
    We’ve been doing software developer training since 1991!
    Home of the Twin Cities Java Users Group.
    How many people are Java developers?
    How many people are doing Java thick client development (Swing)?
    How many people are doing Java Web development?
    How many people are doing Java ME development?
    How many people have heard of JavaFX?
    How many people have started looking at JavaFX development?
    How many people have started developing a JavaFX application?
    How many people came for the free food and a ½ day off work?
  • 3. Who is this guy?
    Jim White – jwhite@intertech.com
    Intertech Instructor
    Author J2ME, Java in Small Things – 2002, Manning
    International Speaker
    Including JavaOne
    Contributor to many journals including:
    JDJ
    DevX.com
    JavaPro
    Consultant, engineer and architect with several companies
    Most recently - Senior Technical Architect at Target Corp.
  • 4. Agenda
    What is JavaFX?
    What JavaFX is not and why use JavaFX
    A JavaFX application demo
    JavaFX Basics
    What you need to do JavaFX
    Code, compile and run JavaFX
    Running in many environments (desktop, browser, mobile)
    A look at current IDE support for JavaFX
    10 minute BREAK
    Examine the JavaFX Language Basics
    Explore some of the JavaFX GUI API (time permitting)
    Resource overview and question/answers
    Questions before we begin?????
  • 5. What is JavaFX?
    A family of products
    JavaFX Script (usually just called JavaFX)
    A scripting language meant to provide rich user interfaces
    Uses a syntax that resembles Javascript and Scalar Vector Graphics
    JavaFX Mobile
    JavaFX used on mobile platforms
  • 6. “All the screens of your life”
    Java has always espoused to the WORA mantra.
    This has been difficult given the diverse set of platforms Java finds itself on.
  • 7. JavaFX to the rescue
    JavaFX is
    rich Internet application (RIA) technology
    provided through a single language that runs on any JVM
    for building “all the screens of your life”
    not just web-based
    Proof through Demonstration
  • 8. What is an RIA technology
    RIA = rich Internet application
    RIA are Web-based applications
    Function as traditional desktop applications
    Typically delivered via the internet to the browser
    May require software in the browser (ActiveX, Java, Flash, etc.)
    “New and Cool” – Web 2.0
  • 9. What JavaFX is not…
    Although sometimes rumored to be.
    a Swing replacement.
    Swing is extensible GUI components for desktop apps
    JavaFX is rich client platform for RIA across multiple screens/platforms.
    The two can be used together.
    a Java ME replacement.
    Java ME provides a host of API for building complete mobile apps
    JavaFX just augments the UI capability – across multiple screens/platforms
    a tool to add animation to Java web sites
    It can, but its much more
  • 10. JavaFX competition (sort of)
    Ajax
    Asynchronous Javascript + CSS + XHTML + DOM
    Adobe AIR (Adobe Integrated Runtime)
    Flash + Flex + HTML + Ajax
    Microsoft Silverlight
    Miniaturized distribution of the .NET platform used to build media rich web plug-ins
    Still others
    OpenLaszlo - open source platform served as Java Servlets or a Flash file in a browser
    Curl – a programming language
    Cappuccino – Objective-J ++
  • 11. Why pick JavaFX
    RIA for all platforms
    desktop, browser as well as mobile device
    Truly WORA
    Leverage Java
    Runs on the JVM
    JavaFX script can call Java classes
    Java classes can call JavaFX script
    A simple and easy language
    Allows content authors to write in a format that closely matches the layout of current graphical user interfaces
    As a fully object-oriented language allows expert programmers to build highly complex and robust interfaces.
  • 12. The Basics: code, compile, run
  • 13. What you need to do JavaFX
    JavaFX SDK (latest version is 1.1 – provides JavaFX Mobile)
    Java SDK 6 update 7 (Windows)
    Java SDK 5 update 13 (MacOS)
    A Linux version is sort of supported by group of open source developers
    A JavaFX aware IDE (optional but probably a good idea)
    NetBeans 6.5
    Windows
    MacOS (but without mobile runtime/emulation)
    Eclipse 3.4 with JavaFX Plug-in
    JavaFX 1.1 Production Suite (optional)
    Provides a set of tools for graphics designers to create visual assets for JavaFX apps.
    Can even export JavaFX graphics from tools such as Adobe Illustrator or Adobe Photoshop
    Java ME SDK 3.0 will support JavaFX Mobile emulation/runtime (spring 2009)
  • 14. Your first JavaFX application
    Stage {
    title: "Cool Running“
    width: 250
    height: 80
    scene: Scene {
    content: Text {
    font: Font {size: 20}
    x: 10
    y: 30
    fill: Color.GREEN
    content: "JavaFX is cool”}
    }
    }
  • 15. Code
    Save the code you just saw in a file with a .fx suffix
    Name (in this case) doesn’t matter.
    For example sake, the code above is saved in Test.fx in c:jfx
  • 16. Compiling and Running the Hard Way
    … with the Java SDK command line tools
    and no IDE
  • 17. Compile
    Compile the code with the JavaFX SDK compiler
    javafxc.exe is provided in the /bin folder of the JavaFX SDK install
    Works like javac.exe – compiling JavaFX source code into byte code class files (Test.class).
    Many of the same command line options from javac.exe are available on javafxc.exe
  • 18. Run
    Run the application on the desktop
    javafx.exe kicks of the JVM and JavaFX Script runtime.
    The javafx.exe is also in the /bin folder of the JavaFX SDK.
    Many of the same switches that java.exe uses are available for javafx.exe.
  • 19. Package and Run
    Alternately, to Run the application on a browser or via Web Start, it must first be packaged.
    Package the application with javafxpackager.exe.
    The javafxpackager.exe is also provided in the /bin folder of the SDK.
    It produces files that can be used to display the app in a browser or via Web Start engine.
  • 20. Package and Run for Mobile
    To run the application on a mobile device (or mobile emulator) it must also be packaged.
    The same packager utility can be used.
    A “-p mobile” switch must be provided (-p stands for profile)
    A “-p desktop” switch could be provided for the browser/Web Start packaging but is the default.
    This produces Java ME .JAD and .JAR files.
  • 21.
  • 22. Run mobile emulation
    Provided with the JavaFX SDK is an emulator.
    The emulator is located in the /emulator/bin sub-folder of the SDK installation.
    Call on the emulator.exe with the JAD file created by the packager.
  • 23. Coding, Compiling and Running the Easy Way
    … with a JavaFX-aware IDE
  • 24. Code
    NetBeans 6.5 or Eclipse (with plug-in) use the JavaFX SDK under the covers.
    Create a JavaFX project.
    Create JavaFX scripts, classes and Stages (more in a bit).
    Source code editors support
    JavaFX specific syntax color-coded highlighting
    JavaFX API code completion
    Java FX code folding
    JavaFX javadoc documentation pop-ups
    JavaFX syntax error detection
    A JavaFX palette
    Drag/drop common elements into
    the source code
  • 25. Run
    No manual compiling or packaging required
    It is done automatically.
    Pick your method of execution and run
    Desktop
    Web Start
    Browser
    Mobile emulation
    Default
    Touch screen
  • 26. NetBeans 6.5 and Eclipse 3.4 JavaFX plug-in
    Demos
  • 27. JavaFX Script Language
    JavaFX has a declarative syntax.
    Versus Java or C# that are imperative programming languages.
    Logic without so much control flow.
    Describes what the program should do, rather than describing how to do it.
    JavaFX is an expression language (more in a bit).
    JavaFX is statically (compile-time) typed.
    JavaFX code can call on “normal” Java classes.
    Java classes can call on JavaFX script.
  • 28. Imperative vs. Declarative
    JavaFX
    Stage {
    title: "Cool Running“
    width: 250
    height: 80
    scene: Scene {
    content: Text {
    font: Font {size: 20}
    x: 10
    y: 30
    fill: Color.GREEN
    content: "JavaFX is cool”}
    }
    }
    Java Swing
    public class Main {
    public static void main(String[] args) {
    JFrame aFrame = new JFrame("Cool Running");
    aFrame.setSize(250, 80);
    JPanel content = new JPanel();
    content.setLayout(new BorderLayout(5, 5));
    content.setBackground(Color.WHITE);
    JLabel aLabel = new JLabel("Swing is cool");
    aLabel.setFont(new Font(null, Font.PLAIN, 20));
    aLabel.setForeground(Color.GREEN);
    content.add(aLabel, BorderLayout.CENTER);
    aFrame.setContentPane(content);
    aFrame.setVisible(true);
    aFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }
    }
  • 29. JavaFX can call on Java code
    var a = 250;
    var b = 300;
    Stage {
    title: "Cool Running“
    width: java.lang.Math.max(a, b)
    height: 80
    scene: Scene {
    content: Text {
    font: Font {size: 20}
    x: 10
    y: 30
    fill: Color.GREEN
    content: "JavaFX is cool”}
    }
    }
  • 30. What’s Next
    A general script language primer
    Syntax
    Declaring variables, functions, classes, etc.
    A JavaFX GUI API survey
  • 31. JavaFX Language Primer
    scripting
    data types
    variables
    functions
    classes
    expressions
    data bindings
    packages
    access modifiers
  • 32. JavaFX Script
    JavaFX Script programs are written as one or more scripts.
    A script consists of expressions and declarations
    Scripts are saved into a file (with a .fx extension).
    Here are some valid scripts.
    To make the scripts do something, add println to the script.
    When more than one expression is part of a script, add a semi-colon as a separator.
    Everything doesn’t have to be in a class
    9.8
    “Hello world”
    println(9.8)
    println(“Hello world”)
    println(9.8);
    println(“Hello world”)
  • 33. Data Types
    Everything in JavaFX (variable, function, expression) has a data type or put more simply a type.
    Value types are: String, Integer, Number, Boolean, Duration
    These have built-in language support
    Have built in literals
    Have built in operations (except Duration)
    Are immutable
    Have a default value different from null (“”,0,0.0, false, 0ms).
    Use “ “ or ‘ ‘ for String literals
    Two strings next to each other are merged
    “Good morning” ’class!’ = “Good morning class!”
  • 34. Data Types (cont.)
    There is a function type in JavaFX
    In the example below, the variable squaredSum holds a function.
    More on variables and functions coming up.
    There is a class type to be covered later.
    A sequence type is a collection or array of any type.
    [ ] denote a sequence.
    Sequences are immutable.
    [1, 2, 3, 4] is also the same as [1..4].
    Sequences cannot hold other sequences.
    Embedded sequences are flattened out.
    [ [1, 5], [8, 9]] is the same as [1, 5, 8, 9]
    Null has no meaning in a sequence. [1, null, 3] == [1,3]
    var squaredSum = function (op1 :Integer, op2:Integer){(op1+op2)*(op1+op2)}
  • 35. Variables
    Variables can be defined with keywords var or def.
    Use def to define a variable once and never reassign it.
    The value assigned to a var can change.
    Like in Java, there are different types of variables.
    Instance variables (defined in a class)
    Local variables (defined in a code block like a for loop)
    Script variables
    Unlike Java, a variable can be defined in a script yet not be part of any class or block
    def instructor = “Jim”;
    var start = 9;
    start = start + 2;
  • 36. Variables (cont.)
    Variables can be typed explicitly.
    Or a variable’s type is determined implicitly when it is assigned.
    The optional on replace clause is a block of code that gets executed each time the variable is changed.
    var y: Integer = 9; //explicit typing
    var x;
    x = 8; //implicitly makes x an Integer
    x = "Try this"; //incompatible type and syntax error
    var y: Integer = 9 on replace {println("y now {y}")}; // prints “y now 9”
    y = 10; //prints “y now 10”
  • 37. Pseudo Variables
    JavaFX comes with 3 pseudo variables (treat them as defs)
    __PROFILE__ is either "mobile", "desktop" or "browser" depending on environment.
    __FILE__ is the string URL of the containing script.
    __DIR__ is the string URL of the directory for the script.
    def hSize = if (__PROFILE__ == "desktop") then 355 else 320;
  • 38. Functions
    Functions can be declared …
    inside a class (instance function)
    or at the script level (script function).
    By default, the last thing computed is returned.
    Function return value, return type and parameter types can be explicitly (below) set or inferred (above).
    function squaredSum (op1 , op2){
    (op1 + op2) * (op1 + op2)
    }
    println(squaredSum(5, 5));
    function squaredSum (op1: Integer, op2:Integer) : Integer {
    return (op1 + op2) * (op1 + op2)
    }
  • 39. Classes
    As in Java, classes define things (real or conceptual).
    As in Java, instances or objects are created from the classes and represent things.
    Classes can have…
    Instance variables (with def or var)
    Functions
    Class init and postInit optional blocks allow for initialization and after instantiation processes.
    Classes can extend other classes (inheritance).
    In fact, JavaFX supports multiple inheritance of JavaFX classes!
    JavaFX classes can extend a Java class and multiple Java interfaces.
    “Extending” an interface forces the class to implement the interface.
    Use override keyword to override super classes or interface methods or var definitions.
  • 40. //JavaFX class
    public class Dog extends Pet, com.intertech.NoiseMaker, com.intertech.Animal {
    init {
    name="Mulligan";
    legs=4;
    }
    public override function makeNoise():Void{
    println("Woof Woof")
    }
    public function eat() {
    println("Mmmpf, crunch... I love dog chow")
    }
    public override function toString(): String {
    "{name} has {legs} legs"
    }
    }
    //Java class
    package com.intertech;
    public class Animal {
    public int legs = 2;
    }
    //Java interface
    package com.intertech;
    public interface NoiseMaker {
    public void makeNoise();
    }
    //JavaFX class
    public class Pet {
    public var name: String;
    }
    var d = new Dog();
    d.makeNoise();
    println(d);
    d.eat();
    Woof Woof
    Mulligan has 4 legs
    Mmmpf, crunch, mmpfh ... I love dog chow
  • 41. Object instantiation
    //”Java way” of instantiating
    var cust1 = new Customer();
    cust1.name="Jim";
    cust1.address="Hugo, MN";
    cust1.age=45;
    //Given JavaFX class
    public class Customer {
    public var name: String;
    public var age: Integer;
    public var address: String;
    }
    //more JavaFX way of instantiating
    var cust2 = Customer{
    name: "Jim"
    address: "Hugo, MN"
    age: 45
    }
    Both work.
  • 42. Expressions
    JavaFX is an expression language.
    Expressions are chunks of executable code
    They evaluate to a value (although sometimes they just return Void)
    They can be combined to produce larger expressions.
    Loops, conditionals, code blocks, are expressions
    There are many types of expressions
    block – declarations or other expressions in { }
    if
    for & while (and break and continue)
    try, catch, throw and finally
    range – code between [ ] (sequences use range expressions)
    type - instanceof, as (as works as a “cast” or convert operation)
    miscellaneous (insert, delete, new, return, assignment, literals, …)
  • 43. Some expected expressions (relative to Java)
    var age = 45;
    if (age >= 70) then //if expression - 'then' is optional
    {
    println("Qualifies for full SSN"); //another expression
    } else {
    println("Qualifies for some SSN"); //another expression
    }
    var odds = [1..9 step 2]; //range expression
    var total: Integer;
    for (odd in odds) //for expression
    { //block expression
    total+= odd; //assignment expression
    }
    while (total > 0) //while expression
    {
    println("count down - {total}");
    total= total - 1;
    }
    try { //try and
    println(8/0);
    } catch (e: java.lang.Exception){ //catch expressions
    println("Math error: {e.getMessage()}")
    }
    “+” is not a String operator
  • 44. Some different expressions
    var answer = if (3 < 4) { "Yes“} else {"No”} //expression return a value
    println(answer) //prints Yes
    var myInt: Integer = 7;
    println(myInt); //prints 7
    var myNumber = 7 as Number;
    println(myNumber); //prints 7.0
    var teams = ["Cardinals", "Astros", "Brewers", "Reds", "Pirates"];
    println(sizeof teams); //prints 5
    insert "Cubs" into teams;
    println(teams); //prints [ Cardinals, Astros, Brewers, Reds, Pirates, Cubs ]
    delete "Cardinals" from teams;
    println(teams); //prints [ Astros, Brewers, Reds, Pirates, Cubs ]
    println(teams[2]); //prints Brewers
    println(teams[-1]); //prints " " - nothing but does not error
    teams = reverse teams;
    println(teams); //prints [ Cubs, Pirates, Reds, Brewers, Astros ]
    var contenders = teams[1..];
    println(contenders); //prints [ Pirates, Reds, Brewers, Astros ]
    var champs = teams[0..<1];
    println(champs); //prints [Cubs ]
  • 45. Data Binding
    Data binding creates an immediate and direct relationship between two variables.
    Use the bind keyword to bind variables.
    In its simplest of forms, binding is shown below.
    var x = 0;
    var y = bind x;
    println(y); //prints 0
    x = 7;
    println(y); //prints 7
    var x = 0;
    def y = bind x;
    println(y); //prints 0
    x = 7;
    println(y); //prints 7
  • 46. Slightly More Complex Bindings
    var prez = ["Washington", "Adams", "Jefferson", "Madison", "Monroe", "Quincy Adams"];
    var firstPresidents = bind prez[0..<3];
    println(firstPresidents); //prints [ Washington, Adams, Jefferson ]
    insert "Jackson" into prez;
    println(firstPresidents); //still prints [ Washington, Adams, Jefferson ]
    prez = reverse prez;
    println(firstPresidents); //prints [ Jackson, Quincy Adams, Monroe ]
    var z = 5;
    function add5 (anInt: Integer):Integer{
    anInt + 5;
    }
    var sum = bind z + add5(z);
    println(sum); //prints 15
    z=10;
    println(sum); //prints 25
  • 47. More complex binding
    var n = "Jim";
    var a = 45;
    var addr = "Hugo, MN";
    var cust = bind Customer{
    name: n
    age: a
    address: addr
    };
    n = "Kelly"; //causes a new Customer object to be created and assigned to cust
    var n = "Jim";
    var a = 45;
    var addr = "Hugo, MN";
    var cust = Customer{
    name: bind n
    age: bind a
    address: bind addr
    };
    n = "Kelly"; //modifies the name of cust without creating a new object
  • 48. Binding with inverse
    Binding with inverse establishes a bi-directional relationship between variables.
    var x = 8;
    var y = bind x with inverse;
    x = 9;
    println(y); //prints 9
    y = 10;
    println(x); //prints 10
  • 49. Packaging
    JavaFX scripts (classes, functions, etc.) can be assigned to a package.
    Specify the package name at the top of a script file.
    Script files should be in a folder structure that mimics the package naming.
    Use import to access scripts in other packages
    The import statement doesn’t have to be at the top of the script.
    Without import, you can also use complete package names when referencing classes, functions, etc. (just as in Java).
  • 50. Package/Import Example
    var x = 9;
    var y = x + 7;
    import com.intertech.domain.Team;
    var t = Team{
    name: "Cubs"
    city: "Chicago"
    };
    Team.cheer(t);
    package com.intertech.domain;
    public class Team {
    public var name: String;
    public var city: String;
    public override function toString(): String{
    "{city} {name}"
    }
    }
    public function cheer(team: Team) {
    println("We love the {team}")
    }
  • 51. Access Modifiers
    As in Java, JavaFX has a number of access modifiers.
    Access modifiers control use or access to functions, variables, classes, etc. outside of the script they are defined in.
    Access modifiers, while similar in purpose, have different names than in Java.
  • 52. Additional Variable Access Modifiers
    Two additional access modifiers can be used with variables.
  • 53. JavaFX GUI API Survey
    Profiles
    Common vs. Desktop
    Stage
    Scene
    Nodes
    Animation
    What else
  • 54. JavaFX Architecture
    Beyond the basic language, JavaFX is separated into two profiles.
    The common profile includes classes that function on both the desktop and mobile devices.
    The desktop profile provides classes that take advantage of desktop power and enhance the UI.
  • 55. “All the worlds a Stage”
    The Stage class is the top level UI container for JavaFX scripts.
    The Stage class comes from the javafx.stage package.
    It is part of the common profile.
    Typically, a Stage is given a title, dimensions, location, etc.
    import javafx.stage.Stage;
    Stage {
    }
    import javafx.stage.Stage;
    Stage {
    title: "Welcome to the Stage"
    width: 350
    height: 80
    x: 200
    y: 200
    }
  • 56. Scenes are played upon the Stage
    The scene property on a Stage is given a Scene instance.
    The Scene class comes from the javafx.scene package.
    A Scene object is a collection mechanism for Node objects.
    Node objects are displayable items (rectangle, text, etc.).
    A Scene object can also have fill, height, width and other properties.
    import javafx.scene.Scene;
    import javafx.stage.Stage;
    import javafx.scene.paint.Color;
    Stage {
    title: "Welcome to the Stage“
    scene: Scene {
    fill: Color.MAGENTA
    width: 400
    height: 200
    }
    }
  • 57. Nodes
    The Node is the base class for all displayed items in a Scene.
    The content property on a Scene holds a sequence of Nodes.
    Each Node may have children nodes – making a Scene graph.
    A Scene graph is a tree-like data structure.
    Each item or Node in the tree has zero or one parent.
    Each item is either a leaf with zero sub items or a "branch" with zero or more sub items.
    There are numerous Node types.
    Shapes - Rectangles, Circles, Lines, Arcs, etc.
    Text
    Images
    Media
    Etc.
  • 58. Node Examples
    [
    Text{
    content: "Hello world“
    font: Font {size: 20}
    x: 200
    y: 175
    },
    Rectangle{
    height: 50
    width: 100
    fill: Color.BLUE
    x: 100
    y: 100
    },
    ImageView {
    image: Image {url: "{__DIR__}intertech.png”}
    x: 10
    y: 10
    }
    ]
    import javafx.scene.image.*;
    import javafx.scene.paint.Color;
    import javafx.scene.Scene;
    import javafx.scene.shape.Rectangle;
    import javafx.scene.text.*;
    import javafx.stage.Stage;
    Stage {
    title: "Welcome to the Stage“
    x: 200
    y: 200
    scene: Scene {
    fill: Color.MAGENTA
    width: 400
    height: 200
    content: […]
    }
    }
  • 59. Object Animation
    //code as before but with Rectangle in rect var
    var track: Path = Path {
    elements: [
    MoveTo {
    x: 200
    y: 200
    },
    LineTo {
    x: 100
    y: 100
    }]
    }
    var anim: PathTransition = PathTransition {
    node: rect
    path: AnimationPath.createFromPath(track);
    interpolate: Interpolator.LINEAR
    duration: (sizeof track.elements) * 1s
    };
    anim.play();
  • 60. What else can I do?
    Transform (rotate, scale, shear, translate, etc.)
    Add event handling (clicking, keyboard, etc.)
    Add Animation
    Add media
    With the desktop profile
    Add “widgets”
    Add shadowing, lighting, blur, etc. effects
  • 61. Resource List
    JavaFX Website (Overview, FAQ, download): http://javafx.com
    JavaFX SDK version 1.1: http://javafx.com/downloads
    NetBeans 6.5: http://www.netbeans.org/
    Eclipse 3.4: http://www.eclipse.org/downloads/
    Eclipse JavaFX Plug-in (optional): http://kenai.com/projects/eplugin
    Sun's JavaFX tutorial site: http://java.sun.com/javafx/1/tutorials/core/index.html
    Free JavaFX tutorial offered online: http://www.javapassion.com/javafx/
    Sun JavaFX building GUI tutorial: http://java.sun.com/javafx/1/tutorials/ui/index.html
    JavaFX API Javadocs: http://java.sun.com/javafx/1.1/docs/api/
    JavaFX language reference: http://openjfx.java.sun.com/current-build/doc/reference/JavaFXReference.html
    JavaFX Eclipse Plug-in tutorial: http://blogs.sun.com/octav/entry/eclipse_plugin_for_javafx_script
    quick 10 minute tutorial: http://www.dieajax.com/2007/08/23/10-minute-tutorial-javafx-hello-world/
    JavaFX Blog: http://learnjavafx.typepad.com/weblog/2008/02/getting-plutoed.html
    Performance Tips for JavaFX’ers: http://blogs.sun.com/michaelheinrichs/entry/best_practices_for_javafx_mobile1
  • 62. Agenda
    • What is JavaFX?
    • 63. What JavaFX is not and why use JavaFX
    • 64. A JavaFX application demo
    • 65. JavaFX Basics
    • 66. What you need to do JavaFX
    • 67. Code, compile and run JavaFX
    • 68. Running in many environments (desktop, browser, mobile)
    • 69. A look at current IDE support for JavaFX
    • 70. Examine the JavaFX Language Basics
    • 71. Explore some of the JavaFX GUI API (time permitting)
    • 72. Resource overview
  • Q&A
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  • 76. Thanks for coming!