...sequências de trocas e interações propositais, repetitivas e programáveis realizadas porsituados em posições fisicamente disjuntas, sobre as estruturas econômicas, políticas e simbólicas da sociedade.
digital conectado pessoas FLUXOSmóvel programável
digital conectado pessoas FLUXOS coisasmóvel programável
digital conectado pessoas FLUXOSinstituições coisasmóvel programável
DIGITAL CONECTADO pessoas sociedadeinstituições coisasMÓVEL PROGRAMÁVEL
“...the majority of our established educational efforts is directed toward the of ourchildren... This is most clearly demonstrated by ourmethod of examination in which (ordefined), and are to be memorized by the student” Heinz von Foerster
“Education is learning to ask legitimate questions questions.” Heinz von Foerster
By 2015, it wants to be able to deliver all its curriculum materials in a digital form throughcomputers. The information that would once have been in paper textbooks will be delivered onscreen. The project, launched during the summer, will involve wireless networks in all schoolsto allow students to learn "whenever and wherever", as well as an education informationsystem that can run in a variety of devices including PCs, laptops, tablets and internet- internet-connected TVs. "Smart Education will change how we perceive textbooks, said South Koreas Minister of textbooks," Education, Science and Technology, Ju-Ho Lee. "The transfer from the traditional paper textbooks to digital textbooks will allow students to leave behind their heavy backpacks and explore the world beyond the classroom." classroom." The intended benefits include extending the choice of subjects for students in rural areas who previously have lacked specialist teachers and to make it easier for pupils to study from home.
redes sociais interação e colaboração aventura propósito e significadocontinua... desafios ideias e habilidades
autonomia participação individual em torneioscolaboração equipes de alunos de diferentes séries diálogo rede social e professores aliadosdivertimento mobilização para a aprendizagem acesso animação 2D, desenvolvimento em Flash pesquisa enigmas à frente do ensino autoria criação de blogs, videos etc.