Building Learning Games using Rapid Interactivity

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E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.

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Building Learning Games using Rapid Interactivity

  1. 1. Rapid Interactivity for Effective eLearningBuilding Learning Gamesusing Rapid Interactivity Amit Yakhmi Harbinger Knowledge Products
  2. 2. “You can learn more about a man in an hour of play than in a Year of conversation” - Plato - Plato
  3. 3. Top 5 Myths 8
  4. 4. Game Based Learning Some Statistics Game based learning is learning by playing games Game-based learning - Games are engaging and fun one of the new Range from technology trend for 2011. (Source: 2011 • Simple to serious games Horizon Report) • Single/ multiplayer immersive games 70% of major • Synchronous and asynchronous organizations utilize Games are being used effectively not only for interactive software relaxing the learners but also for teaching serious and games to train. (Source: Entertainment and complex concepts in a more effective way. Software Association, Interactivity is the most important factor in E- 2010) learning/ game based learning today
  5. 5. Game Based Learning – The Cycle Input Process Output Instructional Learning Judgment Outcomes Content System Game Debriefing feedback Cycle Game Characteristics BehaviorSource: A paper on Aspects of Game- Based Learning - Maja Pivec
  6. 6. Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html
  7. 7. Challenges in Game Based Learning
  8. 8. Rapid Interactivity for Games Traditional Interactivity Rapid Interactivity Trainers start with ready interaction models Specify a behavior and write a Flash Find an interaction model and adapt it program that implementsthat fit a given your course content(for They select models it to learning outcome example, diagrams, games, surveys, simulations, exercises, Built from ground-up for a specific Starts with ready models that are animations etc.) need customizable This gives them a starting point. Involves creative effort customize and embed interactivity Trainers then easily Involves selection Involvescontent. into programming No Programming Inefficient Efficient Complexity in development Easy to develop
  9. 9. Building Games with Raptivity
  10. 10. Raptivity Samples Raptivity in action
  11. 11. “CLINICAL CHALLENGES”© 2008 Harbinger Knowledge Products 3 2008 Managed Learning Services Conference, Training Industry, Inc.
  12. 12. Harbinger Knowledge Products
  13. 13. Harbinger Knowledge Products Thank You Visit Us at Booth #604 Write to us: info@raptivity.com www.raptivity.com amity@harbingergroup.com

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