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D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
D W6 01
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D W6 01

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  • 1. MoveIt<br />DW6 - Group 1<br />Adeline Lim, Augustus Loi, Ben Sadeh, CharissaHui & VithyaSureswaran<br />
  • 2. Overview<br />Objective: A device that makes relevant the past while aspiring to the future<br />Heritage: The Body<br />People: Office-bound workers aged 25-35<br />Activities: Kinaesthetic<br />Contexts: Sites of kinaesthetic milestones<br />Technology: Body as Interface, Reality as Playground<br />
  • 3. Product<br />Components: <br /><ul><li>Visor
  • 4. Projector
  • 5. In-ear headphones
  • 6. Motion-tracking fingerlets & anklets</li></li></ul><li>Research<br />Goals: <br /><ul><li>Find what motivates people to engage in physical activities
  • 7. Find what motivates people to learn</li></ul>Activities:<br /><ul><li>Line dancing
  • 8. Interviews</li></li></ul><li>Conclusions<br />
  • 9. Theories & Principles<br /><ul><li> Pull principle
  • 10. Social Influence</li></ul>- Learning by watching<br />
  • 11. Theories & Principles<br /><ul><li>Bandwagon effect
  • 12. Social Learning Theory</li></ul> - Learning by watching<br />
  • 13. Locations<br /><ul><li>Sports: the Padang
  • 14. Music: Victoria Concert Hall
  • 15. Art & Design: Supreme Court Building</li></li></ul><li>Technology<br />
  • 16. Advantages<br /><ul><li>Uses existing technology
  • 17. Uses visual and physical augmented reality
  • 18. Relates spectrum of heritage – past, present, and future
  • 19. Portable
  • 20. New strategies – gaming and social networking
  • 21. Infinitely expandable</li></li></ul><li>End<br />

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