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Building Learning Games using Rapid Interactivity

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E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges …

E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.

Published in: Technology, Education

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  • 1. Rapid Interactivity for Effective eLearningBuilding Learning Gamesusing Rapid Interactivity Amit Yakhmi Harbinger Knowledge Products
  • 2. “You can learn more about a man in an hour of play than in a Year of conversation” - Plato - Plato
  • 3. Top 5 Myths 8
  • 4. Game Based Learning Some Statistics Game based learning is learning by playing games Game-based learning - Games are engaging and fun one of the new Range from technology trend for 2011. (Source: 2011 • Simple to serious games Horizon Report) • Single/ multiplayer immersive games 70% of major • Synchronous and asynchronous organizations utilize Games are being used effectively not only for interactive software relaxing the learners but also for teaching serious and games to train. (Source: Entertainment and complex concepts in a more effective way. Software Association, Interactivity is the most important factor in E- 2010) learning/ game based learning today
  • 5. Game Based Learning – The Cycle Input Process Output Instructional Learning Judgment Outcomes Content System Game Debriefing feedback Cycle Game Characteristics BehaviorSource: A paper on Aspects of Game- Based Learning - Maja Pivec
  • 6. Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html
  • 7. Challenges in Game Based Learning
  • 8. Rapid Interactivity for Games Traditional Interactivity Rapid Interactivity Trainers start with ready interaction models Specify a behavior and write a Flash Find an interaction model and adapt it program that implementsthat fit a given your course content(for They select models it to learning outcome example, diagrams, games, surveys, simulations, exercises, Built from ground-up for a specific Starts with ready models that are animations etc.) need customizable This gives them a starting point. Involves creative effort customize and embed interactivity Trainers then easily Involves selection Involvescontent. into programming No Programming Inefficient Efficient Complexity in development Easy to develop
  • 9. Building Games with Raptivity
  • 10. Raptivity Samples Raptivity in action
  • 11. “CLINICAL CHALLENGES”© 2008 Harbinger Knowledge Products 3 2008 Managed Learning Services Conference, Training Industry, Inc.
  • 12. Harbinger Knowledge Products
  • 13. Harbinger Knowledge Products Thank You Visit Us at Booth #604 Write to us: info@raptivity.com www.raptivity.com amity@harbingergroup.com